X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fgamemode_freezetag.qc;h=f8d45f0424265f2823912edd65576f76a1f11373;hb=34399058fe7f06d982afd3bb0ca34768a35351cc;hp=2f6864ffd9626ec27f2e236be0acab51c4f292b9;hpb=f32d78f6626585d6fabaa2b1033b9bf09e92947f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/gamemode_freezetag.qc b/qcsrc/server/mutators/gamemode_freezetag.qc index 2f6864ffd..f8d45f042 100644 --- a/qcsrc/server/mutators/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/gamemode_freezetag.qc @@ -2,6 +2,7 @@ void freezetag_Initialize() { precache_model("models/ice/ice.md3"); warmup = time + autocvar_g_start_delay + autocvar_g_freezetag_warmup; + ScoreRules_freezetag(); } void freezetag_CheckWinner() @@ -22,6 +23,7 @@ void freezetag_CheckWinner() entity e, winner; string teamname; + winner = world; FOR_EACH_PLAYER(e) { @@ -34,7 +36,6 @@ void freezetag_CheckWinner() if(winner != world) // just in case a winner wasn't found { - TeamScore_AddToTeam(winner.team, ST_SCORE, +1); if(winner.team == COLOR_TEAM1) teamname = "^1Red Team"; else if(winner.team == COLOR_TEAM2) @@ -47,6 +48,7 @@ void freezetag_CheckWinner() centerprint(e, strcat(teamname, "^5 wins the round, all other teams were frozen.\n")); } bprint(teamname, "^5 wins the round since all the other teams were frozen.\n"); + TeamScore_AddToTeam(winner.team, ST_SCORE, +1); } next_round = time + 5; @@ -61,7 +63,7 @@ void freezetag_Ice_Think() self.nextthink = time; } -void freezetag_Freeze() +void freezetag_Freeze(entity attacker) { self.freezetag_frozen = 1; @@ -75,7 +77,7 @@ void freezetag_Freeze() setmodel(ice, "models/ice/ice.md3"); entity oldself; - olfself = self; + oldself = self; self = ice; freezetag_Ice_Think(); self = oldself; @@ -86,9 +88,27 @@ void freezetag_Freeze() { WaypointSprite_UpdateTeamRadar(self.waypointsprite_attached, RADARICON_WAYPOINT, '0.25 0.90 1'); } + + if(attacker == self) + { + // you froze your own dumb self + // counted as "suicide" already + PlayerScore_Add(self, SP_SCORE, -1); + } + else if(attacker.classname == "player") + { + // got frozen by an enemy + // counted as "kill" and "death" already + PlayerScore_Add(self, SP_SCORE, -1); + PlayerScore_Add(attacker, SP_SCORE, +1); + } + else + { + // nothing - got frozen by the game type rules themselves + } } -void freezetag_Unfreeze() +void freezetag_Unfreeze(entity attacker) { self.freezetag_frozen = 0; @@ -123,7 +143,7 @@ MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer) if(totalspawned > 2) // only check for winners if we had more than two players (one of them left, don't let the other player win just because of that) freezetag_CheckWinner(); - freezetag_Unfreeze(); + freezetag_Unfreeze(world); return 1; } @@ -142,7 +162,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDies) --pinkalive; --totalalive; - freezetag_Freeze(); + freezetag_Freeze(frag_attacker); } if(frag_attacker.classname == STR_PLAYER) @@ -170,7 +190,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDies) MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn) { - freezetag_Unfreeze(); // start by making sure that all ice blocks are removed + freezetag_Unfreeze(world); // start by making sure that all ice blocks are removed if(totalspawned == 1 && time > game_starttime) // only one player active on server, start a new match immediately if(!next_round && warmup && (time < warmup - autocvar_g_freezetag_warmup || time > warmup)) // not awaiting next round @@ -181,7 +201,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn) if(warmup && time > warmup) // spawn too late, freeze player { centerprint(self, "^1You spawned after the round started, you'll spawn as frozen.\n"); - freezetag_Freeze(); + freezetag_Freeze(world); } return 1; @@ -224,11 +244,33 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink) self.freezetag_revive_progress = (time - self.freezetag_beginrevive_time) / autocvar_g_freezetag_revive_time; if(time - self.freezetag_beginrevive_time >= autocvar_g_freezetag_revive_time) { - freezetag_Unfreeze(); + freezetag_Unfreeze(self); + + // EVERY team mate nearby gets a point (even if multiple!) + float n; + FOR_EACH_PLAYER(other) if(self != other) + { + if(other.freezetag_frozen == 0) + { + if(other.team == self.team) + { + teammate_nearby = boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax); + if(teammate_nearby) + { + PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1); + PlayerScore_Add(other, SP_SCORE, +1); + ++n; + } + } + } + } - centerprint(self, strcat("^5You were revived by ^7", other.netname, ".\n")); - centerprint(other, strcat("^5You revived ^7", self.netname, ".\n")); - bprint("^7", other.netname, "^5 revived ^7", self.netname, ".\n"); + if(n > 1) + centerprint(self, strcat("^5You were revived by ^7", other.netname, "^5 et al.\n")); + else + centerprint(self, strcat("^5You were revived by ^7", other.netname, "^5.\n")); + centerprint(other, strcat("^5You revived ^7", self.netname, "^5.\n")); + bprint("^7", other.netname, "^5 revived ^7", self.netname, "^5.\n"); self.freezetag_beginrevive_time = -9999; self.freezetag_revive_progress = 0;