X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fbot%2Fbot.qc;h=7bb507579a529f618e8a8c3ea45c38c17eba1291;hb=90dfae1d17c285ed6289ddb537f409550d886a29;hp=8be71a3cf09f1f1dadbec0069f10099ebadd22d9;hpb=2f4f917422b1fd7994b5332b100ea7d776dcbf74;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/bot/bot.qc b/qcsrc/server/bot/bot.qc index 8be71a3cf..7bb507579 100644 --- a/qcsrc/server/bot/bot.qc +++ b/qcsrc/server/bot/bot.qc @@ -12,7 +12,7 @@ entity bot_spawn() { - local entity oldself, bot; + entity oldself, bot; bot = spawnclient(); if (bot) { @@ -25,7 +25,7 @@ entity bot_spawn() self = oldself; } return bot; -}; +} void bot_think() { @@ -103,7 +103,7 @@ void bot_think() // now call the current bot AI (havocbot for example) self.bot_ai(); -}; +} void bot_setnameandstuff() { @@ -235,11 +235,11 @@ void bot_setnameandstuff() self.cvar_cl_accuracy_data_share = 1; // share the bots weapon accuracy data with the world self.cvar_cl_accuracy_data_receive = 0; // don't receive any weapon accuracy data -}; +} void bot_custom_weapon_priority_setup() { - local float tokens, i, c, w; + float tokens, i, c, w; bot_custom_weapon = FALSE; @@ -312,11 +312,11 @@ void bot_custom_weapon_priority_setup() bot_weapons_close[c] = -1; bot_custom_weapon = TRUE; -}; +} void bot_endgame() { - local entity e; + entity e; //dprint("bot_endgame\n"); e = bot_list; while (e) @@ -325,12 +325,12 @@ void bot_endgame() e = e.nextbot; } // if dynamic waypoints are ever implemented, save them here -}; +} void bot_relinkplayerlist() { - local entity e; - local entity prevbot; + entity e; + entity prevbot; player_count = 0; currentbots = 0; player_list = e = findchainflags(flags, FL_CLIENT); @@ -357,7 +357,7 @@ void bot_relinkplayerlist() dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n")); bot_strategytoken = bot_list; bot_strategytoken_taken = TRUE; -}; +} void bot_clientdisconnect() { @@ -405,12 +405,12 @@ void bot_clientconnect() JoinBestTeam(self, FALSE, TRUE); havocbot_setupbot(); -}; +} void bot_removefromlargestteam() { - local float besttime, bestcount, thiscount; - local entity best, head; + float besttime, bestcount, thiscount; + entity best, head; CheckAllowedTeams(world); GetTeamCounts(world); head = findchainfloat(isbot, TRUE); @@ -446,14 +446,14 @@ void bot_removefromlargestteam() } currentbots = currentbots - 1; dropclient(best); -}; +} void bot_removenewest() { - local float besttime; - local entity best, head; + float besttime; + entity best, head; - if(teams_matter) + if(teamplay) { bot_removefromlargestteam(); return; @@ -475,7 +475,7 @@ void bot_removenewest() } currentbots = currentbots - 1; dropclient(best); -}; +} void autoskill(float factor) { @@ -529,28 +529,18 @@ void autoskill(float factor) head.totalfrags_lastcheck = head.totalfrags; } -void bot_serverframe() +void bot_calculate_stepheightvec(void) { - float realplayers, bots, activerealplayers; - entity head; - - if (intermission_running) - return; - - if (time < 2) - return; - stepheightvec = autocvar_sv_stepheight * '0 0 1'; - bot_navigation_movemode = ((autocvar_bot_navigation_ignoreplayers) ? MOVE_NOMONSTERS : MOVE_NORMAL); + jumpstepheightvec = stepheightvec + + ((autocvar_sv_jumpvelocity * autocvar_sv_jumpvelocity) / (2 * autocvar_sv_gravity)) * '0 0 0.85'; + // 0.75 factor is for safety to make the jumps easy +} - if(time > autoskill_nextthink) - { - float a; - a = autocvar_skill_auto; - if(a) - autoskill(a); - autoskill_nextthink = time + 5; - } +float bot_fixcount() +{ + entity head; + float realplayers, bots, activerealplayers; activerealplayers = 0; realplayers = 0; @@ -567,7 +557,7 @@ void bot_serverframe() // But don't remove bots immediately on level change, as the real players // usually haven't rejoined yet bots_would_leave = FALSE; - if (teams_matter && autocvar_bot_vs_human && (c3==-1 && c4==-1)) + if (teamplay && autocvar_bot_vs_human && (c3==-1 && c4==-1)) bots = min(ceil(fabs(autocvar_bot_vs_human) * activerealplayers), maxclients - realplayers); else if ((realplayers || autocvar_bot_join_empty || (currentbots > 0 && time < 5))) { @@ -589,8 +579,6 @@ void bot_serverframe() bots = 0; } - bot_ignore_bots = autocvar_bot_ignore_bots; - // only add one bot per frame to avoid utter chaos if(time > botframe_nextthink) { @@ -600,14 +588,44 @@ void bot_serverframe() if (bot_spawn() == world) { bprint("Can not add bot, server full.\n"); - botframe_nextthink = time + 10; - break; + return FALSE; } } while (currentbots > bots) bot_removenewest(); } + return TRUE; +} + +void bot_serverframe() +{ + if (intermission_running) + return; + + if (time < 2) + return; + + bot_calculate_stepheightvec(); + bot_navigation_movemode = ((autocvar_bot_navigation_ignoreplayers) ? MOVE_NOMONSTERS : MOVE_NORMAL); + + if(time > autoskill_nextthink) + { + float a; + a = autocvar_skill_auto; + if(a) + autoskill(a); + autoskill_nextthink = time + 5; + } + + if(time > botframe_nextthink) + { + if(!bot_fixcount()) + botframe_nextthink = time + 10; + } + + bot_ignore_bots = autocvar_bot_ignore_bots; + if(botframe_spawnedwaypoints) { if(autocvar_waypoint_benchmark) @@ -625,7 +643,7 @@ void bot_serverframe() else { // TODO: Make this check cleaner - local entity wp = findchain(classname, "waypoint"); + entity wp = findchain(classname, "waypoint"); if(time - wp.nextthink > 10) waypoint_save_links(); } @@ -654,7 +672,7 @@ void bot_serverframe() if (botframe_nextdangertime < time) { - local float interval; + float interval; interval = autocvar_bot_ai_dangerdetectioninterval; if (botframe_nextdangertime < time - interval * 1.5) botframe_nextdangertime = time; @@ -672,4 +690,4 @@ void bot_serverframe() bot_custom_weapon_priority_setup(); bot_cvar_nextthink = time + 5; } -}; +}