X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmapinfo.qc;h=84df17516d09f7c1a7873618eaa0874ccb27d660;hb=170df65904f147f37fae1c1f64aaad2c230854d2;hp=78c3b750d83b6008357bfe942108d5c5b34cdd96;hpb=11b5d310f4714debb77c3ccdde963c76555a3aa5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mapinfo.qc b/qcsrc/common/mapinfo.qc index 78c3b750d..84df17516 100644 --- a/qcsrc/common/mapinfo.qc +++ b/qcsrc/common/mapinfo.qc @@ -84,7 +84,7 @@ float MapInfo_Cache_Retrieve(string map) // GLOB HANDLING (for all BSP files) float _MapInfo_globopen; -float _MapInfo_globcount; +float _MapInfo_globcount; float _MapInfo_globhandle; string _MapInfo_GlobItem(float i) { @@ -164,7 +164,7 @@ float MapInfo_FilterGametype(float pGametype, float pFeatures, float pFlagsRequi } MapInfo_count = j + 1; MapInfo_ClearTemps(); - + // sometimes the glob isn't sorted nicely, so fix it here... heapsort(MapInfo_count, _MapInfo_FilterList_swap, _MapInfo_FilterList_cmp, world); @@ -313,6 +313,8 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF; else if(v == "team_CTF_blueflag") MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF; + else if(v == "invasion_spawnpoint") + MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_INVASION; else if(v == "target_assault_roundend") MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT; else if(v == "onslaught_generator") @@ -341,6 +343,8 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS; else if(startsWith(v, "vehicle_")) MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES; + else if(startsWith(v, "monster_")) + MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS; else if(v == "target_music" || v == "trigger_music") _MapInfo_Map_worldspawn_music = string_null; // don't use regular BGM } @@ -370,8 +374,6 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_FREEZETAG; MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CA; } - if( diameter < 4096) - MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ARENA; if(spawnpoints >= 12 && diameter > 5120) MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT; } @@ -416,7 +418,6 @@ string _MapInfo_GetDefault(float t) case MAPINFO_TYPE_DOMINATION: return "200 20 0"; case MAPINFO_TYPE_CTF: return "300 20 10 0"; case MAPINFO_TYPE_LMS: return "9 20 0"; - case MAPINFO_TYPE_ARENA: return "10 20 0"; case MAPINFO_TYPE_CA: return "10 20 0"; case MAPINFO_TYPE_KEYHUNT: return "1000 20 3 0"; case MAPINFO_TYPE_ASSAULT: return "20 0"; @@ -442,7 +443,7 @@ void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType, fl if(load_default) _MapInfo_Map_ApplyGametype(_MapInfo_GetDefault(pThisType), pWantedType, pThisType, FALSE); - + if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT || pWantedType == MAPINFO_TYPE_RACE || pWantedType == MAPINFO_TYPE_CTS) // these modes don't use fraglimit { cvar_set("fraglimit", "0"); @@ -509,7 +510,7 @@ void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType, fl s = cdr(s); } */ - + // rc = timelimit timelimit_qualification laps laps_teamplay if(pWantedType == MAPINFO_TYPE_RACE) { @@ -603,14 +604,11 @@ void _MapInfo_Map_ApplyGametypeEx(string s, float pWantedType, float pThisType) p = strstrofs(sa, "=", 0); if(p < 0) { - k = "timelimit"; - v = s; - } - else - { - k = substring(sa, 0, p); - v = substring(sa, p+1, -1); + print("Invalid gametype setting in mapinfo for gametype ", MapInfo_Type_ToString(pWantedType), ": ", sa, "\n"); + continue; } + k = substring(sa, 0, p); + v = substring(sa, p+1, -1); if(k == "timelimit") { @@ -635,6 +633,7 @@ void _MapInfo_Map_ApplyGametypeEx(string s, float pWantedType, float pThisType) cvar_set("g_freezetag_teams", v); cvar_set("g_keyhunt_teams", v); cvar_set("g_domination_default_teams", v); + cvar_set("g_invasion_teams", v); } else if(k == "qualifying_timelimit") { @@ -646,7 +645,7 @@ void _MapInfo_Map_ApplyGametypeEx(string s, float pWantedType, float pThisType) } else { - print("Invalid gametype key in mapinfo: ", k, "\n"); + print("Invalid gametype setting in mapinfo for gametype ", MapInfo_Type_ToString(pWantedType), ": ", sa, "\n"); } } @@ -683,6 +682,24 @@ float MapInfo_Type_FromString(string t) t = "ka"; print("'. Should use '", t, "'.\n"); } + if(t == "invasion") + { + print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t); + t = "inv"; + print("'. Should use '", t, "'.\n"); + } + if(t == "assault") + { + print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t); + t = "as"; + print("'. Should use '", t, "'.\n"); + } + if(t == "race") + { + print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t); + t = "rc"; + print("'. Should use '", t, "'.\n"); + } if(t == "all") return MAPINFO_TYPE_ALL; for(e = MapInfo_Type_first; e; e = e.enemy) @@ -691,10 +708,19 @@ float MapInfo_Type_FromString(string t) return 0; } +string MapInfo_Type_Description(float t) +{ + entity e; + for(e = MapInfo_Type_first; e; e = e.enemy) + if(t == e.items) + return e.gametype_description; + return ""; +} + string MapInfo_Type_ToString(float t) { entity e; - if(t == MAPINFO_TYPE_ALL) + if(t == MAPINFO_TYPE_ALL) return "all"; for(e = MapInfo_Type_first; e; e = e.enemy) if(t == e.items) @@ -735,12 +761,12 @@ void _MapInfo_Parse_Settemp(string pFilename, string acl, float type, string s, o = strstrofs(s, "\"", 0); if(o >= 0) s = substring(s, 0, o); - + // remove // comments o = strstrofs(s, "//", 0); if(o >= 0) s = substring(s, 0, o); - + // remove trailing spaces while(substring(s, -1, 1) == " ") s = substring(s, 0, -2); @@ -976,6 +1002,7 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, float pAllowGenerate, flo if (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS; else if(t == "turrets") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS; else if(t == "vehicles") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES; + else if(t == "monsters") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS; else if(t == "new_toys") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS; else dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n"); @@ -1000,7 +1027,7 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, float pAllowGenerate, flo { t = car(s); s = cdr(s); f = MapInfo_Type_FromString(t); - print("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.\n"); + dprint("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.\n"); if(f) _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f, TRUE); else @@ -1197,7 +1224,7 @@ float MapInfo_CurrentFeatures() { float req; req = 0; - if(!(cvar("g_lms") || cvar("g_minstagib") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || cvar("g_race") || cvar("g_cts") || cvar("g_nexball"))) + if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || cvar("g_race") || cvar("g_cts") || cvar("g_nexball"))) req |= MAPINFO_FEATURE_WEAPONS; return req; } @@ -1251,7 +1278,7 @@ void MapInfo_LoadMap(string s, float reinit) // print("EMERGENCY: can't play the selected map in the given game mode. Falling back to DM.\n"); // MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH); //} - + cvar_settemp_restore(); if(reinit) localcmd(strcat("\nmap ", s, "\n")); @@ -1259,14 +1286,14 @@ void MapInfo_LoadMap(string s, float reinit) localcmd(strcat("\nchangelevel ", s, "\n")); } -string MapInfo_ListAllowedMaps(float pRequiredFlags, float pForbiddenFlags) +string MapInfo_ListAllowedMaps(float type, float pRequiredFlags, float pForbiddenFlags) { string out; float i; // to make absolutely sure: MapInfo_Enumerate(); - MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0); + MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0); out = ""; for(i = 0; i < MapInfo_count; ++i)