X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fmonster%2Fspider.qc;h=5954d2495867b3c2c7c6f8fca103e529af8b97e6;hb=066b04f9c76d2416846e67b05c7f337328cb97eb;hp=a122865321f0a5a69897245c38f69b9df00a4b11;hpb=9f5143f10e9edfe86851589a1c4b8db0cdd4bdb4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/monsters/monster/spider.qc b/qcsrc/common/monsters/monster/spider.qc index a12286532..5954d2495 100644 --- a/qcsrc/common/monsters/monster/spider.qc +++ b/qcsrc/common/monsters/monster/spider.qc @@ -10,6 +10,7 @@ float autocvar_g_monster_spider_attack_web_damagetime; float autocvar_g_monster_spider_attack_web_speed; float autocvar_g_monster_spider_attack_web_speed_up; float autocvar_g_monster_spider_attack_web_delay; +float autocvar_g_monster_spider_attack_web_range = 800; float autocvar_g_monster_spider_attack_bite_damage; float autocvar_g_monster_spider_attack_bite_delay; @@ -18,16 +19,12 @@ void M_Spider_Attack_Web(entity this); REGISTER_MUTATOR(spiderweb, true); -MUTATOR_HOOKFUNCTION(spiderweb, PlayerPhysics) +MUTATOR_HOOKFUNCTION(spiderweb, PlayerPhysics_UpdateStats) { - entity player = M_ARGV(0, entity); - - if (time >= player.spider_slowness) - return false; - PHYS_MAXSPEED(player) *= 0.5; // half speed while slow from spider - PHYS_MAXAIRSPEED(player) *= 0.5; - PHYS_AIRSPEEDLIMIT_NONQW(player) *= 0.5; - PHYS_AIRSTRAFEACCELERATE(player) *= 0.5; + entity player = M_ARGV(0, entity); + + if(time < player.spider_slowness) + STAT(MOVEVARS_HIGHSPEED, player) *= 0.5; } MUTATOR_HOOKFUNCTION(spiderweb, MonsterMove) @@ -62,15 +59,18 @@ METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity TC(SpiderAttack, thiswep); bool isPlayer = IS_PLAYER(actor); if (fire & 1) - if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay)) { + if ((!isPlayer && time >= actor.spider_web_delay) || (isPlayer && weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay))) { if (!isPlayer) { - actor.spider_web_delay = time + 3; + actor.spider_web_delay = time + autocvar_g_monster_spider_attack_web_delay; setanim(actor, actor.anim_shoot, true, true, true); - actor.attack_finished_single[0] = time + (autocvar_g_monster_spider_attack_web_delay); - actor.anim_finished = time + 1; + if(actor.animstate_endtime > time) + actor.anim_finished = actor.animstate_endtime; + else + actor.anim_finished = time + 1; + actor.attack_finished_single[0] = actor.anim_finished + 0.2; } if (isPlayer) actor.enemy = Monster_FindTarget(actor); - W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0); + W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0, DEATH_MONSTER_SPIDER.m_id); if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin); M_Spider_Attack_Web(actor); weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready); @@ -105,9 +105,9 @@ void M_Spider_Attack_Web_Explode(entity this) if(this) { Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1); - RadiusDamage(this, this.realowner, 0, 0, 25, NULL, NULL, 25, this.projectiledeathtype, NULL); + RadiusDamage(this, this.realowner, 0, 0, 25, NULL, NULL, 25, this.projectiledeathtype, DMG_NOWEP, NULL); - FOREACH_ENTITY_RADIUS(this.origin, 25, it != this && it.takedamage && !IS_DEAD(it) && it.health > 0 && it.monsterid != MON_SPIDER.monsterid, + FOREACH_ENTITY_RADIUS(this.origin, 25, it != this && it.takedamage && !IS_DEAD(it) && GetResourceAmount(it, RESOURCE_HEALTH) > 0 && it.monsterid != MON_SPIDER.monsterid, { it.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime); }); @@ -155,7 +155,7 @@ void M_Spider_Attack_Web(entity this) setsize(proj, '-4 -4 -4', '4 4 4'); proj.takedamage = DAMAGE_NO; proj.damageforcescale = 0; - proj.health = 500; + SetResourceAmountExplicit(proj, RESOURCE_HEALTH, 500); proj.event_damage = func_null; proj.flags = FL_PROJECTILE; IL_PUSH(g_projectiles, proj); @@ -170,9 +170,8 @@ void M_Spider_Attack_Web(entity this) CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true); } -bool M_Spider_Attack(int attack_type, entity actor, entity targ) +bool M_Spider_Attack(int attack_type, entity actor, entity targ, .entity weaponentity) { - .entity weaponentity = weaponentities[0]; switch(attack_type) { Weapon wep = WEP_SPIDER_ATTACK; @@ -183,8 +182,11 @@ bool M_Spider_Attack(int attack_type, entity actor, entity targ) } case MONSTER_ATTACK_RANGED: { - wep.wr_think(wep, actor, weaponentity, 1); - return true; + if(vdist(actor.enemy.origin - actor.origin, <=, autocvar_g_monster_spider_attack_web_range)) + { + wep.wr_think(wep, actor, weaponentity, 1); + return true; + } } } @@ -204,14 +206,15 @@ METHOD(Spider, mr_think, bool(Spider this, entity actor)) METHOD(Spider, mr_pain, float(Spider this, entity actor, float damage_take, entity attacker, float deathtype)) { TC(Spider, this); + setanim(actor, ((random() > 0.5) ? actor.anim_pain2 : actor.anim_pain1), true, true, false); + actor.pain_finished = actor.animstate_endtime; return damage_take; } METHOD(Spider, mr_death, bool(Spider this, entity actor)) { TC(Spider, this); - setanim(actor, actor.anim_melee, false, true, true); - actor.angles_x = 180; + setanim(actor, ((random() > 0.5) ? actor.anim_die2 : actor.anim_die1), false, true, true); return true; } #endif @@ -220,34 +223,41 @@ METHOD(Spider, mr_anim, bool(Spider this, entity actor)) { TC(Spider, this); vector none = '0 0 0'; - actor.anim_walk = animfixfps(actor, '1 1 1', none); - actor.anim_idle = animfixfps(actor, '0 1 1', none); - actor.anim_melee = animfixfps(actor, '2 1 5', none); // analyze models and set framerate - actor.anim_shoot = animfixfps(actor, '3 1 5', none); // analyze models and set framerate - actor.anim_run = animfixfps(actor, '1 1 1', none); + actor.anim_melee = animfixfps(actor, '0 1 5', none); // analyze models and set framerate + actor.anim_die1 = animfixfps(actor, '1 1 1', none); + actor.anim_die2 = animfixfps(actor, '2 1 1', none); + actor.anim_shoot = animfixfps(actor, '3 1 1', none); + //actor.anim_fire2 = animfixfps(actor, '4 1 1', none); + actor.anim_idle = animfixfps(actor, '5 1 1', none); + //actor.anim_sight = animfixfps(actor, '6 1 1', none); + actor.anim_pain1 = animfixfps(actor, '7 1 1', none); + actor.anim_pain2 = animfixfps(actor, '8 1 1', none); + //actor.anim_pain3 = animfixfps(actor, '9 1 1', none); + actor.anim_walk = animfixfps(actor, '10 1 1', none); + actor.anim_run = animfixfps(actor, '10 1 1', none); // temp? + //actor.anim_forwardright = animfixfps(actor, '11 1 1', none); + //actor.anim_walkright = animfixfps(actor, '12 1 1', none); + //actor.anim_walkbackright = animfixfps(actor, '13 1 1', none); + //actor.anim_walkback = animfixfps(actor, '14 1 1', none); + //actor.anim_walkbackleft = animfixfps(actor, '15 1 1', none); + //actor.anim_walkleft = animfixfps(actor, '16 1 1', none); + //actor.anim_forwardleft = animfixfps(actor, '17 1 1', none); return true; } #endif #ifdef SVQC -spawnfunc(item_health_medium); METHOD(Spider, mr_setup, bool(Spider this, entity actor)) { TC(Spider, this); - if(!actor.health) actor.health = (autocvar_g_monster_spider_health); + if(!GetResourceAmount(this, RESOURCE_HEALTH)) SetResourceAmountExplicit(actor, RESOURCE_HEALTH, autocvar_g_monster_spider_health); if(!actor.speed) { actor.speed = (autocvar_g_monster_spider_speed_walk); } if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_spider_speed_run); } if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_spider_speed_stop); } if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_spider_damageforcescale); } - actor.monster_loot = spawnfunc_item_health_medium; + actor.monster_loot = ITEM_HealthMedium; actor.monster_attackfunc = M_Spider_Attack; return true; } - -METHOD(Spider, mr_precache, bool(Spider this)) -{ - TC(Spider, this); - return true; -} #endif