X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=b5d87eed172cb27eafd02cec6d4af64a6dfd440e;hb=d3e3998de013c5293d7931e8db2e463eb11f56f7;hp=e9ec417412ce9355d8ef2280880547251517a47d;hpb=adaa580f88d0a97498ea660d6f5cad095dc42dad;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index e9ec41741..b5d87eed1 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -4,11 +4,9 @@ #include "g_hook.qh" #include "mutators/mutators_include.qh" #include "scores.qh" -#include "waypointsprites.qh" #include "spawnpoints.qh" -#include "tturrets/include/turrets_early.qh" #include "t_items.qh" -#include "vehicles/vehicle.qh" +#include "../common/vehicles/all.qh" #include "weapons/accuracy.qh" #include "weapons/csqcprojectile.qh" #include "weapons/selection.qh" @@ -25,7 +23,7 @@ #include "../warpzonelib/common.qh" float Damage_DamageInfo_SendEntity(entity to, int sf) -{ +{SELFPARAM(); WriteByte(MSG_ENTITY, ENT_CLIENT_DAMAGEINFO); WriteShort(MSG_ENTITY, self.projectiledeathtype); WriteCoord(MSG_ENTITY, floor(self.origin.x)); @@ -69,7 +67,7 @@ void UpdateFrags(entity player, float f) } void GiveFrags (entity attacker, entity targ, float f, int deathtype) -{ +{SELFPARAM(); // TODO route through PlayerScores instead if(gameover) return; @@ -107,7 +105,7 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) else if(!(attacker.weapons & WepSet_FromWeapon(culprit))) culprit = attacker.weapon; - if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER) // WEAPONTODO: Shouldn't this be in a mutator? + if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER.m_id) // WEAPONTODO: Shouldn't this be in a mutator? { // no exchange } @@ -144,20 +142,9 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) } // FIXME fix the mess this is (we have REAL points now!) - entity oldself; - oldself = self; - self = attacker; - frag_attacker = attacker; - frag_target = targ; - frag_score = f; - if(MUTATOR_CALLHOOK(GiveFragsForKill)) + if(MUTATOR_CALLHOOK(GiveFragsForKill, self, attacker, targ, f)) { f = frag_score; - self = oldself; - } - else - { - self = oldself; } attacker.totalfrags += f; @@ -302,7 +289,7 @@ float Obituary_WeaponDeath( } else { - dprintf( + LOG_TRACEF( "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n", deathtype, death_weapon @@ -503,13 +490,17 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) // For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options... // Later on you will only be able to make custom messages using DEATH_CUSTOM, // and there will be a REAL DEATH_VOID implementation which mappers will use. - /*case DEATH_HURTTRIGGER: + case DEATH_HURTTRIGGER: { - s1 = targ.netname; - s2 = inflictor.message; - if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); } + Obituary_SpecialDeath(targ, false, deathtype, + targ.netname, + inflictor.message, + deathlocation, + targ.killcount, + 0, + 0); break; - }*/ + } case DEATH_CUSTOM: { @@ -545,7 +536,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) } void Ice_Think() -{ +{SELFPARAM(); if(!self.owner.frozen || self.owner.iceblock != self) { remove(self); @@ -556,14 +547,14 @@ void Ice_Think() } void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint) -{ - if(!IS_PLAYER(targ) && !(targ.flags & FL_MONSTER)) // only specified entities can be freezed +{SELFPARAM(); + if(!IS_PLAYER(targ) && !IS_MONSTER(targ)) // only specified entities can be freezed return; if(targ.frozen) return; - float targ_maxhealth = ((targ.flags & FL_MONSTER) ? targ.max_health : start_health); + float targ_maxhealth = ((IS_MONSTER(targ)) ? targ.max_health : start_health); targ.frozen = frozen_type; targ.revive_progress = ((frozen_type == 3) ? 1 : 0); @@ -578,18 +569,14 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo ice.think = Ice_Think; ice.nextthink = time; ice.frame = floor(random() * 21); // ice model has 20 different looking frames - setmodel(ice, "models/ice/ice.md3"); + setmodel(ice, MDL_ICE); ice.alpha = 1; ice.colormod = Team_ColorRGB(targ.team); ice.glowmod = ice.colormod; targ.iceblock = ice; targ.revival_time = 0; - entity oldself; - oldself = self; - self = ice; - Ice_Think(); - self = oldself; + WITH(entity, self, ice, Ice_Think()); RemoveGrapplingHook(targ); @@ -599,7 +586,7 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo // add waypoint if(show_waypoint) - WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT, '0.25 0.90 1'); + WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT); } void Unfreeze (entity targ) @@ -625,7 +612,7 @@ void Unfreeze (entity targ) } void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) -{ +{SELFPARAM(); float mirrordamage; float mirrorforce; float complainteamdamage = 0; @@ -636,9 +623,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d if (gameover || targ.killcount == -666) return; - entity oldself; - oldself = self; - self = targ; + setself(targ); damage_targ = targ; damage_inflictor = inflictor; damage_attacker = attacker; @@ -651,12 +636,12 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d RemoveGrapplingHook(targ); // STOP THAT, you parasite! // special rule: gravity bomb does not hit team mates (other than for disconnecting the hook) - if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA)) + if(DEATH_ISWEAPON(deathtype, WEP_HOOK.m_id) || DEATH_ISWEAPON(deathtype, WEP_TUBA.m_id)) { if(IS_PLAYER(targ)) if(SAME_TEAM(targ, attacker)) { - self = oldself; + setself(this); return; } } @@ -665,7 +650,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d { // exit the vehicle before killing (fixes a crash) if(IS_PLAYER(targ) && targ.vehicle) - vehicles_exit(VHEF_RELESE); + vehicles_exit(VHEF_RELEASE); // These are ALWAYS lethal // No damage modification here @@ -749,13 +734,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d } // should this be changed at all? If so, in what way? - frag_attacker = attacker; - frag_target = targ; - frag_damage = damage; - frag_force = force; - frag_deathtype = deathtype; - frag_mirrordamage = mirrordamage; - MUTATOR_CALLHOOK(PlayerDamage_Calculate); + MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force); damage = frag_damage; mirrordamage = frag_mirrordamage; force = frag_force; @@ -769,7 +748,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d { Unfreeze(targ); targ.health = autocvar_g_freezetag_revive_falldamage_health; - pointparticles(particleeffectnum("iceorglass"), targ.origin, '0 0 0', 3); + Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname); Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF); } @@ -780,10 +759,9 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d if(targ.frozen && deathtype == DEATH_HURTTRIGGER && !autocvar_g_freezetag_frozen_damage_trigger) { - pointparticles(particleeffectnum("teleport"), targ.origin, '0 0 0', 1); + Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1); - entity oldself = self; - self = targ; + setself(targ); entity spot = SelectSpawnPoint (false); if(spot) @@ -810,10 +788,10 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d self.oldorigin = self.origin; self.prevorigin = self.origin; - pointparticles(particleeffectnum("teleport"), self.origin, '0 0 0', 1); + Send_Effect(EFFECT_TELEPORT, self.origin, '0 0 0', 1); } - self = oldself; + setself(this); } if(!g_instagib) @@ -849,12 +827,12 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d if(targ != attacker) { entity victim; - if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner) + if(IS_VEHICLE(targ) && targ.owner) victim = targ.owner; else victim = targ; - if(IS_PLAYER(victim) || (victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (victim.flags & FL_MONSTER)) + if(IS_PLAYER(victim) || (IS_TURRET(victim) && victim.active == ACTIVE_ACTIVE) || IS_MONSTER(victim) || MUTATOR_CALLHOOK(PlayHitsound, victim)) { if(DIFF_TEAM(victim, attacker) && !victim.frozen) { @@ -930,7 +908,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d if (damage != 0 || (self.damageforcescale && vlen(force))) if (self.event_damage) self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force); - self = oldself; + setself(this); // apply mirror damage if any if(mirrordamage > 0 || mirrorforce > 0) @@ -967,8 +945,8 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in total_damage_to_creatures = 0; - if(deathtype != (WEP_HOOK | HITTYPE_SECONDARY | HITTYPE_BOUNCE)) // only send gravity bomb damage once - if(DEATH_WEAPONOF(deathtype) != WEP_TUBA) // do not send tuba damage (bandwidth hog) + if(deathtype != (WEP_HOOK.m_id | HITTYPE_SECONDARY | HITTYPE_BOUNCE)) // only send gravity bomb damage once + if(DEATH_WEAPONOF(deathtype) != WEP_TUBA.m_id) // do not send tuba damage (bandwidth hog) { force = inflictorvelocity; if(vlen(force) == 0) @@ -1029,7 +1007,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in force = force * (finaldmg / coredamage) * forceintensity; hitloc = nearest; - if(deathtype & WEP_BLASTER) + if(deathtype & WEP_BLASTER.m_id) force *= WEP_CVAR_BOTH(blaster, !(deathtype & HITTYPE_SECONDARY), force_zscale); if(targ != directhitentity) @@ -1051,13 +1029,13 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in mininv_f = (vlen(force) * (1-tfloorforce)) / autocvar_g_throughfloor_force_max_stddev; if(autocvar_g_throughfloor_debug) - printf("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f); + LOG_INFOF("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f); total = 0.25 * pow(max(mininv_f, mininv_d), 2); if(autocvar_g_throughfloor_debug) - printf(" steps=%f", total); + LOG_INFOF(" steps=%f", total); if (IS_PLAYER(targ)) @@ -1066,7 +1044,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other)); if(autocvar_g_throughfloor_debug) - printf(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total))); + LOG_INFOF(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total))); for(c = 0; c < total; ++c) { @@ -1093,7 +1071,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in force = force * a; if(autocvar_g_throughfloor_debug) - printf(" D=%f F=%f\n", finaldmg, vlen(force)); + LOG_INFOF(" D=%f F=%f\n", finaldmg, vlen(force)); } //if (targ == attacker) @@ -1320,7 +1298,7 @@ void Fire_ApplyEffect(entity e) } void fireburner_think() -{ +{SELFPARAM(); // for players, this is done in the regular loop if(wasfreed(self.owner)) {