X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Flib%2Fvector.qh;h=d2d83ff6595dca5a2642017702112745527eef1c;hb=c93648157699666059e4a5eaae052f88119c2890;hp=ca0e84f67a95b4b8f118eac268d461a64ae6a8a7;hpb=8d6f21900d200a9f7941803cb308f483e818dda4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/lib/vector.qh b/qcsrc/lib/vector.qh index ca0e84f67..d2d83ff65 100644 --- a/qcsrc/lib/vector.qh +++ b/qcsrc/lib/vector.qh @@ -4,9 +4,8 @@ noref vector _vlen2; #define vlen2(v) (_vlen2 = (v), dotproduct(_vlen2, _vlen2)) #if 1 -noref float _vdist_f; /** Vector distance comparison, avoids sqrt() */ -#define vdist(v, cmp, f) (vlen2(v) cmp (_vdist_f = (f), _vdist_f * _vdist_f)) +#define vdist(v, cmp, f) (vlen2(v) cmp ((f) ** 2)) #else #define vdist(v, cmp, f) (vlen(v) cmp (f)) #endif @@ -69,18 +68,6 @@ float vlen_minnorm2d(vector v) return min(max(v.x, -v.x), max(v.y, -v.y)); } -ERASEABLE -float dist_point_line(vector p, vector l0, vector ldir) -{ - ldir = normalize(ldir); - - // remove the component in line direction - p = p - (p * ldir) * ldir; - - // vlen of the remaining vector - return vlen(p); -} - /** requires that m2>m1 in all coordinates, and that m4>m3 */ ERASEABLE float boxesoverlap(vector m1, vector m2, vector m3, vector m4) { return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z; } @@ -89,6 +76,8 @@ float boxesoverlap(vector m1, vector m2, vector m3, vector m4) { return m2_x >= ERASEABLE float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) { return smins.x >= bmins.x && smaxs.x <= bmaxs.x && smins.y >= bmins.y && smaxs.y <= bmaxs.y && smins.z >= bmins.z && smaxs.z <= bmaxs.z; } +#define pointinsidebox(point, bmins, bmaxs) boxinsidebox(point, point, bmins, bmaxs) + #define PITCH(v) ((v).x) #define YAW(v) ((v).y) #define ROLL(v) ((v).z) @@ -122,6 +111,19 @@ vector Rotate(vector v, float a) noref vector _yinvert; #define yinvert(v) (_yinvert = (v), _yinvert.y = 1 - _yinvert.y, _yinvert) +/// \param[in] p point +/// \param[in] l0 starting point of ldir +/// \param[in] ldir line +/// \return Vector starting from p perpendicular to ldir +ERASEABLE +vector point_line_vec(vector p, vector l0, vector ldir) +{ + ldir = normalize(ldir); + p = l0 - p; + // remove the component in line direction from p + return p - ((p * ldir) * ldir); +} + /** * @param dir the directional vector * @param norm the normalized normal @@ -175,13 +177,36 @@ vector vec_epsilon(vector this, float eps) ERASEABLE vector NearestPointOnBox(entity box, vector org) { - vector m1 = box.mins + box.origin; - vector m2 = box.maxs + box.origin; + vector mi = box.mins + box.origin; + vector ma = box.maxs + box.origin; return vec3( - bound(m1.x, org.x, m2.x), - bound(m1.y, org.y, m2.y), - bound(m1.z, org.z, m2.z) + bound(mi.x, org.x, ma.x), + bound(mi.y, org.y, ma.y), + bound(mi.z, org.z, ma.z) ); } + +ERASEABLE +vector NearestPointOnBoundingBox(vector mi, vector ma, vector org) +{ + return vec3( + bound(mi.x, org.x, ma.x), + bound(mi.y, org.y, ma.y), + bound(mi.z, org.z, ma.z) + ); +} + +// bones_was_here: rounding bbox to nearest perfect floats prevents obscure collision bugs like #2742 +// FIXME: QC shouldn't need to work around tracebox potentially returning a tiny trace_fraction when the move should have been blocked. +// Tiny values are valid in some situations and can't simply be ignored. +#define PFLOAT (1/1024) // 1/32 1/64 etc also work +#define RPFLOAT(a) (a=rint(a/PFLOAT)*PFLOAT) +ERASEABLE +vector RoundPerfectVector(vector v) +{ + RPFLOAT(v.x); RPFLOAT(v.y); RPFLOAT(v.z); + return v; +} + #endif