X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Flib%2Fvector.qh;h=23bfdf05593ff178f4f31c35d4319d4985d6626a;hb=7694d3a08ee8c23663b5e2be32a43e40a43cd2e0;hp=0d09ea8e6a50767bf181376b671423a9b7918070;hpb=25f7a4a5f137ffb344c47107636fcfc7cdfa2045;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/lib/vector.qh b/qcsrc/lib/vector.qh index 0d09ea8e6..23bfdf055 100644 --- a/qcsrc/lib/vector.qh +++ b/qcsrc/lib/vector.qh @@ -4,9 +4,8 @@ noref vector _vlen2; #define vlen2(v) (_vlen2 = (v), dotproduct(_vlen2, _vlen2)) #if 1 -noref float _vdist_f; /** Vector distance comparison, avoids sqrt() */ -#define vdist(v, cmp, f) (vlen2(v) cmp (_vdist_f = (f), _vdist_f * _vdist_f)) +#define vdist(v, cmp, f) (vlen2(v) cmp ((f) ** 2)) #else #define vdist(v, cmp, f) (vlen(v) cmp (f)) #endif @@ -69,18 +68,6 @@ float vlen_minnorm2d(vector v) return min(max(v.x, -v.x), max(v.y, -v.y)); } -ERASEABLE -float dist_point_line(vector p, vector l0, vector ldir) -{ - ldir = normalize(ldir); - - // remove the component in line direction - p = p - (p * ldir) * ldir; - - // vlen of the remaining vector - return vlen(p); -} - /** requires that m2>m1 in all coordinates, and that m4>m3 */ ERASEABLE float boxesoverlap(vector m1, vector m2, vector m3, vector m4) { return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z; } @@ -89,17 +76,12 @@ float boxesoverlap(vector m1, vector m2, vector m3, vector m4) { return m2_x >= ERASEABLE float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) { return smins.x >= bmins.x && smaxs.x <= bmaxs.x && smins.y >= bmins.y && smaxs.y <= bmaxs.y && smins.z >= bmins.z && smaxs.z <= bmaxs.z; } +#define pointinsidebox(point, bmins, bmaxs) boxinsidebox(point, point, bmins, bmaxs) + #define PITCH(v) ((v).x) #define YAW(v) ((v).y) #define ROLL(v) ((v).z) -#define MAKEVECTORS(f, angles, forward, right, up) MACRO_BEGIN \ - f(angles); \ - forward = v_forward; \ - right = v_right; \ - up = v_up; \ -MACRO_END - //pseudo prototypes: // vector vec2(vector v); // returns a vector with just the x and y components of the given vector // vector vec2(float x, float y); // returns a vector with the given x and y components @@ -112,6 +94,13 @@ noref vector _vec2; noref vector _vec3; #define vec3(_x, _y, _z) (_vec3.x = (_x), _vec3.y = (_y), _vec3.z = (_z), _vec3) +#define VEC_NAN vec3(FLOAT_NAN, FLOAT_NAN, FLOAT_NAN); + +ERASEABLE +bool is_all_nans(vector v) { + return isnan(v.x) && isnan(v.y) && isnan(v.z); +} + ERASEABLE vector Rotate(vector v, float a) { @@ -122,6 +111,19 @@ vector Rotate(vector v, float a) noref vector _yinvert; #define yinvert(v) (_yinvert = (v), _yinvert.y = 1 - _yinvert.y, _yinvert) +/// \param[in] p point +/// \param[in] l0 starting point of ldir +/// \param[in] ldir line +/// \return Vector starting from p perpendicular to ldir +ERASEABLE +vector point_line_vec(vector p, vector l0, vector ldir) +{ + ldir = normalize(ldir); + p = l0 - p; + // remove the component in line direction from p + return p - ((p * ldir) * ldir); +} + /** * @param dir the directional vector * @param norm the normalized normal @@ -175,13 +177,23 @@ vector vec_epsilon(vector this, float eps) ERASEABLE vector NearestPointOnBox(entity box, vector org) { - vector m1 = box.mins + box.origin; - vector m2 = box.maxs + box.origin; + vector mi = box.mins + box.origin; + vector ma = box.maxs + box.origin; return vec3( - bound(m1.x, org.x, m2.x), - bound(m1.y, org.y, m2.y), - bound(m1.z, org.z, m2.z) + bound(mi.x, org.x, ma.x), + bound(mi.y, org.y, ma.y), + bound(mi.z, org.z, ma.z) ); } + +ERASEABLE +vector NearestPointOnBoundingBox(vector mi, vector ma, vector org) +{ + return vec3( + bound(mi.x, org.x, ma.x), + bound(mi.y, org.y, ma.y), + bound(mi.z, org.z, ma.z) + ); +} #endif