X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=bb9c07594325b66fe21798fb6bb4962b94d1ca9d;hb=588aa51e32e49279fce822b415e754460b0c45c1;hp=e0a362ebe8dfbc8c5bb2d1ebf1c2f2a6a52e7209;hpb=e47137c53e14d6bc1683668580ca31244146e9ce;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index e0a362ebe..bb9c07594 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -348,7 +348,6 @@ void AnnounceTo(entity e, string snd); .entity jumppadsused[NUM_JUMPPADSUSED]; string gamemode_name; -float teams_matter; float startitem_failed; @@ -430,18 +429,26 @@ float next_pingtime; // TODO implemented fall and falling #define ALLPLAYERSOUNDS \ _VOICEMSG(death) \ - _VOICEMSG(fall) \ _VOICEMSG(drown) \ + _VOICEMSG(fall) \ + _VOICEMSG(fall) \ + _VOICEMSG(falling) \ _VOICEMSG(gasp) \ _VOICEMSG(jump) \ + _VOICEMSG(pain100) \ _VOICEMSG(pain25) \ _VOICEMSG(pain50) \ - _VOICEMSG(pain75) \ - _VOICEMSG(pain100) + _VOICEMSG(pain75) + #define ALLVOICEMSGS \ _VOICEMSG(attack) \ _VOICEMSG(attackinfive) \ + _VOICEMSG(coverme) \ + _VOICEMSG(defend) \ + _VOICEMSG(freelance) \ + _VOICEMSG(incoming) \ _VOICEMSG(meet) \ + _VOICEMSG(needhelp) \ _VOICEMSG(seenflag) \ _VOICEMSG(taunt) \ _VOICEMSG(teamshoot) @@ -451,24 +458,18 @@ ALLPLAYERSOUNDS ALLVOICEMSGS #undef _VOICEMSG -// reserved sound names for the future (models lack sounds for them): +// reserved sound names for the future (some models lack sounds for them): +// _VOICEMSG(flagcarriertakingdamage) \ +// _VOICEMSG(getflag) \ +// reserved sound names for the future (ALL models lack sounds for them): // _VOICEMSG(affirmative) \ // _VOICEMSG(attacking) \ // _VOICEMSG(defending) \ // _VOICEMSG(roaming) \ // _VOICEMSG(onmyway) \ // _VOICEMSG(droppedflag) \ -// _VOICEMSG(flagcarriertakingdamage) \ // _VOICEMSG(negative) \ // _VOICEMSG(seenenemy) \ -// _VOICEMSG(fall) \ -// _VOICEMSG(getflag) \ -// _VOICEMSG(incoming) \ -// _VOICEMSG(coverme) \ -// _VOICEMSG(needhelp) \ -// _VOICEMSG(defend) \ -// _VOICEMSG(freelance) \ -// _VOICEMSG(falling) \ string globalsound_fall; string globalsound_metalfall; @@ -563,10 +564,6 @@ void ClientData_Touch(entity e); vector debug_shotorg; // if non-zero, overrides the shot origin of all weapons -// the QC VM sucks -#define BITXOR(v,b) ((v) + (b) - 2 * ((v) & (b))) -#define BITXOR_ASSIGN(v,b) ((v) += ((b) - 2 * ((v) & (b)))) - .float wasplayer; float servertime, serverprevtime, serverframetime; @@ -665,3 +662,5 @@ float serverflags; .entity muzzle_flash; .float misc_bulletcounter; // replaces uzi & hlac bullet counter. + +void PlayerUseKey();