X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_physics.qc;h=0cae2a261d8f41f5d9d9998a402e8ef14713b931;hb=2b89f5bdd3be253aa44320dc71f70f283df3b5ee;hp=50518040b7ce07649d804af7504f15b1a2c87787;hpb=31bf64ba7821ebb5c0aba8a154472810074ed11e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_physics.qc b/qcsrc/server/cl_physics.qc index 50518040b..0cae2a261 100644 --- a/qcsrc/server/cl_physics.qc +++ b/qcsrc/server/cl_physics.qc @@ -19,6 +19,9 @@ When you press the jump key */ void PlayerJump (void) { + if(self.frozen) + return; // no jumping in freezetag when frozen + if(self.player_blocked) return; // no jumping while blocked @@ -792,6 +795,28 @@ void SV_PlayerPhysics() self.stat_sv_airspeedlimit_nonqw *= 0.5; } + if(self.frozen) + { + if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self)) + { + self.movement_x = bound(-5, self.movement_x, 5); + self.movement_y = bound(-5, self.movement_y, 5); + self.movement_z = bound(-5, self.movement_z, 5); + } + else + self.movement = '0 0 0'; + self.disableclientprediction = 1; + + vector midpoint = ((self.absmin + self.absmax) * 0.5); + if(pointcontents(midpoint) == CONTENT_WATER) + { + self.velocity = self.velocity * 0.5; + + if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER) + { self.velocity_z = 200; } + } + } + MUTATOR_CALLHOOK(PlayerPhysics); if(self.player_blocked) @@ -993,7 +1018,7 @@ void SV_PlayerPhysics() PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0); } } - else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO) && !self.freezetag_frozen) + else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO) && !self.frozen) { //makevectors(self.v_angle_y * '0 1 0'); makevectors(self.v_angle); @@ -1276,15 +1301,16 @@ void SV_PlayerPhysics() } } + // WEAPONTODO float xyspeed; xyspeed = vlen('1 0 0' * self.velocity_x + '0 1 0' * self.velocity_y); - if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge && autocvar_g_balance_nex_charge_velocity_rate && xyspeed > autocvar_g_balance_nex_charge_minspeed) + if(self.weapon == WEP_VORTEX && WEP_CVAR(vortex, charge) && WEP_CVAR(vortex, charge_velocity_rate) && xyspeed > WEP_CVAR(vortex, charge_minspeed)) { // add a maximum of charge_velocity_rate when going fast (f = 1), gradually increasing from minspeed (f = 0) to maxspeed - xyspeed = min(xyspeed, autocvar_g_balance_nex_charge_maxspeed); - f = (xyspeed - autocvar_g_balance_nex_charge_minspeed) / (autocvar_g_balance_nex_charge_maxspeed - autocvar_g_balance_nex_charge_minspeed); + xyspeed = min(xyspeed, WEP_CVAR(vortex, charge_maxspeed)); + f = (xyspeed - WEP_CVAR(vortex, charge_minspeed)) / (WEP_CVAR(vortex, charge_maxspeed) - WEP_CVAR(vortex, charge_minspeed)); // add the extra charge - self.nex_charge = min(1, self.nex_charge + autocvar_g_balance_nex_charge_velocity_rate * f * frametime); + self.vortex_charge = min(1, self.vortex_charge + WEP_CVAR(vortex, charge_velocity_rate) * f * frametime); } :end if(self.flags & FL_ONGROUND)