X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=049c15cb42dd8c4f32bf76b906eaa167602a7d4d;hb=865b6850172f0afde171d638656bef17fc49e336;hp=c1abd004105df81edf5525d4bb705912e3e1ba56;hpb=980ced73ca3df2a074d251de1c01600492da550c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index c1abd0041..049c15cb4 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -88,13 +88,11 @@ float autocvar_g_balance_powerup_strength_selfforce; //float autocvar_g_balance_powerup_strength_time; float autocvar_g_balance_superweapons_time; float autocvar_g_balance_selfdamagepercent; -bool autocvar_g_balance_teams; -bool autocvar_g_balance_teams_prevent_imbalance; -//float autocvar_g_balance_teams_scorefactor; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_mindistance; -bool autocvar_g_ballistics_penetrate_clips; +bool autocvar_g_ballistics_penetrate_clips = true; +float autocvar_g_ballistics_solidpenetration_exponent = 0.25; float autocvar_g_ban_default_bantime; float autocvar_g_ban_default_masksize; float autocvar_g_ban_sync_interval; @@ -102,6 +100,7 @@ float autocvar_g_ban_sync_timeout; string autocvar_g_ban_sync_trusted_servers; bool autocvar_g_ban_sync_trusted_servers_verify; string autocvar_g_ban_sync_uri; +bool autocvar_g_ban_telluser = true; string autocvar_g_banned_list; bool autocvar_g_banned_list_idmode; bool autocvar_g_botclip_collisions; @@ -109,7 +108,6 @@ bool autocvar_g_campaign; #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") int autocvar_g_campaign_skill; int autocvar_g_casings; -bool autocvar_g_changeteam_banned; float autocvar_g_chat_flood_burst; float autocvar_g_chat_flood_burst_team; float autocvar_g_chat_flood_burst_tell; @@ -124,11 +122,7 @@ int autocvar_g_chat_nospectators; bool autocvar_g_chat_teamcolors; bool autocvar_g_chat_tellprivacy; bool autocvar_g_forced_respawn; -string autocvar_g_forced_team_blue; -string autocvar_g_forced_team_otherwise; -string autocvar_g_forced_team_pink; -string autocvar_g_forced_team_red; -string autocvar_g_forced_team_yellow; +string autocvar_g_forced_team_otherwise; // TODO: Move to teamplay.qc #define autocvar_g_friendlyfire cvar("g_friendlyfire") #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force") @@ -257,8 +251,9 @@ bool autocvar_lastlevel; //int autocvar_leadlimit; int autocvar_leadlimit_and_fraglimit; int autocvar_leadlimit_override; -int autocvar_loddebug; int autocvar_minplayers; +int autocvar_minplayers_per_team; +int autocvar_name_maxlength; string autocvar_nextmap; string autocvar_quit_and_redirect; float autocvar_quit_and_redirect_timer; @@ -322,7 +317,6 @@ float autocvar_sv_maxairspeed; float autocvar_sv_maxspeed; string autocvar_sv_motd; bool autocvar_sv_precacheplayermodels; -//float autocvar_sv_precacheweapons; // WEAPONTODO? bool autocvar_sv_q3acompat_machineshotgunswap; bool autocvar_sv_servermodelsonly; int autocvar_sv_spectate; @@ -367,8 +361,6 @@ bool autocvar_sv_vote_gamestart; string autocvar_sv_weaponstats_file; float autocvar_sv_gibhealth; float autocvar_sys_ticrate; -bool autocvar_teamplay_lockonrestart; -int autocvar_teamplay_mode; #define autocvar_timelimit cvar("timelimit") #define autocvar_timelimit_override cvar("timelimit_override") float autocvar_timelimit_increment; @@ -529,4 +521,6 @@ float autocvar_sv_airstopaccelerate; float autocvar_sv_track_canjump; bool autocvar_sv_showspectators; bool autocvar_g_weaponswitch_debug; +bool autocvar_g_weaponswitch_debug_alternate; bool autocvar_g_allow_checkpoints; +bool autocvar_sv_vq3compat_changehitbox = false;