X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fgamecommand.qc;h=471c0960e9343ab226e23195d6daa81ee148a31d;hb=19945e9e7abf817467d7284947efab9d0c2c772d;hp=24f5d43f1f546b130811836e003339ad79ec6dab;hpb=6baf214392ba6581f24944032c1cf313dfd5b9b4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/gamecommand.qc b/qcsrc/server/gamecommand.qc index 24f5d43f1..471c0960e 100644 --- a/qcsrc/server/gamecommand.qc +++ b/qcsrc/server/gamecommand.qc @@ -1,6 +1,31 @@ +// ===================================================== +// Server side game commands code, reworked by Samual +// Last updated: July 22nd, 2011 +// ===================================================== + +#define GC_REQUEST_HELP 1 +#define GC_REQUEST_COMMAND 2 +#define GC_REQUEST_USAGE 3 + +entity radarmapper; + +float RADAR_WIDTH_MAX = 512; +float RADAR_HEIGHT_MAX = 512; +float sharpen_buffer[RADAR_WIDTH_MAX * 3]; + string GotoMap(string m); +string doublehex = "000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFFFF"; +// FF is contained twice, to map 256 to FF too +// removes the need to bound() + void race_deleteTime(string map, float pos); + +// ============================ +// Misc. Supporting Functions +// ============================ + +// used by GameCommand_radarmap() float FullTraceFraction(vector a, vector mi, vector ma, vector b) { vector c; @@ -38,7 +63,6 @@ float FullTraceFraction(vector a, vector mi, vector ma, vector b) return white / (black + white); } - float RadarMapAtPoint_Trace(float x, float y, float w, float h, float zmin, float zsize, float q) { vector a, b, mi, ma; @@ -152,20 +176,10 @@ float RadarMapAtPoint_Sample(float x, float y, float w, float h, float zmin, flo return c / q; } - -// FF is contained twice, to map 256 to FF too -// removes the need to bound() -string doublehex = "000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFFFF"; - -float RADAR_WIDTH_MAX = 512; -float RADAR_HEIGHT_MAX = 512; -float sharpen_buffer[RADAR_WIDTH_MAX * 3]; - void sharpen_set(float x, float v) { sharpen_buffer[x + 2 * RADAR_WIDTH_MAX] = v; } - float sharpen_getpixel(float x, float y) { if(x < 0) @@ -178,7 +192,6 @@ float sharpen_getpixel(float x, float y) return 0; return sharpen_buffer[x + y * RADAR_WIDTH_MAX]; } - float sharpen_get(float x, float a) { float sum; @@ -196,7 +209,6 @@ float sharpen_get(float x, float a) sum -= sharpen_getpixel(x, 2); return bound(0, sum * a, 1); } - void sharpen_shift(float w) { float i; @@ -207,7 +219,6 @@ void sharpen_shift(float w) sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0; } } - void sharpen_init(float w) { float i; @@ -218,8 +229,6 @@ void sharpen_init(float w) sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0; } } - -entity radarmapper; void RadarMap_Next() { if(radarmapper.count & 4) @@ -234,14 +243,14 @@ void RadarMap_Next() remove(radarmapper); radarmapper = world; } - -// rough map entity -// cnt: current line -// size: pixel width/height -// maxs: cell width/height -// frame: counter void RadarMap_Think() { + // rough map entity + // cnt: current line + // size: pixel width/height + // maxs: cell width/height + // frame: counter + float i, x, l; string si; @@ -392,149 +401,7 @@ void RadarMap_Think() } } -void RadarMap(float argc) -{ - if(radarmapper) - return; - float i; - radarmapper = spawn(); - radarmapper.classname = "radarmapper"; - radarmapper.think = RadarMap_Think; - radarmapper.nextthink = time; - radarmapper.count = 8; // default to the --trace method, as it is faster now - radarmapper.ltime = 1; - radarmapper.size_x = 512; - radarmapper.size_y = 512; - radarmapper.size_z = 1; - - for(i = 1; i < argc; ++i) - { - if(argv(i) == "--force") - radarmapper.count |= 1; - else if(argv(i) == "--loop") - radarmapper.count |= 2; - else if(argv(i) == "--quit") - radarmapper.count |= 4; - else if(argv(i) == "--block") - { - radarmapper.count &~= 24; - } - else if(argv(i) == "--trace") - { - radarmapper.count &~= 24; - radarmapper.count |= 8; - } - else if(argv(i) == "--sample") - { - radarmapper.count &~= 24; - radarmapper.count |= 16; - } - else if(argv(i) == "--lineblock") - { - radarmapper.count |= 24; - } - else if(argv(i) == "--flags") // for the recursive call - { - ++i; - radarmapper.count = stof(argv(i)); - } - else if(argv(i) == "--sharpen") // for the recursive call - { - ++i; - radarmapper.ltime = stof(argv(i)); - } - else if(argv(i) == "--res") // resolution - { - ++i; - radarmapper.size_x = stof(argv(i)); - ++i; - radarmapper.size_y = stof(argv(i)); - } - else if(argv(i) == "--qual") // quality multiplier - { - ++i; - radarmapper.size_z = stof(argv(i)); - } - else - { - remove(radarmapper); - radarmapper = world; - print("Usage: sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n"); - print("The quality factor Q is roughly proportional to the time taken.\n"); - print("--trace supports no quality factor; its result should look like --block with infinite quality factor.\n"); - print("--block \n"); - return; - } - } - - print("Radarmap entity spawned.\n"); -} - -void EffectIndexDump() -{ - float d; - float fh; - string s; - - d = db_create(); - - print("begin of effects list\n"); - db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n"); - db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n"); - db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n"); - db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n"); - db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n"); - db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n"); - db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n"); - db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n"); - db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n"); - db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n"); - db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n"); - db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n"); - db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n"); - db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n"); - db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n"); - db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n"); - db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n"); - db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n"); - db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n"); - db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n"); - db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n"); - db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n"); - db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n"); - db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n"); - db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n"); - db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n"); - db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n"); - db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n"); - db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n"); - db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n"); - db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n"); - db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n"); - db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n"); - db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n"); - db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n"); - db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n"); - - fh = fopen("effectinfo.txt", FILE_READ); - while((s = fgets(fh))) - { - tokenize(s); // tokenize_console would hit the loop counter :( - if(argv(0) == "effect") - { - if(db_get(d, argv(1)) != "1") - { - if(particleeffectnum(argv(1)) >= 0) - print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n"); - db_put(d, argv(1), "1"); - } - } - } - print("end of effects list\n"); - - db_close(d); -} - +// used by GameCommand_make_mapinfo() void make_mapinfo_Think() { if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1)) @@ -550,6 +417,7 @@ void make_mapinfo_Think() } } +// used by GameCommand_extendmatchtime() and GameCommand_reducematchtime() void changematchtime(float delta, float mi, float ma) { float cur; @@ -591,6 +459,7 @@ void changematchtime(float delta, float mi, float ma) cvar_set("timelimit", ftos(new / 60)); } +// used by GameCommand_modelbug() // TODO: is this even needed? float g_clientmodel_genericsendentity (entity to, float sf); void modelbug_make_svqc(); void modelbug_make_csqc() @@ -607,7 +476,6 @@ void modelbug_make_svqc() self.nextthink = time + 1; setorigin(self, self.origin + '0 0 8'); } - void modelbug() { entity e; @@ -619,17 +487,14 @@ void modelbug() e.nextthink = time + 1; } -// =================== -// Command Functions -// =================== -#define GC_REQUEST_HELP 1 -#define GC_REQUEST_COMMAND 2 -#define GC_REQUEST_USAGE 3 -void GameCommand_adminmsg(float request, string command) +// ======================= +// Command Sub-Functions +// ======================= + +void GameCommand_adminmsg(float request, float argc) { entity client; - float argc = tokenize_console(command); float entno = stof(argv(1)); float n, i; string s; @@ -637,8 +502,8 @@ void GameCommand_adminmsg(float request, string command) switch(request) { case GC_REQUEST_HELP: - print(" adminmsg - Send an admin message to a client directly\n"); - break; + print(" ^2adminmsg^7: Send an admin message to a client directly\n"); + return; case GC_REQUEST_COMMAND: if(argc >= 3 && argc <= 4) { @@ -654,6 +519,7 @@ void GameCommand_adminmsg(float request, string command) { if(argc == 4) { + // make the string console safe s = argv(2); s = strreplace("\n", "", s); s = strreplace("\\", "\\\\", s); @@ -663,23 +529,24 @@ void GameCommand_adminmsg(float request, string command) } else { - centerprint_atprio(client, CENTERPRIO_ADMIN, strcat("^3", admin_name(), ":\n\n^7", argv(2))); + centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2))); sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n")); } dprint("Message sent to ", client.netname, "\n"); ++n; } } - if(!n) { print("Client not found\n"); } - break; + if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); } + return; } default: + print("Incorrect parameters for ^2adminmsg^7\n"); case GC_REQUEST_USAGE: - print("\nUsage: sv_cmd adminmsg clientnumber \"message\" [infobartime]\n"); + print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n"); print(" If infobartime is provided, the message will be sent to infobar.\n"); print(" Otherwise, it will just be sent as a centerprint message.\n"); - print("Examples: adminmsg 4 \"this message will last for ten seconds\" 10\n"); + print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n"); print(" adminmsg 2 \"this message will be a centerprint\"\n"); return; } @@ -690,59 +557,62 @@ void GameCommand_allready(float request) switch(request) { case GC_REQUEST_HELP: - print(" allready - Restart the server and reset the players\n"); - break; + print(" ^2allready^7: Restart the server and reset the players\n"); + return; case GC_REQUEST_COMMAND: ReadyRestart(); - break; + return; default: case GC_REQUEST_USAGE: - print("\nUsage: sv_cmd allready\n"); + print("\nUsage:^3 sv_cmd allready\n"); print(" No arguments required.\n"); return; } } -void GameCommand_allspec(float request) // todo: Add ability to provide a reason string +void GameCommand_allspec(float request, float argc) { entity client; float i; + switch(request) { case GC_REQUEST_HELP: - print(" allspec - Force all players to spectate\n"); - break; + print(" ^2allspec^7: Force all players to spectate\n"); + return; case GC_REQUEST_COMMAND: FOR_EACH_PLAYER(client) { + self = client; PutObserverInServer(); ++i; } - if(i) { bprint(strcat("Successfully forced all players to spectate (", ftos(i), ")\n")); } // should a message be added if no players were found? - break; + if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (argv(1) ? strcat(" for reason: '", argv(1), "'") : ""), ".\n")); } + else { print("No players found to spectate.\n"); } + return; default: case GC_REQUEST_USAGE: - print("\nUsage: sv_cmd allspec\n"); - print(" No arguments required.\n"); + print("\nUsage:^3 sv_cmd allspec [reason]\n"); + print(" Where 'reason' is an optional argument for explanation of allspec command.\n"); + print("See also: ^2moveplayer^7\n"); return; } } -void GameCommand_anticheat(float request, string command) // FIXME: player entity is never found +void GameCommand_anticheat(float request, float argc) // FIXME: player entity is never found { entity client; - float argc = tokenize_console(command); float entno = stof(argv(1)); switch(request) { case GC_REQUEST_HELP: - print(" anticheat - Create an anticheat report for a client\n"); - break; + print(" ^2anticheat^7: Create an anticheat report for a client\n"); + return; case GC_REQUEST_COMMAND: if((entno < 1) | (entno > maxclients)) { @@ -756,12 +626,13 @@ void GameCommand_anticheat(float request, string command) // FIXME: player entit } self = client; anticheat_report(); - break; + return; default: + print("Incorrect parameters for ^2anticheat^7\n"); case GC_REQUEST_USAGE: - print("\nUsage: sv_cmd anticheat clientnumber\n"); - print(" Where clientnumber is the entity number\n"); + print("\nUsage:^3 sv_cmd anticheat clientnumber\n"); + print(" where 'clientnumber' is player entity number.\n"); return; } } @@ -771,8 +642,8 @@ void GameCommand_bbox(float request) switch(request) { case GC_REQUEST_HELP: - print(" bbox - Print large amounts of information about bboxes\n"); - break; + print(" ^2bbox^7: Print detailed information about world size\n"); + return; case GC_REQUEST_COMMAND: print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z)); @@ -848,26 +719,26 @@ void GameCommand_bbox(float request) print(" ", ftos(trace_endpos_z)); print("\n"); - break; + return; default: case GC_REQUEST_USAGE: - print("\nUsage: sv_cmd bbox\n"); + print("\nUsage:^3 sv_cmd bbox\n"); print(" No arguments required.\n"); + print("See also: ^2gettaginfo^7\n"); return; } } -void GameCommand_bot_cmd(float request, string command) // what a mess... old old code. +void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code. { entity bot; - float argc = tokenize_console(command); switch(request) { case GC_REQUEST_HELP: - print(" bot_cmd - Control and send commands to bots\n"); - break; + print(" ^2bot_cmd^7: Control and send commands to bots\n"); + return; case GC_REQUEST_COMMAND: if(argv(1) == "reset") @@ -924,7 +795,7 @@ void GameCommand_bot_cmd(float request, string command) // what a mess... old ol bot = find_bot_by_name(argv(1)); if(bot) { - print(strcat("Command '", (argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n")); + print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n")); bot_queuecommand(bot, strcat(argv(2), " ", argv(3))); return; } @@ -933,8 +804,9 @@ void GameCommand_bot_cmd(float request, string command) // what a mess... old ol } default: + print("Incorrect parameters for ^2bot_cmd^7\n"); case GC_REQUEST_USAGE: - print("\nUsage: sv_cmd bot_cmd client command [argument]\n"); + print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n"); print(" 'client' can be either the name or entity id of the bot\n"); print(" For full list of commands, see bot_cmd help [command].\n"); print("Examples: bot_cmd cc \"say something\"\n"); @@ -943,26 +815,29 @@ void GameCommand_bot_cmd(float request, string command) // what a mess... old ol } } -void GameCommand_cointoss(float request) // todo: Perhaps add the ability to give your own arguments to pick between? (Like player names) +void GameCommand_cointoss(float request, float argc) { + entity client; + string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n"); + string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n"); + string choice = ((random() > 0.5) ? result1 : result2); + switch(request) { case GC_REQUEST_HELP: - print(" cointoss - Flip a virtual coin and give random result\n"); - break; + print(" ^2cointoss^7: Flip a virtual coin and give random result\n"); + return; case GC_REQUEST_COMMAND: - bprint("^3Throwing coin... Result: "); - if (random() > 0.5) - bprint("^1HEADS^3!\n"); - else - bprint("^4TAILS^3!\n"); - break; + FOR_EACH_CLIENT(client) + centerprint(client, strcat("^3Throwing coin... Result: ", choice)); + bprint(strcat("^3Throwing coin... Result: ", choice)); + return; default: case GC_REQUEST_USAGE: - print("\nUsage: sv_cmd cointoss\n"); - print(" No arguments required.\n"); + print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n"); + print(" Where 'result1' and 'result2' are user created options.\n"); return; } } @@ -972,17 +847,18 @@ void GameCommand_cvar_changes(float request) switch(request) { case GC_REQUEST_HELP: - print(" cvar_changes - Prints a list of all changed server cvars\n"); - break; + print(" ^2cvar_changes^7: Prints a list of all changed server cvars\n"); + return; case GC_REQUEST_COMMAND: print(cvar_changes); - break; + return; default: case GC_REQUEST_USAGE: - print("\nUsage: sv_cmd \n"); + print("\nUsage:^3 sv_cmd cvar_changes\n"); print(" No arguments required.\n"); + print("See also: ^2cvar_purechanges^7\n"); return; } } @@ -992,103 +868,1391 @@ void GameCommand_cvar_purechanges(float request) switch(request) { case GC_REQUEST_HELP: - print(" cvar_purechanges - Prints a list of all changed gameplay cvars\n"); - break; + print(" ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n"); + return; case GC_REQUEST_COMMAND: print(cvar_purechanges); - break; + return; default: case GC_REQUEST_USAGE: - print("\nUsage: sv_cmd cvar_purechanges\n"); + print("\nUsage:^3 sv_cmd cvar_purechanges\n"); print(" No arguments required.\n"); + print("See also: ^2cvar_changes^7\n"); return; } } -void GameCommand(string command) +void GameCommand_database(float request, float argc) { - // ===== TODO list ===== - // Finish adding the rest of the commands - - // Add ifdef to stuffto so that is can only be used when the game code is compiled for it - //(this way it's more obscure and harder to abuse on normal servers) - - entity client, tmp_entity; - vector v; - float search_request_type; - string s; - float argc = tokenize_console(command); - - if(argv(0) == "help") + switch(request) { - if(argc == 1) - { - print("\nUsage: sv_cmd COMMAND..., where possible commands are:\n"); - GameCommand_adminmsg(GC_REQUEST_HELP, command); - GameCommand_allready(GC_REQUEST_HELP); - GameCommand_allspec(GC_REQUEST_HELP); - GameCommand_anticheat(GC_REQUEST_HELP, command); - GameCommand_bbox(GC_REQUEST_HELP); - GameCommand_bot_cmd(GC_REQUEST_HELP, command); - GameCommand_cointoss(GC_REQUEST_HELP); - GameCommand_cvar_changes(GC_REQUEST_HELP); - GameCommand_cvar_purechanges(GC_REQUEST_HELP); - print(" teamstatus\n"); - print(" printstats\n"); - print(" make_mapinfo\n"); - print(" gametype dm|ctf|...\n"); - print(" savedb filename\n"); - print(" dumpdb filename\n"); - print(" loaddb filename\n"); - print(" allready\n"); - print(" effectindexdump\n"); - print(" radarmap [--force] [--quit | --loop] [sharpness]\n"); - print(" bbox\n"); - print(" cvar_changes\n"); - print(" cvar_purechanges\n"); - print(" find classname\n"); - print(" extendmatchtime\n"); - print(" reducematchtime\n"); - GameCommand_Vote("help", world); - GameCommand_Ban("help"); - GameCommand_Generic("help"); - print("For help about specific commands, type sv_cmd help COMMAND\n"); + case GC_REQUEST_HELP: + print(" ^2database^7: Extra controls of the serverprogs database\n"); return; - } - else - search_request_type = GC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it - } - else if(GameCommand_Vote(command, world)) + + case GC_REQUEST_COMMAND: + if(argc == 3) + { + if(argv(1) == "save") + { + db_save(ServerProgsDB, argv(2)); + print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n")); + return; + } + else if(argv(1) == "dump") + { + db_dump(ServerProgsDB, argv(2)); + print("DB dumped.\n"); // wtf does this do? + return; + } + else if(argv(1) == "load") + { + db_close(ServerProgsDB); + ServerProgsDB = db_load(argv(2)); + print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n")); + return; + } + } + + default: + print("Incorrect parameters for ^2database^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd database action filename\n"); + print(" Where 'action' is the command to complete,\n"); + print(" and 'filename' is what it acts upon.\n"); + print(" Full list of commands here: \"save, dump, load.\"\n"); + return; + } +} + +void GameCommand_defer_clear(float request, float argc) +{ + entity client; + float entno = stof(argv(1)); + + switch(request) { - return; // handled by server/vote.qc + case GC_REQUEST_HELP: + print(" ^2defer_clear^7: Clear all queued defer commands for client\n"); + return; + + case GC_REQUEST_COMMAND: + if(argc == 2) + { + // player_id is out of range + if((entno < 1) | (entno > maxclients)) { + print("Player ", argv(1), " doesn't exist\n"); + return; + } + client = edict_num(entno); + if not(client.flags & FL_CLIENT) { + print("Player ", argv(1), " doesn't exist\n"); + return; + } + if(clienttype(client) == CLIENTTYPE_BOT) { + print("Player ", argv(1), " (", client.netname, ") is a bot\n"); + return; + } + stuffcmd(client, "defer clear\n"); + print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n"); + return; + } + + default: + print("Incorrect parameters for ^2defer_clear^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd defer_clear clientnumber\n"); + print(" where 'clientnumber' is player entity number.\n"); + print("See also: ^2defer_clear_all^7\n"); + return; } - else if(GameCommand_Ban(command)) +} + +void GameCommand_defer_clear_all(float request) +{ + entity client; + float i; + float argc; + + switch(request) { - return; // handled by server/ipban.qc + case GC_REQUEST_HELP: + print(" ^2defer_clear_all^7: Clear all queued defer commands for all clients\n"); + return; + + case GC_REQUEST_COMMAND: + FOR_EACH_CLIENT(client) + { + argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client)))); + GameCommand_defer_clear(GC_REQUEST_COMMAND, argc); + ++i; + } + if(i) { bprint(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd defer_clear_all\n"); + print(" No arguments required.\n"); + print("See also: ^2defer_clear^7\n"); + return; } - else if(GameCommand_Generic(command)) +} + +void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such? +{ + switch(request) { - return; // handled by common/gamecommand.qc + case GC_REQUEST_HELP: + print(" ^2delrec^7: Delete race time record for a map\n"); + return; + + case GC_REQUEST_COMMAND: + if(argv(1)) + { + if(argv(2)) + race_deleteTime(argv(2), stof(argv(1))); + else + race_deleteTime(GetMapname(), stof(argv(1))); + return; + } + + default: + print("Incorrect parameters for ^2delrec^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd delrec ranking [map]\n"); + print(" 'ranking' is which ranking level to clear up to, \n"); + print(" it will clear all records up to nth place.\n"); + print(" if 'map' is not provided it will use current map.\n"); + return; } - else - search_request_type = GC_REQUEST_COMMAND; // continue as usual and scan for normal commands - - switch( ((argv(0) == "help") ? argv(1) : argv(0)) ) // if first argument is help, then search for the second argument. Else, search for first. +} + +void GameCommand_effectindexdump(float request) +{ + float fh, d; + string s; + + switch(request) { - case "adminmsg": GameCommand_adminmsg(search_request_type, command); break; - case "allready": GameCommand_allready(search_request_type); break; - case "allspec": GameCommand_allspec(search_request_type); break; - case "anticheat": GameCommand_anticheat(search_request_type, command); break; - case "bbox": GameCommand_bbox(search_request_type); break; - case "bot_cmd": GameCommand_bot_cmd(search_request_type, command); break; - case "cointoss": GameCommand_cointoss(search_request_type); break; - case "cvar_changes": GameCommand_cvar_changes(search_request_type); break; - case "cvar_purechanges": GameCommand_cvar_purechanges(search_request_type); break; - + case GC_REQUEST_HELP: + print(" ^2effectindexdump^7: Dump list of effects from code and effectinfo.txt\n"); + return; + + case GC_REQUEST_COMMAND: + d = db_create(); + print("begin of effects list\n"); + db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n"); + db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n"); + db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n"); + db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n"); + db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n"); + db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n"); + db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n"); + db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n"); + db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n"); + db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n"); + db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n"); + db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n"); + db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n"); + db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n"); + db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n"); + db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n"); + db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n"); + db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n"); + db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n"); + db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n"); + db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n"); + db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n"); + db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n"); + db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n"); + db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n"); + db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n"); + db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n"); + db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n"); + db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n"); + db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n"); + db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n"); + db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n"); + db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n"); + db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n"); + db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n"); + db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n"); + + fh = fopen("effectinfo.txt", FILE_READ); + while((s = fgets(fh))) + { + tokenize(s); // tokenize_console would hit the loop counter :( + if(argv(0) == "effect") + { + if(db_get(d, argv(1)) != "1") + { + if(particleeffectnum(argv(1)) >= 0) + print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n"); + db_put(d, argv(1), "1"); + } + } + } + print("end of effects list\n"); + + db_close(d); + return; + default: - print("Invalid command. For a list of supported commands, try sv_cmd help.\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd effectindexdump\n"); + print(" No arguments required.\n"); + return; } } +void GameCommand_extendmatchtime(float request) +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2extendmatchtime^7: Increase the timelimit value incrementally\n"); + return; + + case GC_REQUEST_COMMAND: + changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd extendmatchtime\n"); + print(" No arguments required.\n"); + print("See also: ^2reducematchtime^7\n"); + return; + } +} + +void GameCommand_find(float request, float argc) +{ + entity client; + + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2find^7: Search through entities for matching classname\n"); + return; + + case GC_REQUEST_COMMAND: + for(client = world; (client = find(client, classname, argv(1))); ) + print(etos(client), "\n"); + return; + + default: + print("Incorrect parameters for ^2find^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd find classname\n"); + print(" Where 'classname' is the classname to search for.\n"); + return; + } +} + +void GameCommand_gametype(float request, float argc) +{ + string s = argv(1); + float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype(); + + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2gametype^7: Simple command to change the active gametype\n"); + return; + + case GC_REQUEST_COMMAND: + if(t) + { + MapInfo_SwitchGameType(t); + MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); + if(MapInfo_count > 0) + bprint("Game type successfully switched to ", s, "\n"); + else + { + bprint("Cannot use this game type: no map for it found\n"); + MapInfo_SwitchGameType(tsave); + MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); + } + } + else + bprint("Game type switch to ", s, " failed: this type does not exist!\n"); + return; + + default: + print("Incorrect parameters for ^2gametype^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd gametype mode\n"); + print(" Where 'mode' is the gametype mode to switch to.\n"); + print("See also: ^2gotomap^7\n"); + return; + } +} + +void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit) +{ + entity tmp_entity; + float i; + vector v; + + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2gettaginfo^7: Get specific information about a weapon model\n"); + return; + + case GC_REQUEST_COMMAND: + if(argc >= 4) + { + tmp_entity = spawn(); + if(argv(1) == "w") + setmodel(tmp_entity, (nextent(world)).weaponentity.model); + else + { + precache_model(argv(1)); + setmodel(tmp_entity, argv(1)); + } + tmp_entity.frame = stof(argv(2)); + if(substring(argv(3), 0, 1) == "#") + i = stof(substring(argv(3), 1, -1)); + else + i = gettagindex(tmp_entity, argv(3)); + if(i) + { + v = gettaginfo(tmp_entity, i); + print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name); + print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n"); + print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n"); + print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n"); + print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n"); + print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n"); + print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n"); + if(argc >= 6) + { + v_y = -v_y; + localcmd(strcat(argv(4), vtos(v), argv(5), "\n")); + } + } + else + print("bone not found\n"); + + remove(tmp_entity); + return; + } + + default: + print("Incorrect parameters for ^2gettaginfo^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd gettaginfo\n"); + print(" FIXME: Arguments currently unknown\n"); + print("See also: ^2bbox^7\n"); + return; + } +} + +void GameCommand_gotomap(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2gotomap^7: Simple command to switch to another map\n"); + return; + + case GC_REQUEST_COMMAND: + if(argc == 2) + { + print(GotoMap(argv(1)), "\n"); + return; + } + + default: + print("Incorrect parameters for ^2gotomap^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd gotomap map\n"); + print(" Where 'map' is the *.bsp file to change to.\n"); + print("See also: ^2gametype^7\n"); + return; + } +} + +void GameCommand_ladder(float request) +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2ladder^7: Get information about top players if supported\n"); + return; + + case GC_REQUEST_COMMAND: + print(ladder_reply); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd ladder\n"); + print(" No arguments required.\n"); + return; + } +} + +void GameCommand_lockteams(float request) +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2lockteams^7: Disable the ability for players to switch or enter teams\n"); + return; + + case GC_REQUEST_COMMAND: + if(teamplay) + { + lockteams = 1; + bprint("^1The teams are now locked.\n"); + } + else + bprint("That command can only be used in a team-based gamemode.\n"); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd lockteams\n"); + print(" No arguments required.\n"); + print("See also: ^2unlockteams^7\n"); + return; + } +} + +void GameCommand_make_mapinfo(float request) // UNTESTED +{ + entity tmp_entity; + + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2make_mapinfo^7: Automatically rebuild mapinfo files\n"); + return; + + case GC_REQUEST_COMMAND: + tmp_entity = spawn(); + tmp_entity.classname = "make_mapinfo"; + tmp_entity.think = make_mapinfo_Think; + tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later + MapInfo_Enumerate(); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd make_mapinfo\n"); + print(" No arguments required.\n"); + return; + } +} + +void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore? +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2modelbug^7: foobar\n"); + return; + + case GC_REQUEST_COMMAND: + modelbug(); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd modelbug\n"); + print(" No arguments required.\n"); + return; + } +} + +void GameCommand_moveplayer(float request, float argc) +{ + entity client; + string targets = argv(1); + string destination = argv(2); + string notify = argv(3); + float i; + argc = tokenizebyseparator(targets, ","); // re-use argc for the targets + + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2moveplayer^7: Change the team/status of a player\n"); + return; + + case GC_REQUEST_COMMAND: + // lets see if the target(s) even actually exist. + if((targets) && (destination)) + { + for(i = 0; i < argc; ++i) + { + // Check to see if the player is a valid target + if((stof(argv(i)) < 1) | (stof(argv(i)) > maxclients)) // player_id is out of range + { + print(strcat("Player ", argv(i), " doesn't exist", (((i + 1) < argc) ? ", skipping to next player.\n" : ".\n"))); + continue; + } + client = edict_num(stof(argv(i))); + if not(client.flags & FL_CLIENT) // player entity is not a client + { + print(strcat("Player ", argv(i), " doesn't exist", (((i + 1) < argc) ? ", skipping to next player.\n" : ".\n"))); + continue; + } + + // Where are we putting this player? + if(destination == "spec" || destination == "spectator") + { + if(client.classname != "spectator" && client.classname != "observer") + { + self = client; + PutObserverInServer(); + } + else + { + print("Player ", argv(i), " (", client.netname, ") is already spectating.\n"); + } + return; + } + else + { + if(client.classname != "spectator" && client.classname != "observer") + { + if(teamplay) + { + // set up + float team_color; + float save = client.team_forced; + client.team_forced = 0; + + // find the team to move the player to + team_color = ColourToNumber(destination); + if(team_color == client.team) // already on the destination team + { + // keep the forcing undone + print("Player ", argv(i), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), ".\n"); + return; + } + else if(team_color == 0) // auto team + { + team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE)); + } + else + { + CheckAllowedTeams(client); + } + client.team_forced = save; + + // Check to see if the destination team is even available + switch(team_color) + { + case COLOR_TEAM1: + if(c1 == -1) { + print("Sorry, can't move player to red team if it doesn't exist.\n"); + return; + } + break; + + case COLOR_TEAM2: + if(c2 == -1) { + print("Sorry, can't move player to blue team if it doesn't exist.\n"); + return; + } + break; + + case COLOR_TEAM3: + if(c3 == -1) { + print("Sorry, can't move player to yellow team if it doesn't exist.\n"); + return; + } + break; + + case COLOR_TEAM4: + if(c4 == -1) { + print("Sorry, can't move player to pink team if it doesn't exist.\n"); + return; + } + break; + + default: + print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); + return; + } + + // If so, lets continue and finally move the player + client.team_forced = 0; + MoveToTeam(client, team_color, 6, stof(notify)); + print("Player ", argv(i), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n"); + return; + } + else + { + print("Can't change teams when currently not playing a team game.\n"); + return; + } + } + else + { + print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P + return; + } + } + } + print("No acceptable players given, aborting.\n"); + return; // still correct parameters so return to avoid usage print + } + + default: + print("Incorrect parameters for ^2moveplayer^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n"); + print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n"); + print(" 'destination' is what to send the player to, be it team or spectating\n"); + print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n"); + print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n"); + print(" 0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n"); + print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n"); + print("Examples: moveplayer 1,3,5 red 3\n"); + print(" moveplayer 2 spec \n"); + print("See also: ^2allspec^7\n"); + return; + } +} + +void GameCommand_nospectators(float request) +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2nospectators^7: Automatically remove spectators from a match\n"); + return; + + case GC_REQUEST_COMMAND: + blockSpectators = 1; + entity plr; + FOR_EACH_CLIENT(plr) //give every spectator seconds time to become a player + { + if(plr.classname == "spectator" || plr.classname == "observer") + { + plr.spectatortime = time; + sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n")); + } + } + bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n")); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd nospectators\n"); + print(" No arguments required.\n"); + return; + } +} + +void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead.... +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2onslaught_updatelinks^7: Refresh link status for onslaught\n"); + return; + + case GC_REQUEST_COMMAND: + onslaught_updatelinks(); + print("ONS links updated\n"); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd onslaught_updatelinks\n"); + print(" No arguments required.\n"); + return; + } +} + +void GameCommand_playerdemo(float request, float argc) // UNTESTED // TODO: change the if statements for sub arguments to switches +{ + entity client; + float i, n, entno; + string s; + + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2playerdemo^7: Control the ability to save demos of players\n"); + return; + + case GC_REQUEST_COMMAND: + if(argv(1) == "read") + { + // TODO: Create a general command for looking this up, save a lot of space everywhere in this file + entno = stof(argv(2)); + if((entno < 1) | (entno > maxclients)) { + print("Player ", argv(2), " doesn't exist\n"); + return; + } + client = edict_num(entno); + if(clienttype(client) != CLIENTTYPE_BOT) { + print("Player ", client.netname, " is not a bot\n"); + return; + } + self = client; + playerdemo_open_read(argv(3)); + return; + } + else if(argv(1) == "write") + { + entno = stof(argv(2)); + if((entno < 1) | (entno > maxclients)) { + print("Player ", argv(2), " doesn't exist\n"); + return; + } + client = edict_num(entno); + self = client; + playerdemo_open_write(argv(3)); + return; + } + else if(argv(1) == "auto_read_and_write") + { + s = argv(2); + n = stof(argv(3)); + cvar_set("bot_number", ftos(n)); + localcmd("wait; wait; wait\n"); + for(i = 0; i < n; ++i) + localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n"); + localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n"); + return; + } + else if(argv(1) == "auto_read") + { + s = argv(2); + n = stof(argv(3)); + cvar_set("bot_number", ftos(n)); + localcmd("wait; wait; wait\n"); + for(i = 0; i < n; ++i) + localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n"); + return; + } + return; + + default: + print("Incorrect parameters for ^2radarmap^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd \n"); + print(" FIXME: Arguments currently unknown\n"); + return; + } +} + +void GameCommand_printstats(float request) +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2printstats^7: foobar\n"); + return; + + case GC_REQUEST_COMMAND: + DumpStats(FALSE); + print("stats dumped.\n"); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd printstats\n"); + print(" No arguments required.\n"); + return; + } +} + +void GameCommand_radarmap(float request, float argc) +{ + float i; + + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2radarmap^7: Generate a radar image of the map\n"); + return; + + case GC_REQUEST_COMMAND: + if(!radarmapper) + { + radarmapper = spawn(); + radarmapper.classname = "radarmapper"; + radarmapper.think = RadarMap_Think; + radarmapper.nextthink = time; + radarmapper.count = 8; // default to the --trace method, as it is faster now + radarmapper.ltime = 1; + radarmapper.size = '512 512 1'; + + for(i = 1; i < argc; ++i) + { + switch(argv(i)) + { + case "--force": { radarmapper.count |= 1; break; } + case "--loop": { radarmapper.count |= 2; break; } + case "--quit": { radarmapper.count |= 4; break; } + case "--block": { radarmapper.count &~= 24; break; } + case "--trace": { radarmapper.count &~= 24; radarmapper.count |= 8; break; } + case "--sample": { radarmapper.count &~= 24; radarmapper.count |= 16; break; } + case "--lineblock": { radarmapper.count |= 24; break; } + case "--flags": { ++i; radarmapper.count = stof(argv(i)); break; } // for the recursive call + case "--sharpen": { ++i; radarmapper.ltime = stof(argv(i)); break; } // for the recursive call + case "--res": // minor alias + case "--resolution": { ++i; radarmapper.size_x = stof(argv(i)); ++i; radarmapper.size_y = stof(argv(i)); break; } + case "--qual": // minor alias + case "--quality": { ++i; radarmapper.size_z = stof(argv(i)); break; } + + default: + i = argc; + remove(radarmapper); + radarmapper = world; + break; + } + } + + if(radarmapper) // after doing the arguments, see if we successfully went forward. + { + print("Radarmap entity spawned.\n"); + return; // if so, don't print usage. + } + } + + default: + print("Incorrect parameters for ^2radarmap^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n"); + print(" The quality factor Q is roughly proportional to the time taken.\n"); + print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n"); + return; + } +} + +void GameCommand_rankings(float request) // this is OLD.... jeez. +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2rankings^7: Print information about rankings\n"); + return; + + case GC_REQUEST_COMMAND: + strunzone(rankings_reply); + rankings_reply = strzone(getrankings()); + print(rankings_reply); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd rankings\n"); + print(" No arguments required.\n"); + return; + } +} + +void GameCommand_records(float request) +{ + float i; + + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2records^7: List top 10 records for the current map\n"); + return; + + case GC_REQUEST_COMMAND: + for (i = 0; i < 10; ++i) + print(records_reply[i]); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd records\n"); + print(" No arguments required.\n"); + return; + } +} + +void GameCommand_reducematchtime(float request) +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2reducematchtime^7: Decrease the timelimit value incrementally\n"); + return; + + case GC_REQUEST_COMMAND: + changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd reducematchtime\n"); + print(" No arguments required.\n"); + print("See also: ^2extendmatchtime^7\n"); + return; + } +} + +void GameCommand_stuffto(float request, float argc) +{ + // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon. + // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way, + // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument. + + entity client; + float entno; + + #ifdef STUFFTO_ENABLED + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2stuffto^7: Send a command to be executed on a client\n"); + return; + + case GC_REQUEST_COMMAND: + if(argc == 3) + { + entno = stof(argv(1)); + client = world; + if(entno <= maxclients) + client = edict_num(entno); + if(client.flags & FL_CLIENT) + { + stuffcmd(client, strcat("\n", argv(2), "\n")); + print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n")); + } + else + print(strcat("Client (", argv(1) ,") not found.\n")); + + return; + } + + default: + print("Incorrect parameters for ^2stuffto^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd stuffto clientnumber command\n"); + print(" FIXME: Arguments currently unknown\n"); + return; + } + #else // give the response for missing command to fake them out ;3 + if(request == GC_REQUEST_COMMAND) + { + print("Invalid command. For a list of supported commands, try sv_cmd help.\n"); + return; + } + #endif +} + +void GameCommand_teamstatus(float request) +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2teamstatus^7: Show information about player and team scores\n"); + return; + + case GC_REQUEST_COMMAND: + Score_NicePrint(world); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd teamstatus\n"); + print(" No arguments required.\n"); + return; + } +} + +void GameCommand_time(float request) +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2time^7: Print different formats/readouts of time\n"); + return; + + case GC_REQUEST_COMMAND: + print("time = ", ftos(time), "\n"); + print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n"); + print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n"); + print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n"); + print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n"); + print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think. + print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd time\n"); + print(" No arguments required.\n"); + return; + } +} + +void GameCommand_trace(float request, float argc) +{ + entity e; + vector org, delta, start, end, p, q, q0, pos, vv, dv; + float i, f, safe, unsafe, dq, dqf; + + // TODO: Clean up all of these variables and merge the code below to use only a few + + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2trace^7: Various debugging tools with tracing\n"); + return; + + case GC_REQUEST_COMMAND: + switch(argv(1)) + { + case "debug": + print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n"); + for(;;) + { + org = world.mins; + delta = world.maxs - world.mins; + + start_x = org_x + random() * delta_x; + start_y = org_y + random() * delta_y; + start_z = org_z + random() * delta_z; + + end_x = org_x + random() * delta_x; + end_y = org_y + random() * delta_y; + end_z = org_z + random() * delta_z; + + start = stov(vtos(start)); + end = stov(vtos(end)); + + tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world); + if(!trace_startsolid) + { + p = trace_endpos; + tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world); + if(trace_startsolid || trace_fraction == 1) + { + rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid + tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world); + tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world); + + if(trace_startsolid) + { + // how much do we need to back off? + safe = 1; + unsafe = 0; + for(;;) + { + pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5); + tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world); + if(trace_startsolid) + { + if((safe + unsafe) * 0.5 == unsafe) + break; + unsafe = (safe + unsafe) * 0.5; + } + else + { + if((safe + unsafe) * 0.5 == safe) + break; + safe = (safe + unsafe) * 0.5; + } + } + + print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n"); + print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n"); + + tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world); + if(trace_startsolid) + print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); + else + print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); + break; + } + + q0 = p; + dq = 0; + dqf = 1; + for(;;) + { + q = p + normalize(end - p) * (dq + dqf); + if(q == q0) + break; + tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world); + if(trace_startsolid) + error("THIS ONE cannot happen"); + if(trace_fraction > 0) + dq += dqf * trace_fraction; + dqf *= 0.5; + q0 = q; + } + if(dq > 0) + { + print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); + print("could go ", ftos(dq), " units further to ", vtos(q), "\n"); + break; + } + } + } + } + return; + + case "debug2": + e = nextent(world); + tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e); + vv = trace_endpos; + if(trace_fraction == 1) + { + print("not above ground, aborting\n"); + return; + } + f = 0; + for(i = 0; i < 100000; ++i) + { + dv = randomvec(); + if(dv_z > 0) + dv = -1 * dv; + tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e); + if(trace_startsolid) + print("bug 1\n"); + if(trace_fraction == 1) + if(dv_z < f) + { + print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z)); + print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n"); + f = dv_z; + } + } + print("highest possible dist: ", ftos(f), "\n"); + return; + + case "walk": + if(argc == 3) + { + e = nextent(world); + if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL)) + print("can walk\n"); + else + print("cannot walk\n"); + return; + } + + case "showline": + if(argc == 3) + { + vv = stov(argv(1)); + dv = stov(argv(2)); + traceline(vv, dv, MOVE_NORMAL, world); + trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos); + trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv); + return; + } + + // no default case, just go straight to "invalid arguments" + } + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd trace command [arguments]\n"); + print(" FIXME: Arguments currently unknown\n"); + return; + } +} + +void GameCommand_unlockteams(float request) +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2unlockteams^7: Enable the ability for players to switch or enter teams\n"); + return; + + case GC_REQUEST_COMMAND: + if(teamplay) + { + lockteams = 0; + bprint("^1The teams are now unlocked.\n"); + } + else + bprint("That command can only be used in a team-based gamemode.\n"); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd unlockteams\n"); + print(" No arguments required.\n"); + print("See also: ^2lockteams^7\n"); + return; + } +} + +void GameCommand_warp(float request, float argc) +{ + switch (request) + { + case GC_REQUEST_HELP: + print(" ^2warp^7: Choose different level in campaign\n"); + return; + + case GC_REQUEST_COMMAND: + if(autocvar_g_campaign) + { + + if(argc >= 2) + { + CampaignLevelWarp(stof(argv(1))); + print("Successfully warped to campaign level ", stof(argv(1)), ".\n"); + } + else + { + CampaignLevelWarp(-1); + print("Successfully warped to next campaign level.\n"); + } + } + else + print("Not in campaign, can't level warp\n"); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd level\n"); + print(" 'level' is the level to change campaign mode to.\n"); + return; + } +} + + +// ========================================= +// Main Function Called By Engine (sv_cmd) +// ========================================= +// If this function exists, game code handles gamecommand instead of the engine code. + +void GameCommand(string command) +{ + // ===== TODO list ===== + // find all FIXME's and TODO'S and UNTESTED'S and finish them :P + + float search_request_type; + float argc = tokenize_console(command); + + if(strtolower(argv(0)) == "help") + { + if(argc == 1) + { + print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n"); + GameCommand_adminmsg(GC_REQUEST_HELP, 0); + GameCommand_allready(GC_REQUEST_HELP); + GameCommand_allspec(GC_REQUEST_HELP, 0); + GameCommand_anticheat(GC_REQUEST_HELP, 0); + GameCommand_bbox(GC_REQUEST_HELP); + GameCommand_bot_cmd(GC_REQUEST_HELP, 0); + GameCommand_cointoss(GC_REQUEST_HELP, 0); + GameCommand_cvar_changes(GC_REQUEST_HELP); + GameCommand_cvar_purechanges(GC_REQUEST_HELP); + GameCommand_database(GC_REQUEST_HELP, 0); + GameCommand_defer_clear(GC_REQUEST_HELP, 0); + GameCommand_defer_clear_all(GC_REQUEST_HELP); + GameCommand_delrec(GC_REQUEST_HELP, 0); + GameCommand_effectindexdump(GC_REQUEST_HELP); + GameCommand_extendmatchtime(GC_REQUEST_HELP); + GameCommand_find(GC_REQUEST_HELP, 0); + GameCommand_gametype(GC_REQUEST_HELP, 0); + GameCommand_gettaginfo(GC_REQUEST_HELP, 0); + GameCommand_gotomap(GC_REQUEST_HELP, 0); + GameCommand_ladder(GC_REQUEST_HELP); + GameCommand_lockteams(GC_REQUEST_HELP); + GameCommand_make_mapinfo(GC_REQUEST_HELP); + GameCommand_modelbug(GC_REQUEST_HELP); + GameCommand_moveplayer(GC_REQUEST_HELP, 0); + GameCommand_nospectators(GC_REQUEST_HELP); + GameCommand_onslaught_updatelinks(GC_REQUEST_HELP); + GameCommand_playerdemo(GC_REQUEST_HELP, 0); + GameCommand_printstats(GC_REQUEST_HELP); + GameCommand_radarmap(GC_REQUEST_HELP, 0); + GameCommand_rankings(GC_REQUEST_HELP); + GameCommand_records(GC_REQUEST_HELP); + GameCommand_reducematchtime(GC_REQUEST_HELP); + GameCommand_stuffto(GC_REQUEST_HELP, 0); + GameCommand_teamstatus(GC_REQUEST_HELP); + GameCommand_time(GC_REQUEST_HELP); + GameCommand_trace(GC_REQUEST_HELP, 0); + GameCommand_unlockteams(GC_REQUEST_HELP); + GameCommand_warp(GC_REQUEST_HELP, 0); + GameCommand_Vote("help", world); + GameCommand_Ban("help"); + GameCommand_Generic("help"); + print("For help about specific commands, type sv_cmd help COMMAND\n"); + return; + } + else + search_request_type = GC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it + } + else if(GameCommand_Vote(command, world)) + { + return; // handled by server/vote.qc + } + else if(GameCommand_Ban(command)) + { + return; // handled by server/ipban.qc + } + else if(GameCommand_Generic(command)) + { + return; // handled by common/gamecommand.qc + } + else + search_request_type = GC_REQUEST_COMMAND; // continue as usual and scan for normal commands + + switch(strtolower((search_request_type == GC_REQUEST_USAGE) ? argv(1) : argv(0))) // if first argument is help, then search for the second argument. Else, search for first. + { + // Do not hard code aliases for these, instead create them in defaultXonotic.cfg + // also: keep in alphabetical order, please ;) + + case "adminmsg": GameCommand_adminmsg(search_request_type, argc); break; + case "allready": GameCommand_allready(search_request_type); break; + case "allspec": GameCommand_allspec(search_request_type, argc); break; + case "anticheat": GameCommand_anticheat(search_request_type, argc); break; + case "bbox": GameCommand_bbox(search_request_type); break; + case "bot_cmd": GameCommand_bot_cmd(search_request_type, argc); break; + case "cointoss": GameCommand_cointoss(search_request_type, argc); break; + case "cvar_changes": GameCommand_cvar_changes(search_request_type); break; + case "cvar_purechanges": GameCommand_cvar_purechanges(search_request_type); break; + case "database": GameCommand_database(search_request_type, argc); break; + case "defer_clear": GameCommand_defer_clear(search_request_type, argc); break; + case "defer_clear_all": GameCommand_defer_clear_all(search_request_type); break; + case "delrec": GameCommand_delrec(search_request_type, argc); break; + case "effectindexdump": GameCommand_effectindexdump(search_request_type); break; + case "extendmatchtime": GameCommand_extendmatchtime(search_request_type); break; + case "find": GameCommand_find(search_request_type, argc); break; + case "gametype": GameCommand_gametype(search_request_type, argc); break; + case "gettaginfo": GameCommand_gettaginfo(search_request_type, argc); break; + case "gotomap": GameCommand_gotomap(search_request_type, argc); break; + case "ladder": GameCommand_ladder(search_request_type); break; + case "lockteams": GameCommand_lockteams(search_request_type); break; + case "make_mapinfo": GameCommand_make_mapinfo(search_request_type); break; + case "modelbug": GameCommand_modelbug(search_request_type); break; + case "moveplayer": GameCommand_moveplayer(search_request_type, argc); break; + case "nospectators": GameCommand_nospectators(search_request_type); break; + case "onslaught_updatelinks": GameCommand_onslaught_updatelinks(search_request_type); break; + case "playerdemo": GameCommand_playerdemo(search_request_type, argc); break; + case "printstats": GameCommand_printstats(search_request_type); break; + case "radarmap": GameCommand_radarmap(search_request_type, argc); break; + case "rankings": GameCommand_rankings(search_request_type); break; + case "records": GameCommand_records(search_request_type); break; + case "reducematchtime": GameCommand_reducematchtime(search_request_type); break; + case "stuffto": GameCommand_stuffto(search_request_type, argc); break; + case "teamstatus": GameCommand_teamstatus(search_request_type); break; + case "time": GameCommand_time(search_request_type); break; + case "trace": GameCommand_trace(search_request_type, argc); break; + case "unlockteams": GameCommand_unlockteams(search_request_type); break; + case "warp": GameCommand_warp(search_request_type, argc); break; + + default: + print("Invalid command. For a list of supported commands, try sv_cmd help.\n"); + } +} \ No newline at end of file