X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_quake.qc;h=74a324b98193ad4918fbab1d853d6528e2a9ddcd;hb=d3e3998de013c5293d7931e8db2e463eb11f56f7;hp=219a6ae231162ed9b467ade90f7aa294c78e5f77;hpb=a3a5f609bbdd785df2b90410289c03ecde6c999f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/t_quake.qc b/qcsrc/server/t_quake.qc index 219a6ae23..74a324b98 100644 --- a/qcsrc/server/t_quake.qc +++ b/qcsrc/server/t_quake.qc @@ -1,15 +1,28 @@ +#include "_all.qh" + +#include "../common/weapons/all.qh" + +void spawnfunc_weapon_electro(); +void spawnfunc_weapon_hagar(); +void spawnfunc_weapon_machinegun(); +void spawnfunc_item_bullets(); +void spawnfunc_item_armor_large(); +void spawnfunc_item_armor_large(); +void spawnfunc_item_health_mega(); +void spawnfunc_item_health_medium(); + //*********************** //QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons //*********************** -void spawnfunc_weapon_nailgun (void) {spawnfunc_weapon_electro();} -void spawnfunc_weapon_supernailgun (void) {spawnfunc_weapon_hagar();} -void spawnfunc_weapon_supershotgun (void) {spawnfunc_weapon_machinegun();} - -void spawnfunc_item_spikes (void) {spawnfunc_item_bullets();} -//void spawnfunc_item_armor1 (void) {spawnfunc_item_armor_medium;} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard -void spawnfunc_item_armor2 (void) {spawnfunc_item_armor_large();} -void item_armorInv (void) {spawnfunc_item_armor_large();} -void spawnfunc_item_health (void) {if (self.spawnflags & 2) spawnfunc_item_health_mega();else spawnfunc_item_health_medium();} +void spawnfunc_weapon_nailgun() {spawnfunc_weapon_electro();} +void spawnfunc_weapon_supernailgun() {spawnfunc_weapon_hagar();} +void spawnfunc_weapon_supershotgun() {spawnfunc_weapon_machinegun();} + +void spawnfunc_item_spikes() {spawnfunc_item_bullets();} +//void spawnfunc_item_armor1() {spawnfunc_item_armor_medium;} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard +void spawnfunc_item_armor2() {spawnfunc_item_armor_large();} +void item_armorInv() {spawnfunc_item_armor_large();} +void spawnfunc_item_health() {SELFPARAM();if (self.spawnflags & 2) spawnfunc_item_health_mega();else spawnfunc_item_health_medium();} //spawnfunc_item_spikes //spawnfunc_item_health