X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Feffects%2Fqc%2Fcasings.qc;h=95e90a149c5e550b690e5901b574d71a4b887bd2;hb=dc5a8ddfc5a4a9371de7bbee815cc192898939be;hp=c0c7f5ac98d41bc95cb90948d4234f84c007f6dc;hpb=4f4c471a6ba861785a118487ac2ddadaead70d52;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/effects/qc/casings.qc b/qcsrc/common/effects/qc/casings.qc index c0c7f5ac9..95e90a149 100644 --- a/qcsrc/common/effects/qc/casings.qc +++ b/qcsrc/common/effects/qc/casings.qc @@ -22,10 +22,20 @@ void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float ran FOREACH_CLIENT(true, { if (!(CS_CVAR(it).cvar_cl_casings)) continue; - if (it == casingowner && !(CS_CVAR(it).cvar_r_drawviewmodel)) + + casingtype &= 0x3F; // reset any bitflags that were set for the previous client + + if (it == casingowner || (IS_SPEC(it) && it.enemy == casingowner)) + { + if (!(CS_CVAR(it).cvar_r_drawviewmodel)) + continue; + + casingtype |= 0x40; // client will apply autocvar_cl_gunoffset in first person + } + else if (1 & ~checkpvs(it.origin + it.view_ofs, casingowner)) // 1 or 3 means visible continue; - msg_entity = it; + msg_entity = it; // sound_allowed checks this if (!sound_allowed(MSG_ONE, it)) casingtype |= 0x80; // silent @@ -35,7 +45,7 @@ void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float ran WriteShort(MSG_ONE, compressShortVector(vel)); // actually compressed velocity WriteByte(MSG_ONE, ang.x * 256 / 360); WriteByte(MSG_ONE, ang.y * 256 / 360); - WriteByte(MSG_ONE, ang.z * 256 / 360); + // weapons only have pitch and yaw, so no need to send ang.z }); } #endif @@ -133,30 +143,30 @@ void Casing_Damage(entity this, float thisdmg, int hittype, vector org, vector t NET_HANDLE(casings, bool isNew) { - int _state = ReadByte(); - vector org = ReadVector(); - vector vel = decompressShortVector(ReadShort()); - vector ang; - ang_x = ReadByte() * 360 / 256; - ang_y = ReadByte() * 360 / 256; - ang_z = ReadByte() * 360 / 256; + Casing casing = ListNewChildRubble(CasingsNGibs, new(casing)); + + casing.state = ReadByte(); + casing.origin = ReadVector(); + casing.velocity = decompressShortVector(ReadShort()); + casing.angles_x = ReadByte() * 360 / 256; + casing.angles_y = ReadByte() * 360 / 256; + return = true; - Casing casing = ListNewChildRubble(CasingsNGibs, new(casing)); - casing.silent = (_state & 0x80); - casing.state = (_state & 0x7F); - casing.origin = org; + casing.silent = casing.state & 0x80; + if (casing.state & 0x40 && !autocvar_chase_active) + casing.origin += autocvar_cl_gunoffset.x * v_forward + - autocvar_cl_gunoffset.y * v_right + + autocvar_cl_gunoffset.z * v_up; + casing.state &= 0x3F; // the 2 most significant bits are reserved for the silent and casingowner bitflags + setorigin(casing, casing.origin); - casing.velocity = vel; - casing.angles = ang; casing.drawmask = MASK_NORMAL; - casing.draw = Casing_Draw; if (isNew) IL_PUSH(g_drawables, casing); - casing.velocity = casing.velocity + 2 * prandomvec(); + casing.velocity += 2 * prandomvec(); casing.avelocity = '0 250 0' + 100 * prandomvec(); set_movetype(casing, MOVETYPE_BOUNCE); - casing.bouncefactor = 0.25; settouch(casing, Casing_Touch); casing.move_time = time; casing.event_damage = Casing_Damage; @@ -166,10 +176,12 @@ NET_HANDLE(casings, bool isNew) { case 1: setmodel(casing, MDL_CASING_SHELL); + casing.bouncefactor = 0.25; casing.cnt = time + autocvar_cl_casings_shell_time; break; default: setmodel(casing, MDL_CASING_BULLET); + casing.bouncefactor = 0.5; casing.cnt = time + autocvar_cl_casings_bronze_time; break; }