X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=b5d87eed172cb27eafd02cec6d4af64a6dfd440e;hb=d3e3998de013c5293d7931e8db2e463eb11f56f7;hp=39ad85c6dbabf69e93ab8b97b645effbaea93e8b;hpb=e4ac65ac2e770b795d1234ead3b2c25731f39bb3;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 39ad85c6d..b5d87eed1 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -23,7 +23,7 @@ #include "../warpzonelib/common.qh" float Damage_DamageInfo_SendEntity(entity to, int sf) -{ +{SELFPARAM(); WriteByte(MSG_ENTITY, ENT_CLIENT_DAMAGEINFO); WriteShort(MSG_ENTITY, self.projectiledeathtype); WriteCoord(MSG_ENTITY, floor(self.origin.x)); @@ -67,7 +67,7 @@ void UpdateFrags(entity player, float f) } void GiveFrags (entity attacker, entity targ, float f, int deathtype) -{ +{SELFPARAM(); // TODO route through PlayerScores instead if(gameover) return; @@ -142,17 +142,9 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) } // FIXME fix the mess this is (we have REAL points now!) - entity oldself; - oldself = self; - self = attacker; - if(MUTATOR_CALLHOOK(GiveFragsForKill, attacker, targ, f)) + if(MUTATOR_CALLHOOK(GiveFragsForKill, self, attacker, targ, f)) { f = frag_score; - self = oldself; - } - else - { - self = oldself; } attacker.totalfrags += f; @@ -498,13 +490,17 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) // For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options... // Later on you will only be able to make custom messages using DEATH_CUSTOM, // and there will be a REAL DEATH_VOID implementation which mappers will use. - /*case DEATH_HURTTRIGGER: + case DEATH_HURTTRIGGER: { - s1 = targ.netname; - s2 = inflictor.message; - if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); } + Obituary_SpecialDeath(targ, false, deathtype, + targ.netname, + inflictor.message, + deathlocation, + targ.killcount, + 0, + 0); break; - }*/ + } case DEATH_CUSTOM: { @@ -540,7 +536,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) } void Ice_Think() -{ +{SELFPARAM(); if(!self.owner.frozen || self.owner.iceblock != self) { remove(self); @@ -551,7 +547,7 @@ void Ice_Think() } void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint) -{ +{SELFPARAM(); if(!IS_PLAYER(targ) && !IS_MONSTER(targ)) // only specified entities can be freezed return; @@ -573,18 +569,14 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo ice.think = Ice_Think; ice.nextthink = time; ice.frame = floor(random() * 21); // ice model has 20 different looking frames - setmodel(ice, "models/ice/ice.md3"); + setmodel(ice, MDL_ICE); ice.alpha = 1; ice.colormod = Team_ColorRGB(targ.team); ice.glowmod = ice.colormod; targ.iceblock = ice; targ.revival_time = 0; - entity oldself; - oldself = self; - self = ice; - Ice_Think(); - self = oldself; + WITH(entity, self, ice, Ice_Think()); RemoveGrapplingHook(targ); @@ -620,7 +612,7 @@ void Unfreeze (entity targ) } void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) -{ +{SELFPARAM(); float mirrordamage; float mirrorforce; float complainteamdamage = 0; @@ -631,9 +623,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d if (gameover || targ.killcount == -666) return; - entity oldself; - oldself = self; - self = targ; + setself(targ); damage_targ = targ; damage_inflictor = inflictor; damage_attacker = attacker; @@ -651,7 +641,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d if(IS_PLAYER(targ)) if(SAME_TEAM(targ, attacker)) { - self = oldself; + setself(this); return; } } @@ -744,7 +734,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d } // should this be changed at all? If so, in what way? - MUTATOR_CALLHOOK(PlayerDamage_Calculate, attacker, targ, deathtype, damage, mirrordamage, force); + MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force); damage = frag_damage; mirrordamage = frag_mirrordamage; force = frag_force; @@ -771,8 +761,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d { Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1); - entity oldself = self; - self = targ; + setself(targ); entity spot = SelectSpawnPoint (false); if(spot) @@ -802,7 +791,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d Send_Effect(EFFECT_TELEPORT, self.origin, '0 0 0', 1); } - self = oldself; + setself(this); } if(!g_instagib) @@ -919,7 +908,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d if (damage != 0 || (self.damageforcescale && vlen(force))) if (self.event_damage) self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force); - self = oldself; + setself(this); // apply mirror damage if any if(mirrordamage > 0 || mirrorforce > 0) @@ -1309,7 +1298,7 @@ void Fire_ApplyEffect(entity e) } void fireburner_think() -{ +{SELFPARAM(); // for players, this is done in the regular loop if(wasfreed(self.owner)) {