X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fent_cs.qc;h=b84a98ca6d3c9d1f723eec988d7cb89bb2de9918;hb=0b99147bcc0f85125c26df79e410a6db12fad70c;hp=777bd417a6d2607a0e252dc3bbc3933b4b9b0462;hpb=6cf8d564903730469971f6e7dbc37cc5d84f6a7a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/ent_cs.qc b/qcsrc/common/ent_cs.qc index 777bd417a..b84a98ca6 100644 --- a/qcsrc/common/ent_cs.qc +++ b/qcsrc/common/ent_cs.qc @@ -2,12 +2,12 @@ #if defined(CSQC) #include - #include + #include #elif defined(MENUQC) #elif defined(SVQC) #include - #include - #include + #include + #include #endif REGISTRY(EntCSProps, BITS(16) - 1) @@ -115,7 +115,7 @@ ENTCS_PROP(ORIGIN, false, origin, origin, ENTCS_SET_NORMAL, { WriteVector(chan, ent.origin); }, { ent.has_sv_origin = true; vector v = ReadVector(); setorigin(ent, v); }) -#define DEC_FACTOR (360 / 32) +#define DEC_FACTOR (360 / 64) ENTCS_PROP_CODED(ANGLES, false, angles_y, angles_y, ENTCS_SET_NORMAL, DEC_FACTOR, { WriteByte(chan, ent.angles.y / DEC_FACTOR); }, { vector v = '0 0 0'; v.y = ReadByte() * DEC_FACTOR; ent.angles = v; }) @@ -157,14 +157,30 @@ ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL, { WriteByte(chan, ent.sv_solid); }, { ent.sv_solid = ReadByte(); }) +// gamemode specific player survival status (independent of score and frags) +ENTCS_PROP(SURVIVAL_STATUS, true, survival_status, survival_status, ENTCS_SET_NORMAL, + { WriteShort(chan, ent.survival_status); }, + { ent.survival_status = ReadShort(); }) + #ifdef SVQC - int ENTCS_PUBLICMASK = 0; + int ENTCS_PUBLICMASK = 0, ENTCS_PRIVATEMASK = 0; STATIC_INIT(ENTCS_PUBLICMASK) { - FOREACH(EntCSProps, it.m_public, + FOREACH(EntCSProps, true, + { + if (it.m_public) + ENTCS_PUBLICMASK |= BIT(it.m_id); + else + ENTCS_PRIVATEMASK |= BIT(it.m_id); + }); + } + + void entcs_update_players(entity player) + { + FOREACH_CLIENT(it != player && IS_PLAYER(it), { - ENTCS_PUBLICMASK |= BIT(it.m_id); + CS(it).entcs.SendFlags |= ENTCS_PRIVATEMASK; }); } @@ -177,7 +193,7 @@ ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL, { if (radar_showenemies) break; if (SAME_TEAM(to, player)) break; - if (!(IS_PLAYER(to) || to.caplayer) && time > game_starttime) break; + if (!(IS_PLAYER(to) || INGAME(to))) break; } sf &= ENTCS_PUBLICMASK; // no private updates } while (0); @@ -211,17 +227,26 @@ ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL, it.m_set(this, player); this.SendFlags |= BIT(it.m_id); }); + if (intermission_running) { // health is set to special values after the game ends, ignore any change this.SendFlags &= ~BIT(ENTCS_PROP_HEALTH_id); } - setorigin(this, this.origin); // relink + + // always send origin of players even if they stand still otherwise + // if a teammate isn't in my pvs and their health (or view angle or name + // etc...) changes then their tag disappears + if (IS_PLAYER(this.owner)) + this.SendFlags |= BIT(ENTCS_PROP_ORIGIN_id); + + // not needed, origin is just data to be sent + //setorigin(this, this.origin); // relink } void entcs_attach(entity player) { - entity e = CS(player).entcs = new(entcs_sender); + entity e = CS(player).entcs = new_pure(entcs_sender); e.owner = player; setthink(e, entcs_think); e.nextthink = time; @@ -262,11 +287,17 @@ ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL, entity e = CSQCModel_server2csqc(this.sv_entnum); if (e == NULL) { + // player model is NOT in client's PVS + InterpolateOrigin_Do(this); this.has_origin = this.has_sv_origin; return; } this.has_origin = true; + // when a player model is in client's PVS we use its origin directly + // (entcs networked origin is overriden) this.origin = e.origin; + InterpolateOrigin_Reset(this); + setorigin(this, this.origin); // `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it if (this.model != e.model) {