X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fminigames%2Fsv_minigames.qh;h=ecef028560062a64b672032eb12087c53c76c609;hb=e0e847a336cdb7ab1fcb93d3cf3e1402b761a726;hp=c9591bb1310200f0a19c5c45a4e63b721874fc5f;hpb=eed7412a8eb06451f75abce0e990b2914b9c963a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/minigames/sv_minigames.qh b/qcsrc/common/minigames/sv_minigames.qh index c9591bb13..ecef02856 100644 --- a/qcsrc/common/minigames/sv_minigames.qh +++ b/qcsrc/common/minigames/sv_minigames.qh @@ -1,9 +1,6 @@ #ifndef SV_MINIGAMES_H #define SV_MINIGAMES_H -/// Initialize the minigame system -void initialize_minigames(); - /// Create a new minigame session /// \return minigame session entity entity start_minigame(entity player, string minigame ); @@ -27,13 +24,13 @@ void end_minigames(); // Only sends entities to players who joined the minigame // Use on customizeentityforclient for gameplay entities -float minigame_CheckSend(); +bool minigame_CheckSend(); // Check for minigame impulses -float MinigameImpulse(float imp); +bool MinigameImpulse(entity this, int imp); // Parse a client command ( cmd minigame ... ) -void ClientCommand_minigame(float request, float argc, string command); +void ClientCommand_minigame(int request, int argc, string command); // Find the minigame_player entity for the given client entity entity minigame_find_player(entity client); @@ -47,8 +44,20 @@ entity minigame_find_player(entity client); entity minigame_sessions; -float minigame_SendEntity(entity to, float sf); - -var void remove(entity e); +bool minigame_SendEntity(entity this, entity to, int sf); + +REGISTRY(Minigames, BITS(4)) +#define Minigames_from(i) _Minigames_from(i, NULL) +REGISTER_REGISTRY(Minigames) +REGISTRY_CHECK(Minigames) +#define REGISTER_MINIGAME(name,nicename) \ + REGISTER(Minigames, MINIGAME_##name, m_id, new_pure(minigame_descriptor)); \ + int name##_server_event(entity, string, ...); \ + REGISTER_INIT_POST(MINIGAME_##name) { \ + this.netname = strzone(strtolower(#name)); \ + this.message = nicename; \ + this.minigame_event = name##_server_event; \ + } \ + REGISTER_INIT(MINIGAME_##name) #endif