X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=f585a9a2c33db3eafb7b72168b2b3d8a50de8afd;hb=7e474d576080259e21690de30778b17029b5c0f2;hp=c4f77dfad38446d8e11fe91466db06e6d1319ae7;hpb=922354d1191d534b0b12516e28561bc70cbe2a87;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index c4f77dfad..f585a9a2c 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -13,7 +13,7 @@ int autocvar_captureleadlimit_override; float autocvar_ekg; #define autocvar_fraglimit cvar("fraglimit") #define autocvar_fraglimit_override cvar("fraglimit_override") -bool autocvar_g_allow_oldvortexbeam; +//bool autocvar_g_allow_oldvortexbeam; int autocvar_g_antilag; float autocvar_g_antilag_nudge; float autocvar_g_balance_armor_blockpercent; @@ -78,12 +78,12 @@ float autocvar_g_balance_pause_health_rot_spawn; float autocvar_g_balance_portal_health; float autocvar_g_balance_portal_lifetime; float autocvar_g_balance_powerup_invincible_takedamage; -float autocvar_g_balance_powerup_invincible_time; +//float autocvar_g_balance_powerup_invincible_time; float autocvar_g_balance_powerup_strength_damage; float autocvar_g_balance_powerup_strength_force; float autocvar_g_balance_powerup_strength_selfdamage; float autocvar_g_balance_powerup_strength_selfforce; -float autocvar_g_balance_powerup_strength_time; +//float autocvar_g_balance_powerup_strength_time; float autocvar_g_balance_superweapons_time; float autocvar_g_balance_selfdamagepercent; bool autocvar_g_balance_teams; @@ -244,6 +244,10 @@ float autocvar_g_turrets_targetscan_maxdelay; float autocvar_g_turrets_targetscan_mindelay; bool autocvar_g_use_ammunition; bool autocvar_g_waypointeditor; +bool autocvar_g_waypointeditor_symmetrical; +vector autocvar_g_waypointeditor_symmetrical_origin; +int autocvar_g_waypointeditor_symmetrical_order; +vector autocvar_g_waypointeditor_symmetrical_axis; bool autocvar_g_waypoints_for_items; #define autocvar_g_weapon_stay cvar("g_weapon_stay") bool autocvar_g_weapon_throwable; @@ -254,7 +258,7 @@ float autocvar_gameversion_min; float autocvar_gameversion_max; string autocvar_hostname; bool autocvar_lastlevel; -int autocvar_leadlimit; +//int autocvar_leadlimit; int autocvar_leadlimit_and_fraglimit; int autocvar_leadlimit_override; int autocvar_loddebug; @@ -282,6 +286,10 @@ bool autocvar_sv_curl_serverpackages_auto; bool autocvar_sv_db_saveasdump; bool autocvar_sv_defaultcharacter; bool autocvar_sv_defaultcharacterskin; +int autocvar_sv_defaultplayerskin_blue; +int autocvar_sv_defaultplayerskin_pink; +int autocvar_sv_defaultplayerskin_red; +int autocvar_sv_defaultplayerskin_yellow; string autocvar_sv_defaultplayercolors; string autocvar_sv_defaultplayermodel; string autocvar_sv_defaultplayermodel_blue; @@ -510,6 +518,7 @@ float autocvar_sv_airaccel_sideways_friction; float autocvar_sv_aircontrol; float autocvar_sv_aircontrol_power; float autocvar_sv_aircontrol_backwards; +float autocvar_sv_aircontrol_sidewards; float autocvar_sv_aircontrol_penalty; float autocvar_sv_warsowbunny_airforwardaccel; float autocvar_sv_warsowbunny_topspeed; @@ -522,3 +531,5 @@ float autocvar_sv_airaccelerate; float autocvar_sv_airstopaccelerate; float autocvar_sv_track_canjump; bool autocvar_sv_showspectators; +bool autocvar_g_weaponswitch_debug; +bool autocvar_g_allow_checkpoints;