X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qh;h=1f4f3b5d2b94ffd1b60d4c619cbdfd60d18e2f89;hb=17999ec96994e441b6826f3cf1808d739e5b8cb8;hp=f291fff7a428a09a05770b46b6245f01c0e00346;hpb=95c7f3405f82d9975617acc0ca4d4bcf5c4acba2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qh b/qcsrc/server/g_damage.qh index f291fff7a..1f4f3b5d2 100644 --- a/qcsrc/server/g_damage.qh +++ b/qcsrc/server/g_damage.qh @@ -4,9 +4,7 @@ #if defined(CSQC) #elif defined(MENUQC) #elif defined(SVQC) - #include "../dpdefs/progsdefs.qh" - #include "../dpdefs/dpextensions.qh" - #include "../warpzonelib/common.qh" + #include "../lib/warpzone/common.qh" #include "../common/constants.qh" #include "../common/teams.qh" #include "../common/util.qh" @@ -14,16 +12,16 @@ #include "weapons/accuracy.qh" #include "weapons/csqcprojectile.qh" #include "weapons/selection.qh" - #include "t_items.qh" + #include "../common/t_items.qh" #include "autocvars.qh" #include "constants.qh" #include "defs.qh" #include "../common/notifications.qh" - #include "../common/deathtypes.qh" - #include "mutators/mutators_include.qh" - #include "tturrets/include/turrets_early.qh" - #include "../common/vehicles/sv_vehicles.qh" - #include "../csqcmodellib/sv_model.qh" + #include "../common/deathtypes/all.qh" + #include "mutators/all.qh" + #include "../common/turrets/sv_turrets.qh" + #include "../common/vehicles/all.qh" + #include "../lib/csqcmodel/sv_model.qh" #include "../common/playerstats.qh" #include "g_hook.qh" #include "scores.qh" @@ -35,7 +33,7 @@ .float dmg_force; .float dmg_radius; -float Damage_DamageInfo_SendEntity(entity to, int sf); +bool Damage_DamageInfo_SendEntity(entity this, entity to, int sf); void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, int deathtype, float bloodtype, entity dmgowner); @@ -58,7 +56,7 @@ float IsFlying(entity a); void UpdateFrags(entity player, float f); // NOTE: f=0 means still count as a (positive) kill, but count no frags for it -void W_SwitchWeapon_Force(entity e, float w); +void W_SwitchWeapon_Force(entity e, Weapon w); entity GiveFrags_randomweapons; void GiveFrags (entity attacker, entity targ, float f, int deathtype);