X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fteamplay.qc;h=c5f8988b94387f795231865cf18464cc8fb38c66;hb=5bad3c7afd764ecf5957604854c83cc5ee5a6f30;hp=f9321b8dbf0fdbab6b3af8caf9b833af7add3c20;hpb=79a3773c44fb751f52153f2ebfd60e382d00a6a5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/teamplay.qc b/qcsrc/server/teamplay.qc index f9321b8db..c5f8988b9 100644 --- a/qcsrc/server/teamplay.qc +++ b/qcsrc/server/teamplay.qc @@ -12,7 +12,7 @@ float IsTeamBalanceForced() { if(intermission_running) return 0; // no rebalancing whatsoever please - if(!teams_matter) + if(!teamplay) return 0; if(autocvar_g_campaign) return 0; @@ -149,7 +149,7 @@ void ReadGameCvars() g_tdm = 1; } - teams_matter = 0; + teamplay = 0; serverflags &~= SERVERFLAG_TEAMPLAY; } @@ -162,7 +162,7 @@ void default_delayedinit() void ActivateTeamplay() { serverflags |= SERVERFLAG_TEAMPLAY; - teams_matter = 1; + teamplay = 1; } void InitGameplayMode() @@ -382,7 +382,7 @@ void InitGameplayMode() MUTATOR_ADD(gamemode_keepaway); } - if(teams_matter) + if(teamplay) entcs_init(); // save it (for the next startup) @@ -450,56 +450,10 @@ string GetClientVersionMessage() { return versionmsg; } - -void PrintWelcomeMessage(entity pl) +string getwelcomemessage(void) { string s, modifications, motd; - if(self.cvar_scr_centertime == 0) return; - - if(autocvar_g_campaign) - { - if(self.classname == "player" && !self.BUTTON_INFO) - return; - } - else - { - if((time - self.jointime) > autocvar_welcome_message_time && !self.BUTTON_INFO) - return; - } - - if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate - if(self.welcomemessage_time > time) return; - self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6); - } - - if(autocvar_g_campaign) - { - centerprint(pl, campaign_message); - return; - } - -//TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)! - if(!self.BUTTON_INFO) - { - // TODO get rid of this too - local string specString; - specString = NEWLINES; - //if(time < game_starttime) //also show the countdown when being a spectator - // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7"); - //else - if (timeoutStatus != 0) - specString = strcat(specString, "\n\n", getTimeoutText(1)); - else - { - if(self.classname == "player") - return; - goto normal; - } - return centerprint_atprio(self, CENTERPRIO_SPAM, specString); - } - -:normal ret_string = ""; MUTATOR_CALLHOOK(BuildMutatorsPrettyString); modifications = ret_string; @@ -536,15 +490,12 @@ void PrintWelcomeMessage(entity pl) local string versionmessage; versionmessage = GetClientVersionMessage(); - s = strcat(s, NEWLINES, "This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage); + s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage); s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n"); if(modifications != "") s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n"); - if(timeoutStatus != 0) - s = strcat(s, "\n\n", getTimeoutText(1)); - if (g_grappling_hook) s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n"); @@ -566,12 +517,9 @@ void PrintWelcomeMessage(entity pl) if (motd != "") { s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd)); } - s = strcat(s, "\n"); - - centerprint(pl, s); + return s; } - void SetPlayerColors(entity pl, float _color) { /*string s; @@ -586,7 +534,7 @@ void SetPlayerColors(entity pl, float _color) shirt = _color & 0xF0; - if(teams_matter) { + if(teamplay) { setcolor(pl, 16*pants + pants); } else { setcolor(pl, shirt + pants); @@ -903,7 +851,7 @@ float JoinBestTeam(entity pl, float only_return_best, float forcebestteam) float smallest, selectedteam; // don't join a team if we're not playing a team game - if(!teams_matter) + if(!teamplay) return 0; // find out what teams are available @@ -980,7 +928,7 @@ void SV_ChangeTeam(float _color) float scolor, dcolor, steam, dteam, dbotcount, scount, dcount; // in normal deathmatch we can just apply the color and we're done - if(!teams_matter) { + if(!teamplay) { SetPlayerColors(self, _color); return; }