X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_minelayer.qc;fp=qcsrc%2Fserver%2Fw_minelayer.qc;h=b27d069a39a67fd688d1890a53bd1caca6d1e0d1;hb=9d9cf783d3ac428fbbe95553c8f5c7e113d888bb;hp=b83c6f150fd0b5318a6aceaf3a3a273bd68a4388;hpb=4399a38273cbc1a582a08d9305b3066b570e4ffa;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_minelayer.qc b/qcsrc/server/w_minelayer.qc index b83c6f150..b27d069a3 100644 --- a/qcsrc/server/w_minelayer.qc +++ b/qcsrc/server/w_minelayer.qc @@ -1,10 +1,21 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer")) +REGISTER_WEAPON( +/* WEP_##id */ MINE_LAYER, +/* function */ w_minelayer, +/* ammotype */ IT_ROCKETS, +/* impulse */ 4, +/* flags */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, +/* rating */ BOT_PICKUP_RATING_HIGH, +/* model */ "minelayer", +/* shortname */ "minelayer", +/* fullname */ _("Mine Layer") +); #else #ifdef SVQC void W_Mine_Think (void); .float minelayer_detonate, mine_explodeanyway; .float mine_time; +.vector mine_orientation; void spawnfunc_weapon_minelayer (void) { @@ -31,7 +42,7 @@ void W_Mine_Stick (entity to) setmodel(newmine, "models/mine.md3"); newmine.angles = vectoangles(-trace_plane_normal); // face against the surface - newmine.oldvelocity = self.velocity; + newmine.mine_orientation = -trace_plane_normal; newmine.takedamage = self.takedamage; newmine.damageforcescale = self.damageforcescale; @@ -45,7 +56,7 @@ void W_Mine_Stick (entity to) newmine.mine_time = self.mine_time; - newmine.touch = SUB_Null; + newmine.touch = func_null; newmine.think = W_Mine_Think; newmine.nextthink = time; newmine.cnt = self.cnt; @@ -61,13 +72,13 @@ void W_Mine_Stick (entity to) void W_Mine_Explode () { if(other.takedamage == DAMAGE_AIM) - if(other.classname == "player") + if(IS_PLAYER(other)) if(IsDifferentTeam(self.realowner, other)) if(other.deadflag == DEAD_NO) if(IsFlying(other)) - AnnounceTo(self.realowner, "airshot"); + Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_AIRSHOT); - self.event_damage = SUB_Null; + self.event_damage = func_null; self.takedamage = DAMAGE_NO; RadiusDamage (self, self.realowner, autocvar_g_balance_minelayer_damage, autocvar_g_balance_minelayer_edgedamage, autocvar_g_balance_minelayer_radius, world, world, autocvar_g_balance_minelayer_force, self.projectiledeathtype, other); @@ -91,11 +102,11 @@ void W_Mine_Explode () void W_Mine_DoRemoteExplode () { - self.event_damage = SUB_Null; + self.event_damage = func_null; self.takedamage = DAMAGE_NO; if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW) - self.velocity = self.oldvelocity; + self.velocity = self.mine_orientation; // particle fx and decals need .velocity RadiusDamage (self, self.realowner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world); @@ -153,7 +164,7 @@ float W_Mine_Count(entity e) entity mine; for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.realowner == e) minecount += 1; - + return minecount; } @@ -184,7 +195,7 @@ void W_Mine_Think (void) // a player's mines shall explode if he disconnects or dies // TODO: Do this on team change too -- Samual: But isn't a player killed when they switch teams? - if(self.realowner.classname != "player" || self.realowner.deadflag != DEAD_NO) + if(!IS_PLAYER(self.realowner) || self.realowner.deadflag != DEAD_NO) { other = world; self.projectiledeathtype |= HITTYPE_BOUNCE; @@ -196,7 +207,7 @@ void W_Mine_Think (void) head = findradius(self.origin, autocvar_g_balance_minelayer_proximityradius); while(head) { - if(head.classname == "player" && head.deadflag == DEAD_NO) + if(IS_PLAYER(head) && head.deadflag == DEAD_NO) if(head != self.realowner && IsDifferentTeam(head, self.realowner)) // don't trigger for team mates if(!self.mine_time) { @@ -225,9 +236,14 @@ void W_Mine_Touch (void) if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW) return; // we're already a stuck mine, why do we get called? TODO does this even happen? - PROJECTILE_TOUCH; + if(WarpZone_Projectile_Touch()) + { + if(wasfreed(self)) + self.realowner.minelayer_mines -= 1; + return; + } - if(other && other.classname == "player" && other.deadflag == DEAD_NO) + if(other && IS_PLAYER(other) && other.deadflag == DEAD_NO) { // hit a player // don't stick @@ -263,8 +279,7 @@ void W_Mine_Attack (void) // scan how many mines we placed, and return if we reached our limit if(autocvar_g_balance_minelayer_limit) { - - if(W_Mine_Count(self) >= autocvar_g_balance_minelayer_limit) + if(self.minelayer_mines >= autocvar_g_balance_minelayer_limit) { // the refire delay keeps this message from being spammed sprint(self, strcat("minelayer: You cannot place more than ^2", ftos(autocvar_g_balance_minelayer_limit), " ^7mines at a time\n") ); @@ -355,7 +370,10 @@ float w_minelayer(float req) if (req == WR_AIM) { // aim and decide to fire if appropriate - self.BUTTON_ATCK = bot_aim(autocvar_g_balance_minelayer_speed, 0, autocvar_g_balance_minelayer_lifetime, FALSE); + if(self.minelayer_mines >= autocvar_g_balance_minelayer_limit) + self.BUTTON_ATCK = FALSE; + else + self.BUTTON_ATCK = bot_aim(autocvar_g_balance_minelayer_speed, 0, autocvar_g_balance_minelayer_lifetime, FALSE); if(skill >= 2) // skill 0 and 1 bots won't detonate mines! { // decide whether to detonate mines @@ -427,7 +445,7 @@ float w_minelayer(float req) //As the distance gets larger, a correct detonation gets near imposible //Bots are assumed to use the mine spawnfunc_light to see if the mine gets near a player if(v_forward * normalize(mine.origin - self.enemy.origin)< 0.1) - if(self.enemy.classname == "player") + if(IS_PLAYER(self.enemy)) if(desirabledamage >= 0.1*coredamage) if(random()/distance*300 > frametime*bound(0,(10-skill)*0.2,1)) self.BUTTON_ATCK2 = TRUE; @@ -505,10 +523,22 @@ float w_minelayer(float req) else return FALSE; } + else if (req == WR_RESETPLAYER) + { + self.minelayer_mines = 0; + } else if (req == WR_RELOAD) { W_Reload(autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo, autocvar_g_balance_minelayer_reload_time, "weapons/reload.wav"); } + else if (req == WR_SUICIDEMESSAGE) + { + return WEAPON_MINELAYER_SUICIDE; + } + else if (req == WR_KILLMESSAGE) + { + return WEAPON_MINELAYER_MURDER; + } return TRUE; } #endif @@ -527,20 +557,6 @@ float w_minelayer(float req) { precache_sound("weapons/mine_exp.wav"); } - else if (req == WR_SUICIDEMESSAGE) - if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation) - w_deathtypestring = _("%s blew themself up with their minelayer"); - else - w_deathtypestring = _("%s forgot about their mine"); - else if (req == WR_KILLMESSAGE) - { - if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation) - w_deathtypestring = _("%s got too close to %s's mine"); - else if(w_deathtype & HITTYPE_SPLASH) - w_deathtypestring = _("%s almost dodged %s's mine"); - else - w_deathtypestring = _("%s stepped on %s's mine"); - } return TRUE; } #endif