X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_client.qc;h=65443f4782992f51f3528ebcbbc36300f98f8d47;hb=ef3193f7a8b94d570b83a09e5f75ba2c87fe2bb9;hp=075280c264e2094c8ecd40785ad946c00736dec2;hpb=4779c1bd8269aaca0d20e802c7e8e685602bb926;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 075280c26..65443f478 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -17,7 +17,7 @@ float ClientData_Send(entity to, float sf) entity e; e = to; - if(to.classname == "spectator") + if(IS_SPEC(to)) e = to.enemy; sf = 0; @@ -68,245 +68,14 @@ void ClientData_Touch(entity e) FOR_EACH_REALCLIENT(e2) { if(e2 != e) - if(e2.classname == "spectator") + if(IS_SPEC(e2)) if(e2.enemy == e) e2.clientdata.SendFlags = 1; } } - -.vector spawnpoint_score; .string netname_previous; -void spawnfunc_info_player_survivor (void) -{ - spawnfunc_info_player_deathmatch(); -} - -void spawnfunc_info_player_start (void) -{ - spawnfunc_info_player_deathmatch(); -} - -void spawnfunc_info_player_deathmatch (void) -{ - self.classname = "info_player_deathmatch"; - relocate_spawnpoint(); -} - -void spawnpoint_use() -{ - if(teamplay) - if(have_team_spawns > 0) - { - self.team = activator.team; - some_spawn_has_been_used = 1; - } -} - -// Returns: -// _x: prio (-1 if unusable) -// _y: weight -vector Spawn_Score(entity spot, float mindist, float teamcheck) -{ - float shortest, thisdist; - float prio; - entity player; - - prio = 0; - - // filter out spots for the wrong team - if(teamcheck >= 0) - if(spot.team != teamcheck) - return '-1 0 0'; - - if(race_spawns) - if(spot.target == "") - return '-1 0 0'; - - if(clienttype(self) == CLIENTTYPE_REAL) - { - if(spot.restriction == 1) - return '-1 0 0'; - } - else - { - if(spot.restriction == 2) - return '-1 0 0'; - } - - shortest = vlen(world.maxs - world.mins); - FOR_EACH_PLAYER(player) if (player != self) - { - thisdist = vlen(player.origin - spot.origin); - if (thisdist < shortest) - shortest = thisdist; - } - if(shortest > mindist) - prio += SPAWN_PRIO_GOOD_DISTANCE; - - spawn_score = prio * '1 0 0' + shortest * '0 1 0'; - spawn_spot = spot; - - // filter out spots for assault - if(spot.target != "") { - entity ent; - float found; - - found = 0; - for(ent = world; (ent = find(ent, targetname, spot.target)); ) - { - ++found; - if(ent.spawn_evalfunc) - { - entity oldself = self; - self = ent; - spawn_score = ent.spawn_evalfunc(oldself, spot, spawn_score); - self = oldself; - if(spawn_score_x < 0) - return spawn_score; - } - } - - if(!found) - { - dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n"); - return '-1 0 0'; - } - } - - MUTATOR_CALLHOOK(Spawn_Score); - return spawn_score; -} - -void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck) -{ - entity spot; - for(spot = firstspot; spot; spot = spot.chain) - spot.spawnpoint_score = Spawn_Score(spot, mindist, teamcheck); -} - -entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck) -{ - entity spot, spotlist, spotlistend; - - spotlist = world; - spotlistend = world; - - Spawn_ScoreAll(firstspot, mindist, teamcheck); - - for(spot = firstspot; spot; spot = spot.chain) - { - if(spot.spawnpoint_score_x >= 0) // spawning allowed here - { - if(spotlistend) - spotlistend.chain = spot; - spotlistend = spot; - if(!spotlist) - spotlist = spot; - } - } - if(spotlistend) - spotlistend.chain = world; - - return spotlist; -} - -entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent) -{ - // weight of a point: bound(lower, mindisttoplayer, upper)^exponent - // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area) - entity spot; - - RandomSelection_Init(); - for(spot = firstspot; spot; spot = spot.chain) - RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x); - - return RandomSelection_chosen_ent; -} - -/* -============= -SelectSpawnPoint - -Finds a point to respawn -============= -*/ -entity SelectSpawnPoint (float anypoint) -{ - float teamcheck; - entity spot, firstspot; - - spot = find (world, classname, "testplayerstart"); - if (spot) - return spot; - - if(anypoint || autocvar_g_spawn_useallspawns) - teamcheck = -1; - else if(have_team_spawns > 0) - { - if(have_team_spawns_forteam[self.team] == 0) - { - // we request a spawn for a team, and we have team - // spawns, but that team has no spawns? - if(have_team_spawns_forteam[0]) - // try noteam spawns - teamcheck = 0; - else - // if not, any spawn has to do - teamcheck = -1; - } - else - teamcheck = self.team; // MUST be team - } - else if(have_team_spawns == 0 && have_team_spawns_forteam[0]) - teamcheck = 0; // MUST be noteam - else - teamcheck = -1; - // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then - - - // get the entire list of spots - firstspot = findchain(classname, "info_player_deathmatch"); - // filter out the bad ones - // (note this returns the original list if none survived) - if(anypoint) - { - spot = Spawn_WeightedPoint(firstspot, 1, 1, 1); - } - else - { - float mindist; - if (g_arena && arena_roundbased) - mindist = 800; - else - mindist = 100; - firstspot = Spawn_FilterOutBadSpots(firstspot, mindist, teamcheck); - - // there is 50/50 chance of choosing a random spot or the furthest spot - // (this means that roughly every other spawn will be furthest, so you - // usually won't get fragged at spawn twice in a row) - if (random() > autocvar_g_spawn_furthest) - spot = Spawn_WeightedPoint(firstspot, 1, 1, 1); - else - spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint - } - - if (!spot) - { - if(autocvar_spawn_debug) - GotoNextMap(0); - else - { - if(some_spawn_has_been_used) - return world; // team can't spawn any more, because of actions of other team - else - error("Cannot find a spawn point - please fix the map!"); - } - } - - return spot; -} /* ============= @@ -378,22 +147,14 @@ void PutObserverInServer (void) error("No spawnpoints for observers?!?\n"); RemoveGrapplingHook(self); // Wazat's Grappling Hook - if(clienttype(self) == CLIENTTYPE_REAL) + if(IS_REAL_CLIENT(self)) { msg_entity = self; WriteByte(MSG_ONE, SVC_SETVIEW); WriteEntity(MSG_ONE, self); } - if(g_lms) - { - // Only if the player cannot play at all - if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666) - self.frags = FRAGS_SPECTATOR; - else - self.frags = FRAGS_LMS_LOSER; - } - else if((g_race && g_race_qualifying) || g_cts) + if((g_race && g_race_qualifying) || g_cts) { if(PlayerScore_Add(self, SP_RACE_FASTEST, 0)) self.frags = FRAGS_LMS_LOSER; @@ -405,23 +166,21 @@ void PutObserverInServer (void) MUTATOR_CALLHOOK(MakePlayerObserver); - minstagib_stop_countdown(self); - Portal_ClearAll(self); - + if(self.alivetime) { - if(!inWarmupStage) + if(!warmup_stage) PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime); self.alivetime = 0; } if(self.vehicle) - vehicles_exit(VHEF_RELESE); + vehicles_exit(VHEF_RELESE); WaypointSprite_PlayerDead(); - if not(g_ca) // don't reset teams when moving a ca player to the spectators + if (!g_ca) // don't reset teams when moving a ca player to the spectators self.team = -1; // move this as it is needed to log the player spectating in eventlog if(self.killcount != -666) @@ -439,7 +198,7 @@ void PutObserverInServer (void) accuracy_resend(self); self.spectatortime = time; - + self.classname = "observer"; self.iscreature = FALSE; self.teleportable = TELEPORT_SIMPLE; @@ -482,7 +241,7 @@ void PutObserverInServer (void) setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way self.prevorigin = self.origin; self.items = 0; - WEPSET_CLEAR_E(self); + self.weapons = '0 0 0'; self.model = ""; FixPlayermodel(); setmodel(self, "null"); @@ -538,7 +297,13 @@ void FixPlayermodel() n = tokenize_console(defaultmodel); if(n > 0) + { defaultmodel = argv(floor(n * self.model_randomizer)); + // However, do NOT randomize if the player-selected model is in the list. + for (i = 0; i < n; ++i) + if ((argv(i) == self.playermodel && defaultskin == stof(self.playerskin)) || argv(i) == strcat(self.playermodel, ":", self.playerskin)) + defaultmodel = argv(i); + } i = strstrofs(defaultmodel, ":", 0); if(i >= 0) @@ -595,12 +360,11 @@ PutClientInServer Called when a client spawns in the server ============= */ - void PutClientInServer (void) { - if(clienttype(self) == CLIENTTYPE_BOT) + if(IS_BOT_CLIENT(self)) self.classname = "player"; - else if(clienttype(self) == CLIENTTYPE_REAL) + else if(IS_REAL_CLIENT(self)) { msg_entity = self; WriteByte(MSG_ONE, SVC_SETVIEW); @@ -610,20 +374,13 @@ void PutClientInServer (void) // reset player keys self.itemkeys = 0; - // player is dead and becomes observer - // FIXME fix LMS scoring for new system - if(g_lms) - { - if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0) - self.classname = "observer"; - } - MUTATOR_CALLHOOK(PutClientInServer); if(gameover) self.classname = "observer"; - if(self.classname == "player") { + if(IS_PLAYER(self)) + { entity spot, oldself; float j; @@ -653,7 +410,7 @@ void PutClientInServer (void) self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID; if(autocvar_g_playerclip_collisions) self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP; - if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions) + if(IS_BOT_CLIENT(self) && autocvar_g_botclip_collisions) self.dphitcontentsmask |= DPCONTENTS_BOTCLIP; self.frags = FRAGS_PLAYER; if(INDEPENDENT_PLAYERS) @@ -662,10 +419,7 @@ void PutClientInServer (void) if(autocvar__notarget) self.flags |= FL_NOTARGET; self.takedamage = DAMAGE_AIM; - if(g_minstagib) - self.effects = EF_FULLBRIGHT; - else - self.effects = 0; + self.effects = 0; self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT; self.air_finished = time + 12; self.dmg = 2; @@ -676,7 +430,7 @@ void PutClientInServer (void) self.nex_charge = autocvar_g_balance_nex_charge_start; } - if(inWarmupStage) + if(warmup_stage) { self.ammo_shells = warmup_start_ammo_shells; self.ammo_nails = warmup_start_ammo_nails; @@ -685,7 +439,7 @@ void PutClientInServer (void) self.ammo_fuel = warmup_start_ammo_fuel; self.health = warmup_start_health; self.armorvalue = warmup_start_armorvalue; - WEPSET_COPY_EA(self, warmup_start_weapons); + self.weapons = WARMUP_START_WEAPONS; } else { @@ -696,10 +450,10 @@ void PutClientInServer (void) self.ammo_fuel = start_ammo_fuel; self.health = start_health; self.armorvalue = start_armorvalue; - WEPSET_COPY_EA(self, start_weapons); + self.weapons = start_weapons; } - if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon + if(self.weapons & WEPSET_SUPERWEAPONS) self.superweapons_finished = time + autocvar_g_balance_superweapons_time; else self.superweapons_finished = 0; @@ -707,10 +461,10 @@ void PutClientInServer (void) if(g_weaponarena_random) { if(g_weaponarena_random_with_laser) - WEPSET_ANDNOT_EW(self, WEP_LASER); + self.weapons &= ~WEPSET_LASER; W_RandomWeapons(self, g_weaponarena_random); if(g_weaponarena_random_with_laser) - WEPSET_OR_EW(self, WEP_LASER); + self.weapons |= WEPSET_LASER; } self.items = start_items; @@ -761,11 +515,9 @@ void PutClientInServer (void) self.oldvelocity = self.velocity; self.fire_endtime = -1; - msg_entity = self; - WRITESPECTATABLE_MSG_ONE({ - WriteByte(MSG_ONE, SVC_TEMPENTITY); - WriteByte(MSG_ONE, TE_CSQC_SPAWN); - }); + entity spawnevent = spawn(); + spawnevent.owner = self; + Net_LinkEntity(spawnevent, FALSE, 0.5, SpawnEvent_Send); self.model = ""; FixPlayermodel(); @@ -800,15 +552,13 @@ void PutClientInServer (void) self.colormod = '1 1 1' * autocvar_g_player_brightness; self.exteriorweaponentity.alpha = default_weapon_alpha; - self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2; - self.lms_traveled_distance = 0; self.speedrunning = FALSE; race_PostSpawn(spot); //stuffcmd(self, "chase_active 0"); //stuffcmd(self, "set viewsize $tmpviewsize \n"); - + target_voicescript_clear(self); // reset fields the weapons may use @@ -849,15 +599,14 @@ void PutClientInServer (void) self.weaponname = ""; self.switchingweapon = 0; - if(!inWarmupStage) + if(!warmup_stage) if(!self.alivetime) self.alivetime = time; antilag_clear(self); - - if (autocvar_g_spawnsound) - soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM); - } else if(self.classname == "observer") { + } + else if(IS_OBSERVER(self)) + { PutObserverInServer (); } } @@ -886,7 +635,6 @@ float ClientInit_SendEntity(entity to, float sf) else WriteString(MSG_ENTITY, ""); WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent - WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor @@ -909,11 +657,6 @@ void ClientInit_CheckUpdate() self.count = autocvar_g_balance_armor_blockpercent; self.SendFlags |= 1; } - if(self.cnt != autocvar_g_balance_weaponswitchdelay) - { - self.cnt = autocvar_g_balance_weaponswitchdelay; - self.SendFlags |= 1; - } if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor) { self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor; @@ -1023,7 +766,7 @@ void ClientKill_Now() if(!self.killindicator_teamchange) { self.vehicle_health = -1; - Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0'); + Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0'); } } @@ -1071,10 +814,10 @@ void KillIndicator_Think() { if(self.cnt <= 10) setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32")); - if(clienttype(self.owner) == CLIENTTYPE_REAL) + if(IS_REAL_CLIENT(self.owner)) { if(self.cnt <= 10) - { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); } + { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(CNT_KILL, self.cnt)); } } self.nextthink = time + 1; self.cnt -= 1; @@ -1115,7 +858,7 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam; } - if(killtime <= 0 || self.classname != "player" || self.deadflag != DEAD_NO) + if(killtime <= 0 || !IS_PLAYER(self) || self.deadflag != DEAD_NO) { ClientKill_Now(); } @@ -1157,28 +900,28 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 if(targetteam == 0) // just die { self.killindicator.colormod = '0 0 0'; - if(clienttype(self) == CLIENTTYPE_REAL) + if(IS_REAL_CLIENT(self)) if(self.killindicator.cnt > 0) Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt); } else if(targetteam == -1) // auto { self.killindicator.colormod = '0 1 0'; - if(clienttype(self) == CLIENTTYPE_REAL) + if(IS_REAL_CLIENT(self)) if(self.killindicator.cnt > 0) Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt); } else if(targetteam == -2) // spectate { self.killindicator.colormod = '0.5 0.5 0.5'; - if(clienttype(self) == CLIENTTYPE_REAL) + if(IS_REAL_CLIENT(self)) if(self.killindicator.cnt > 0) Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt); } else { self.killindicator.colormod = Team_ColorRGB(targetteam); - if(clienttype(self) == CLIENTTYPE_REAL) + if(IS_REAL_CLIENT(self)) if(self.killindicator.cnt > 0) Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt); } @@ -1241,7 +984,7 @@ float PlayerInIDList(entity p, string idlist) string s; // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this - if not(p.crypto_idfp) + if (!p.crypto_idfp) return 0; // this function allows abbreviated player IDs too! @@ -1270,7 +1013,7 @@ void ClientConnect (void) { float t; - if(self.flags & FL_CLIENT) + if(IS_CLIENT(self)) { print("Warning: ClientConnect, but already connected!\n"); return; @@ -1311,7 +1054,7 @@ void ClientConnect (void) // identify the right forced team if(autocvar_g_campaign) { - if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots + if(IS_REAL_CLIENT(self)) // only players, not bots { switch(autocvar_g_campaign_forceteam) { @@ -1378,11 +1121,11 @@ void ClientConnect (void) PlayerStats_AddEvent(sprintf("kills-%d", self.playerid)); - if(clienttype(self) == CLIENTTYPE_BOT) + if(IS_BOT_CLIENT(self)) PlayerStats_AddPlayer(self); if(autocvar_sv_eventlog) - GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname)); + GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((IS_REAL_CLIENT(self)) ? self.netaddress : "bot"), ":", self.netname)); LogTeamchange(self.playerid, self.team, 1); @@ -1390,7 +1133,7 @@ void ClientConnect (void) self.netname_previous = strzone(self.netname); - if((self.classname == STR_PLAYER && teamplay)) + if(IS_PLAYER(self) && teamplay) Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname); else Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname); @@ -1435,7 +1178,7 @@ void ClientConnect (void) self.jointime = time; self.allowed_timeouts = autocvar_sv_timeout_number; - if(clienttype(self) == CLIENTTYPE_REAL) + if(IS_REAL_CLIENT(self)) { if(!autocvar_g_campaign) { @@ -1443,7 +1186,7 @@ void ClientConnect (void) Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage()); } - if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA)) + if(autocvar_g_bugrigs || (g_weaponarena_weapons == WEPSET_TUBA)) stuffcmd(self, "cl_cmd settemp chase_active 1\n"); } @@ -1487,7 +1230,7 @@ void ClientConnect (void) self.model_randomizer = random(); - if(clienttype(self) == CLIENTTYPE_REAL) + if(IS_REAL_CLIENT(self)) sv_notice_join(); MUTATOR_CALLHOOK(ClientConnect); @@ -1506,7 +1249,7 @@ void ClientDisconnect (void) if(self.vehicle) vehicles_exit(VHEF_RELESE); - if not(self.flags & FL_CLIENT) + if (!IS_CLIENT(self)) { print("Warning: ClientDisconnect without ClientConnect\n"); return; @@ -1534,7 +1277,7 @@ void ClientDisconnect (void) if(autocvar_sv_eventlog) GameLogEcho(strcat(":part:", ftos(self.playerid))); - + Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname); MUTATOR_CALLHOOK(ClientDisconnect); @@ -1545,7 +1288,7 @@ void ClientDisconnect (void) // Here, everything has been done that requires this player to be a client. - self.flags &~= FL_CLIENT; + self.flags &= ~FL_CLIENT; if (self.chatbubbleentity) remove (self.chatbubbleentity); @@ -1663,10 +1406,10 @@ void respawn(void) void play_countdown(float finished, string samp) { - if(clienttype(self) == CLIENTTYPE_REAL) + if(IS_REAL_CLIENT(self)) if(floor(finished - time - frametime) != floor(finished - time)) if(finished - time < 6) - sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM); + sound (self, CH_INFO, samp, VOL_BASE, ATTEN_NORM); } void player_powerups (void) @@ -1677,65 +1420,17 @@ void player_powerups (void) if((self.items & IT_USING_JETPACK) && !self.deadflag) self.modelflags |= MF_ROCKET; else - self.modelflags &~= MF_ROCKET; + self.modelflags &= ~MF_ROCKET; - self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST); + self.effects &= ~(EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST); - if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed + if((self.alpha < 0 || self.deadflag) && !self.vehicle) // don't apply the flags if the player is gibbed return; Fire_ApplyDamage(self); Fire_ApplyEffect(self); - if (g_minstagib) - { - self.effects |= EF_FULLBRIGHT; - - if (self.items & IT_STRENGTH) - { - play_countdown(self.strength_finished, "misc/poweroff.wav"); - if (time > self.strength_finished) - { - self.alpha = default_player_alpha; - self.exteriorweaponentity.alpha = default_weapon_alpha; - self.items &~= IT_STRENGTH; - //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname); - Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY); - } - } - else - { - if (time < self.strength_finished) - { - self.alpha = g_minstagib_invis_alpha; - self.exteriorweaponentity.alpha = g_minstagib_invis_alpha; - self.items |= IT_STRENGTH; - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname); - Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY); - } - } - - if (self.items & IT_INVINCIBLE) - { - play_countdown(self.invincible_finished, "misc/poweroff.wav"); - if (time > self.invincible_finished) - { - self.items = self.items - (self.items & IT_INVINCIBLE); - //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname); - Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED); - } - } - else - { - if (time < self.invincible_finished) - { - self.items = self.items | IT_INVINCIBLE; - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname); - Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED); - } - } - } - else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty. + if (!g_minstagib) { if (self.items & IT_STRENGTH) { @@ -1779,7 +1474,7 @@ void player_powerups (void) } if (self.items & IT_SUPERWEAPON) { - if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) + if (!(self.weapons & WEPSET_SUPERWEAPONS)) { self.superweapons_finished = 0; self.items = self.items - (self.items & IT_SUPERWEAPON); @@ -1796,13 +1491,13 @@ void player_powerups (void) if (time > self.superweapons_finished) { self.items = self.items - (self.items & IT_SUPERWEAPON); - WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS); + self.weapons &= ~WEPSET_SUPERWEAPONS; //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname); Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN); } } } - else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) + else if(self.weapons & WEPSET_SUPERWEAPONS) { if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS)) { @@ -1813,7 +1508,7 @@ void player_powerups (void) else { self.superweapons_finished = 0; - WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS); + self.weapons &= ~WEPSET_SUPERWEAPONS; } } else @@ -1821,22 +1516,13 @@ void player_powerups (void) self.superweapons_finished = 0; } } - + if(autocvar_g_nodepthtestplayers) self.effects = self.effects | EF_NODEPTHTEST; if(autocvar_g_fullbrightplayers) self.effects = self.effects | EF_FULLBRIGHT; - // midair gamemode: damage only while in the air - // if in midair mode, being on ground grants temporary invulnerability - // (this is so that multishot weapon don't clear the ground flag on the - // first damage in the frame, leaving the player vulnerable to the - // remaining hits in the same frame) - if (self.flags & FL_ONGROUND) - if (g_midair) - self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime); - if (time >= game_starttime) if (time < self.spawnshieldtime) self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT); @@ -1927,8 +1613,8 @@ void player_regen (void) self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0'); } - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf); + if (!(self.items & IT_UNLIMITED_WEAPON_AMMO)) + self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf); } float zoomstate_set; @@ -1947,52 +1633,52 @@ void GetPressedKeys(void) { if (self.movement_x > 0) // get if movement keys are pressed { // forward key pressed self.pressedkeys |= KEY_FORWARD; - self.pressedkeys &~= KEY_BACKWARD; + self.pressedkeys &= ~KEY_BACKWARD; } else if (self.movement_x < 0) { // backward key pressed self.pressedkeys |= KEY_BACKWARD; - self.pressedkeys &~= KEY_FORWARD; + self.pressedkeys &= ~KEY_FORWARD; } else { // no x input - self.pressedkeys &~= KEY_FORWARD; - self.pressedkeys &~= KEY_BACKWARD; + self.pressedkeys &= ~KEY_FORWARD; + self.pressedkeys &= ~KEY_BACKWARD; } if (self.movement_y > 0) { // right key pressed self.pressedkeys |= KEY_RIGHT; - self.pressedkeys &~= KEY_LEFT; + self.pressedkeys &= ~KEY_LEFT; } else if (self.movement_y < 0) { // left key pressed self.pressedkeys |= KEY_LEFT; - self.pressedkeys &~= KEY_RIGHT; + self.pressedkeys &= ~KEY_RIGHT; } else { // no y input - self.pressedkeys &~= KEY_RIGHT; - self.pressedkeys &~= KEY_LEFT; + self.pressedkeys &= ~KEY_RIGHT; + self.pressedkeys &= ~KEY_LEFT; } if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed self.pressedkeys |= KEY_JUMP; else - self.pressedkeys &~= KEY_JUMP; + self.pressedkeys &= ~KEY_JUMP; if (self.BUTTON_CROUCH) self.pressedkeys |= KEY_CROUCH; else - self.pressedkeys &~= KEY_CROUCH; + self.pressedkeys &= ~KEY_CROUCH; if (self.BUTTON_ATCK) self.pressedkeys |= KEY_ATCK; else - self.pressedkeys &~= KEY_ATCK; + self.pressedkeys &= ~KEY_ATCK; if (self.BUTTON_ATCK2) self.pressedkeys |= KEY_ATCK2; else - self.pressedkeys &~= KEY_ATCK2; + self.pressedkeys &= ~KEY_ATCK2; } /* @@ -2023,7 +1709,7 @@ void SpectateCopy(entity spectatee) { self.strength_finished = spectatee.strength_finished; self.invincible_finished = spectatee.invincible_finished; self.pressedkeys = spectatee.pressedkeys; - WEPSET_COPY_EE(self, spectatee); + self.weapons = spectatee.weapons; self.switchweapon = spectatee.switchweapon; self.switchingweapon = spectatee.switchingweapon; self.weapon = spectatee.weapon; @@ -2044,7 +1730,7 @@ void SpectateCopy(entity spectatee) { setorigin(self, spectatee.origin); setsize(self, spectatee.mins, spectatee.maxs); SetZoomState(spectatee.zoomstate); - + anticheat_spectatecopy(spectatee); self.hud = spectatee.hud; if(spectatee.vehicle) @@ -2060,27 +1746,27 @@ void SpectateCopy(entity spectatee) { self.vehicle_reload2 = spectatee.vehicle_reload2; msg_entity = self; - + WriteByte (MSG_ONE, SVC_SETVIEWANGLES); WriteAngle(MSG_ONE, spectatee.v_angle_x); WriteAngle(MSG_ONE, spectatee.v_angle_y); WriteAngle(MSG_ONE, spectatee.v_angle_z); //WriteByte (MSG_ONE, SVC_SETVIEW); - // WriteEntity(MSG_ONE, self); + // WriteEntity(MSG_ONE, self); //makevectors(spectatee.v_angle); - //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/ + //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/ } } float SpectateUpdate() { if(!self.enemy) - return 0; + return 0; if (self == self.enemy) return 0; - if(self.enemy.classname != "player") + if (!IS_PLAYER(self.enemy)) return 0; SpectateCopy(self.enemy); @@ -2089,18 +1775,58 @@ float SpectateUpdate() { } +float SpectateSet() +{ + if(self.enemy.classname != "player") + return FALSE; + /*if(self.enemy.vehicle) + { + + msg_entity = self; + WriteByte(MSG_ONE, SVC_SETVIEW); + WriteEntity(MSG_ONE, self.enemy); + //stuffcmd(self, "set viewsize $tmpviewsize \n"); + + self.movetype = MOVETYPE_NONE; + accuracy_resend(self); + } + else + {*/ + msg_entity = self; + WriteByte(MSG_ONE, SVC_SETVIEW); + WriteEntity(MSG_ONE, self.enemy); + //stuffcmd(self, "set viewsize $tmpviewsize \n"); + self.movetype = MOVETYPE_NONE; + accuracy_resend(self); + + if(!SpectateUpdate()) + PutObserverInServer(); + //} + return TRUE; +} + +float Spectate(entity pl) +{ + if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) + if(pl.team != self.team) + return 0; + + self.enemy = pl; + return SpectateSet(); +} + // Returns next available player to spectate if g_ca_spectate_enemies == 0 entity CA_SpectateNext(entity start) { if (start.team == self.team) { return start; } - + other = start; // continue from current player while(other && other.team != self.team) { other = find(other, classname, "player"); } - + if (!other) { // restart from begining other = find(other, classname, "player"); @@ -2108,17 +1834,14 @@ entity CA_SpectateNext(entity start) { other = find(other, classname, "player"); } } - + return other; } -float SpectateNext(entity _prefer) { - - if(_prefer) - other = _prefer; - else - other = find(self.enemy, classname, "player"); - +float SpectateNext() +{ + other = find(self.enemy, classname, "player"); + if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) { // CA and ca players when spectating enemies is forbidden other = CA_SpectateNext(other); @@ -2127,38 +1850,49 @@ float SpectateNext(entity _prefer) { if (!other) other = find(other, classname, "player"); } - + if (other) self.enemy = other; - if(self.enemy.classname == "player") { - /*if(self.enemy.vehicle) - { - - msg_entity = self; - WriteByte(MSG_ONE, SVC_SETVIEW); - WriteEntity(MSG_ONE, self.enemy); - //stuffcmd(self, "set viewsize $tmpviewsize \n"); - - self.movetype = MOVETYPE_NONE; - accuracy_resend(self); - } - else - {*/ - msg_entity = self; - WriteByte(MSG_ONE, SVC_SETVIEW); - WriteEntity(MSG_ONE, self.enemy); - //stuffcmd(self, "set viewsize $tmpviewsize \n"); - self.movetype = MOVETYPE_NONE; - accuracy_resend(self); - - if(!SpectateUpdate()) - PutObserverInServer(); - //} - return 1; - } else { - return 0; + return SpectateSet(); +} + +float SpectatePrev() +{ + // NOTE: chain order is from the highest to the lower entnum (unlike find) + other = findchain(classname, "player"); + if (!other) // no player + return FALSE; + + entity first = other; + // skip players until current spectated player + if(self.enemy) + while(other && other != self.enemy) + other = other.chain; + + if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) + { + do { other = other.chain; } + while(other && other.team != self.team); + + if (!other) + { + other = first; + while(other.team != self.team) + other = other.chain; + if(other == self.enemy) + return TRUE; + } + } + else + { + if(other.chain) + other = other.chain; + else + other = first; } + self.enemy = other; + return SpectateSet(); } /* @@ -2182,7 +1916,7 @@ void ShowRespawnCountdown() { self.respawn_countdown = number - 1; if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds - Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number)); + { Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(CNT_RESPAWN, number)); } } } } @@ -2251,7 +1985,7 @@ float nJoinAllowed(entity ignore) { float currentlyPlaying = 0; FOR_EACH_REALCLIENT(e) - if(e.classname == "player" || e.caplayer == 1) + if(IS_PLAYER(e) || e.caplayer == 1) currentlyPlaying += 1; if(currentlyPlaying < autocvar_g_maxplayers) @@ -2265,7 +1999,7 @@ float nJoinAllowed(entity ignore) { * g_maxplayers_spectator_blocktime seconds */ void checkSpectatorBlock() { - if(self.classname == "spectator" || self.classname == "observer") { + if(IS_SPEC(self) || IS_OBSERVER(self)) { if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) { Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING); dropclient(self); @@ -2278,7 +2012,7 @@ void PrintWelcomeMessage() if(self.motd_actived_time == 0) { if (autocvar_g_campaign) { - if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) { + if ((IS_PLAYER(self) && self.BUTTON_INFO) || (!IS_PLAYER(self))) { self.motd_actived_time = time; Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message); } @@ -2294,7 +2028,7 @@ void PrintWelcomeMessage() if (autocvar_g_campaign) { if (self.BUTTON_INFO) self.motd_actived_time = time; - else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released + else if ((time - self.motd_actived_time > 2) && IS_PLAYER(self)) { // hide it some seconds after BUTTON_INFO has been released self.motd_actived_time = 0; Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD); } @@ -2311,7 +2045,7 @@ void PrintWelcomeMessage() { if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD self.motd_actived_time = -2; // wait until BUTTON_INFO gets released - else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time) + else if(self.motd_actived_time == -2 || IS_PLAYER(self)) { // instanctly hide MOTD self.motd_actived_time = 0; @@ -2325,11 +2059,11 @@ void ObserverThink() float prefered_movetype; if (self.flags & FL_JUMPRELEASED) { if (self.BUTTON_JUMP && !self.version_mismatch) { - self.flags &~= FL_JUMPRELEASED; + self.flags &= ~FL_JUMPRELEASED; self.flags |= FL_SPAWNING; } else if(self.BUTTON_ATCK && !self.version_mismatch) { - self.flags &~= FL_JUMPRELEASED; - if(SpectateNext(world) == 1) { + self.flags &= ~FL_JUMPRELEASED; + if(SpectateNext()) { self.classname = "spectator"; } } else { @@ -2342,7 +2076,7 @@ void ObserverThink() self.flags |= FL_JUMPRELEASED; if(self.flags & FL_SPAWNING) { - self.flags &~= FL_SPAWNING; + self.flags &= ~FL_SPAWNING; LeaveSpectatorMode(); return; } @@ -2354,18 +2088,28 @@ void SpectatorThink() { if (self.flags & FL_JUMPRELEASED) { if (self.BUTTON_JUMP && !self.version_mismatch) { - self.flags &~= FL_JUMPRELEASED; + self.flags &= ~FL_JUMPRELEASED; self.flags |= FL_SPAWNING; - } else if(self.BUTTON_ATCK) { - self.flags &~= FL_JUMPRELEASED; - if(SpectateNext(world) == 1) { + } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || (self.impulse >= 200 && self.impulse <= 209)) { + self.flags &= ~FL_JUMPRELEASED; + if(SpectateNext()) { + self.classname = "spectator"; + } else { + self.classname = "observer"; + PutClientInServer(); + } + self.impulse = 0; + } else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || (self.impulse >= 220 && self.impulse <= 229)) { + self.flags &= ~FL_JUMPRELEASED; + if(SpectatePrev()) { self.classname = "spectator"; } else { self.classname = "observer"; PutClientInServer(); } + self.impulse = 0; } else if (self.BUTTON_ATCK2) { - self.flags &~= FL_JUMPRELEASED; + self.flags &= ~FL_JUMPRELEASED; self.classname = "observer"; PutClientInServer(); } else { @@ -2377,7 +2121,7 @@ void SpectatorThink() self.flags |= FL_JUMPRELEASED; if(self.flags & FL_SPAWNING) { - self.flags &~= FL_SPAWNING; + self.flags &= ~FL_SPAWNING; LeaveSpectatorMode(); return; } @@ -2391,7 +2135,7 @@ void SpectatorThink() void PlayerUseKey() { - if(self.classname != "player") + if (!IS_PLAYER(self)) return; if(self.vehicle) @@ -2399,7 +2143,7 @@ void PlayerUseKey() vehicles_exit(VHEF_NORMAL); return; } - + // a use key was pressed; call handlers MUTATOR_CALLHOOK(PlayerUseKey); } @@ -2500,10 +2244,11 @@ void PlayerPreThink (void) self.usekeypressed = self.BUTTON_USE; } - if(clienttype(self) == CLIENTTYPE_REAL) + if(IS_REAL_CLIENT(self)) PrintWelcomeMessage(); - if(self.classname == "player") { + if(IS_PLAYER(self)) + { CheckRules_Player(); @@ -2542,9 +2287,6 @@ void PlayerPreThink (void) player_powerups(); } - if (g_minstagib) - minstagib_ammocheck(); - if (self.deadflag != DEAD_NO) { if(self.personal && g_race_qualifying) @@ -2563,7 +2305,7 @@ void PlayerPreThink (void) if(frametime) player_anim(); button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE); - + if (self.deadflag == DEAD_DYING) { if(self.respawn_flags & RESPAWN_FORCE) @@ -2610,8 +2352,6 @@ void PlayerPreThink (void) float do_crouch = self.BUTTON_CROUCH; if(self.hook.state) do_crouch = 0; - if(self.health <= g_bloodloss) - do_crouch = 1; if(self.vehicle) do_crouch = 0; if(self.freezetag_frozen) @@ -2643,15 +2383,6 @@ void PlayerPreThink (void) } } - if(self.health <= g_bloodloss && self.deadflag == DEAD_NO) - { - if(self.bloodloss_timer < time) - { - self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0'); - self.bloodloss_timer = time + 0.5 + random() * 0.5; - } - } - FixPlayermodel(); GrapplingHookFrame(); @@ -2659,7 +2390,7 @@ void PlayerPreThink (void) // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers //if(frametime) { - self.items &~= self.items_added; + self.items &= ~self.items_added; W_WeaponFrame(); @@ -2680,12 +2411,9 @@ void PlayerPreThink (void) if(frametime) player_anim(); - if(g_nexball) - nexball_setstatus(); - // secret status secrets_setstatus(); - + self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime); //self.angles_y=self.v_angle_y + 90; // temp @@ -2693,9 +2421,9 @@ void PlayerPreThink (void) if (intermission_running) IntermissionThink (); // otherwise a button could be missed between return; - } else if(self.classname == "observer") { + } else if(IS_OBSERVER(self)) { ObserverThink(); - } else if(self.classname == "spectator") { + } else if(IS_SPEC(self)) { SpectatorThink(); } @@ -2704,9 +2432,9 @@ void PlayerPreThink (void) float oldspectatee_status; oldspectatee_status = self.spectatee_status; - if(self.classname == "spectator") + if(IS_SPEC(self)) self.spectatee_status = num_for_edict(self.enemy); - else if(self.classname == "observer") + else if(IS_OBSERVER(self)) self.spectatee_status = num_for_edict(self); else self.spectatee_status = 0; @@ -2790,11 +2518,16 @@ void PlayerPostThink (void) stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n")); } - if(sv_maxidle && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero). + if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero). + if(IS_PLAYER(self) || sv_maxidle_spectatorsareidle) { if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10 { - if(self.idlekick_lasttimeleft) { self.idlekick_lasttimeleft = 0; } + if(self.idlekick_lasttimeleft) + { + self.idlekick_lasttimeleft = 0; + Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_IDLING); + } } else { @@ -2814,7 +2547,7 @@ void PlayerPostThink (void) else if(timeleft <= 10) { if(timeleft != self.idlekick_lasttimeleft) - Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft)); + { Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(CNT_IDLE, timeleft)); } self.idlekick_lasttimeleft = timeleft; } } @@ -2831,7 +2564,7 @@ void PlayerPostThink (void) //CheckPlayerJump(); - if(self.classname == "player") { + if(IS_PLAYER(self)) { CheckRules_Player(); UpdateChatBubble(); if (self.impulse) @@ -2840,7 +2573,7 @@ void PlayerPostThink (void) return; // intermission or finale GetPressedKeys(); } - + #ifdef TETRIS } #endif @@ -2864,13 +2597,13 @@ void PlayerPostThink (void) //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1); if(self.waypointsprite_attachedforcarrier) - WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent)); + WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON)); playerdemo_write(); if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1) { - if not(self.stored_netname) + if (!self.stored_netname) self.stored_netname = strzone(uid2name(self.crypto_idfp)); if(self.stored_netname != self.netname) {