X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fent_cs.qc;h=85119de08825c52ab9c6692d87d4d9a3eb9fd83b;hb=451aded981645abb3712580d339ce630e7d730e4;hp=d5815c01ef07ebaacba4a3cb91a563c8562279d6;hpb=8fa83770802d312174fbfbdd928c213575c73d0b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/ent_cs.qc b/qcsrc/common/ent_cs.qc index d5815c01e..85119de08 100644 --- a/qcsrc/common/ent_cs.qc +++ b/qcsrc/common/ent_cs.qc @@ -2,12 +2,12 @@ #if defined(CSQC) #include - #include + #include #elif defined(MENUQC) #elif defined(SVQC) #include - #include - #include + #include + #include #endif REGISTRY(EntCSProps, BITS(16) - 1) @@ -115,7 +115,7 @@ ENTCS_PROP(ORIGIN, false, origin, origin, ENTCS_SET_NORMAL, { WriteVector(chan, ent.origin); }, { ent.has_sv_origin = true; vector v = ReadVector(); setorigin(ent, v); }) -#define DEC_FACTOR (360 / 32) +#define DEC_FACTOR (360 / 64) ENTCS_PROP_CODED(ANGLES, false, angles_y, angles_y, ENTCS_SET_NORMAL, DEC_FACTOR, { WriteByte(chan, ent.angles.y / DEC_FACTOR); }, { vector v = '0 0 0'; v.y = ReadByte() * DEC_FACTOR; ent.angles = v; }) @@ -188,7 +188,7 @@ ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL, { if (radar_showenemies) break; if (SAME_TEAM(to, player)) break; - if (!(IS_PLAYER(to) || to.caplayer)) break; + if (!(IS_PLAYER(to) || INGAME(to))) break; } sf &= ENTCS_PUBLICMASK; // no private updates } while (0); @@ -230,17 +230,18 @@ ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL, } // always send origin of players even if they stand still otherwise - // if a teammate isn't in my pvs and his health (or view angle or name - // etc...) changes then his tag disappears + // if a teammate isn't in my pvs and their health (or view angle or name + // etc...) changes then their tag disappears if (IS_PLAYER(this.owner)) this.SendFlags |= BIT(ENTCS_PROP_ORIGIN_id); - setorigin(this, this.origin); // relink + // not needed, origin is just data to be sent + //setorigin(this, this.origin); // relink } void entcs_attach(entity player) { - entity e = CS(player).entcs = new(entcs_sender); + entity e = CS(player).entcs = new_pure(entcs_sender); e.owner = player; setthink(e, entcs_think); e.nextthink = time; @@ -281,11 +282,17 @@ ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL, entity e = CSQCModel_server2csqc(this.sv_entnum); if (e == NULL) { + // player model is NOT in client's PVS + InterpolateOrigin_Do(this); this.has_origin = this.has_sv_origin; return; } this.has_origin = true; + // when a player model is in client's PVS we use its origin directly + // (entcs networked origin is overriden) this.origin = e.origin; + InterpolateOrigin_Reset(this); + setorigin(this, this.origin); // `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it if (this.model != e.model) {