X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=r_crosshairs.c;h=a6dca4b20bb3b90efd1e4c435a7cf3df15d0d1d8;hb=146ee1a0552ed026168311daaa57db78084e37b5;hp=ba08ed9cbebb4aa51f00b64a39b2d275543dc01b;hpb=224f9edae92441767654e2c10eb568bb91f86eb1;p=xonotic%2Fdarkplaces.git diff --git a/r_crosshairs.c b/r_crosshairs.c index ba08ed9c..a6dca4b2 100644 --- a/r_crosshairs.c +++ b/r_crosshairs.c @@ -7,7 +7,7 @@ cvar_t crosshair_alpha = {CVAR_SAVE, "crosshair_alpha", "1"}; cvar_t crosshair_flashspeed = {CVAR_SAVE, "crosshair_flashspeed", "2"}; cvar_t crosshair_flashrange = {CVAR_SAVE, "crosshair_flashrange", "0.1"}; cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1"}; -cvar_t crosshair_static = {CVAR_SAVE, "crosshair_static", "0"}; +cvar_t crosshair_static = {CVAR_SAVE, "crosshair_static", "1"}; // must match NUMCROSSHAIRS in gl_draw.c #define NUMCROSSHAIRS 5 @@ -22,29 +22,6 @@ void R_Crosshairs_Init(void) Cvar_RegisterVariable(&crosshair_static); } -void R_DrawCrosshairSprite(rtexture_t *texture, vec3_t origin, vec_t scale, float cr, float cg, float cb, float ca) -{ - rmeshstate_t m; - float diff[3]; - - if (fogenabled) - { - VectorSubtract(origin, r_origin, diff); - ca *= 1 - exp(fogdensity/DotProduct(diff,diff)); - } - - memset(&m, 0, sizeof(m)); - m.blendfunc1 = GL_SRC_ALPHA; - m.blendfunc2 = GL_ONE; - m.depthdisable = true; - m.tex[0] = R_GetTexture(texture); - R_Mesh_Matrix(&r_identitymatrix); - R_Mesh_State(&m); - - GL_Color(cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca); - R_DrawSpriteMesh(origin, vright, vup, scale, -scale, -scale, scale); -} - void R_GetCrosshairColor(float *out) { int i; @@ -85,6 +62,9 @@ void R_DrawWorldCrosshair(void) vec3_t v1, v2, spriteorigin; vec_t spritescale; vec4_t color; + trace_t trace; + if (r_letterbox.value) + return; if (crosshair_static.integer) return; num = crosshair.integer; @@ -92,7 +72,7 @@ void R_DrawWorldCrosshair(void) return; if (!cl.viewentity || !cl_entities[cl.viewentity].state_current.active) return; - pic = Draw_CachePic(va("gfx/crosshair%i.tga", num)); + pic = Draw_CachePic(va("gfx/crosshair%i.tga", num), true); if (!pic) return; R_GetCrosshairColor(color); @@ -103,12 +83,14 @@ void R_DrawWorldCrosshair(void) // get the forward vector for the gun (not the view) AngleVectors(cl.viewangles, v2, NULL, NULL); - //VectorCopy(r_origin, v1); + //VectorCopy(r_vieworigin, v1); VectorMA(v1, 8192, v2, v2); - spritescale = CL_TraceLine(v1, v2, spriteorigin, NULL, 0, true, NULL) * (8192.0f / 40.0f) * crosshair_size.value; + trace = CL_TraceBox(v1, vec3_origin, vec3_origin, v2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, false); + spritescale = trace.fraction * (8192.0f / 40.0f) * crosshair_size.value; + VectorCopy(trace.endpos, spriteorigin); // draw the sprite - R_DrawCrosshairSprite(pic->tex, spriteorigin, spritescale, color[0], color[1], color[2], color[3]); + R_DrawSprite(GL_SRC_ALPHA, GL_ONE, pic->tex, true, spriteorigin, r_viewright, r_viewup, spritescale, -spritescale, -spritescale, spritescale, color[0], color[1], color[2], color[3]); } void R_Draw2DCrosshair(void) @@ -116,6 +98,8 @@ void R_Draw2DCrosshair(void) int num; cachepic_t *pic; vec4_t color; + if (r_letterbox.value) + return; if (!crosshair_static.integer) return; num = crosshair.integer; @@ -123,11 +107,11 @@ void R_Draw2DCrosshair(void) return; if (!cl.viewentity || !cl_entities[cl.viewentity].state_current.active) return; - pic = Draw_CachePic(va("gfx/crosshair%i.tga", num)); + pic = Draw_CachePic(va("gfx/crosshair%i.tga", num), true); if (pic) { R_GetCrosshairColor(color); - DrawQ_Pic((vid.conwidth - pic->width * crosshair_size.value) * 0.5f, (vid.conheight - pic->height * crosshair_size.value) * 0.5f, pic->name, pic->width * crosshair_size.value, pic->height * crosshair_size.value, color[0], color[1], color[2], color[3], 0); + DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic->name, pic->width * crosshair_size.value, pic->height * crosshair_size.value, color[0], color[1], color[2], color[3], 0); } }