X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fpowerups%2Fpowerup%2Finvisibility.qh;h=d043e121fb421029203e23f1dba5ce0f6d3a8cdb;hb=6c21d7efff5b622e0163a6c79ba6a3d3e7a75dba;hp=85ac8bd309f1dc4120589040922a9b3485502e2a;hpb=79012b90e96396059bcc310a8a95ae38918993a4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/powerups/powerup/invisibility.qh b/qcsrc/common/mutators/mutator/powerups/powerup/invisibility.qh index 85ac8bd30..d043e121f 100644 --- a/qcsrc/common/mutators/mutator/powerups/powerup/invisibility.qh +++ b/qcsrc/common/mutators/mutator/powerups/powerup/invisibility.qh @@ -9,7 +9,7 @@ #endif #ifdef GAMEQC -MODEL(Invisibility_ITEM, Item_Model("g_strength.md3")); +//MODEL(Invisibility_ITEM, Item_Model("g_strength.md3")); // TODO: new model required SOUND(Invisibility, Item_Sound("powerup")); #endif @@ -27,8 +27,10 @@ void powerup_invisibility_init(Pickup this, entity item) REGISTER_ITEM(Invisibility, Powerup) { this.m_canonical_spawnfunc = "item_invisibility"; #ifdef GAMEQC - this.spawnflags = ITEM_FLAG_MUTATORBLOCKED; // TODO: ITEM_FLAG_NORMAL (once it has a model!) - this.m_model = MDL_Invisibility_ITEM; + this.spawnflags = ITEM_FLAG_NORMAL; +// this.m_model = MDL_Invisibility_ITEM; // TODO: new model required + this.m_model = MDL_BUFF; + this.m_skin = 12; this.m_sound = SND_Invisibility; this.m_glow = true; this.m_respawnsound = SND_STRENGTH_RESPAWN;