X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fbot%2Fhavocbot%2Froles.qc;h=4947c987eaadc85652bf1642af4263b2ba9fd49c;hb=3846c9bd40c2b3c1aa220c1eeef9198b1912aab4;hp=514c364ac723963e1617e17ee3bc5ac28287bbf6;hpb=6d68e7d785c375f9e4df9f6651e95b8ee43e38aa;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/bot/havocbot/roles.qc b/qcsrc/server/bot/havocbot/roles.qc index 514c364ac..4947c987e 100644 --- a/qcsrc/server/bot/havocbot/roles.qc +++ b/qcsrc/server/bot/havocbot/roles.qc @@ -7,15 +7,17 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius) { - local entity head; - local entity player; - local float rating, d, discard, distance, friend_distance, enemy_distance; + entity head; + entity player; + float rating, d, discard, distance, friend_distance, enemy_distance; + vector o; ratingscale = ratingscale * 0.0001; // items are rated around 10000 already head = findchainfloat(bot_pickup, TRUE); while (head) { - distance = vlen(head.origin - org); + o = (head.absmin + head.absmax) * 0.5; + distance = vlen(o - org); friend_distance = 10000; enemy_distance = 10000; rating = 0; @@ -28,7 +30,7 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius) // Check if the item can be picked up safely if(head.classname == "droppedweapon") { - traceline(head.origin, head.origin + '0 0 -1500', TRUE, world); + traceline(o, o + '0 0 -1500', TRUE, world); d = pointcontents(trace_endpos + '0 0 1'); if(d & CONTENT_WATER || d & CONTENT_SLIME || d & CONTENT_LAVA) @@ -53,7 +55,7 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius) } } - if(teams_matter) + if(teamplay) { discard = FALSE; @@ -63,7 +65,7 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius) if ( self == player || player.deadflag ) continue; - d = vlen(player.origin - head.origin); // distance between player and item + d = vlen(player.origin - o); // distance between player and item if ( player.team == self.team ) { @@ -127,11 +129,11 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius) void havocbot_goalrating_controlpoints(float ratingscale, vector org, float sradius) { - local entity head; + entity head; head = findchain(classname, "dom_controlpoint"); while (head) { - if (vlen(head.origin - org) < sradius) + if (vlen(( ( head.absmin + head.absmax ) * 0.5 ) - org) < sradius) { if(head.cnt > -1) // this is just being fought for navigation_routerating(head, ratingscale, 5000); @@ -146,9 +148,9 @@ void havocbot_goalrating_controlpoints(float ratingscale, vector org, float srad void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius) { - local entity head; - local float t, noteam, distance; - noteam = ((self.team == 0) || !teams_matter); // fteqcc sucks + entity head; + float t, noteam, distance; + noteam = ((self.team == 0) || !teamplay); // fteqcc sucks if (autocvar_bot_nofire) return; @@ -168,6 +170,9 @@ void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradi if (distance < 100 || distance > sradius) continue; + if (head.freezetag_frozen) + continue; + if(g_minstagib) if(head.items & IT_STRENGTH) continue; @@ -194,6 +199,10 @@ void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradi continue; } + // TODO: rate waypoints near the targetted player at that moment, instead of the player itself + // adding a player as a goal seems to be quite dangerous, especially on space maps + // remove hack in navigation_poptouchedgoals() after performing this change + t = (self.health + self.armorvalue ) / (head.health + head.armorvalue ); navigation_routerating(head, t * ratingscale, 2000); } @@ -274,24 +283,6 @@ void havocbot_role_race() } }; -// Keepaway -// If you don't have the ball, get it; if you do, kill people. -void havocbot_role_ka() -{ - if(self.deadflag != DEAD_NO) - return; - - if (self.bot_strategytime < time) - { - self.bot_strategytime = time + autocvar_bot_ai_strategyinterval; - navigation_goalrating_start(); - havocbot_goalrating_items(10000, self.origin, 10000); - havocbot_goalrating_enemyplayers(20000, self.origin, 10000); - //havocbot_goalrating_waypoints(1, self.origin, 1000); - navigation_goalrating_end(); - } -} - void havocbot_chooserole_dm() { self.havocbot_role = havocbot_role_dm; @@ -307,11 +298,6 @@ void havocbot_chooserole_dom() self.havocbot_role = havocbot_role_dom; }; -void havocbot_chooserole_ka() -{ - self.havocbot_role = havocbot_role_ka; -} - void havocbot_chooserole() { dprint("choosing a role...\n"); @@ -328,6 +314,10 @@ void havocbot_chooserole() havocbot_chooserole_ons(); else if (g_keepaway) havocbot_chooserole_ka(); + else if (g_freezetag) + havocbot_chooserole_ft(); + else if (g_assault) + havocbot_chooserole_ast(); else // assume anything else is deathmatch havocbot_chooserole_dm(); };