X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Feffects%2Fqc%2Fcasings.qc;h=95e90a149c5e550b690e5901b574d71a4b887bd2;hb=dc5a8ddfc5a4a9371de7bbee815cc192898939be;hp=68eccb461227c1e7797adab66a7985b320ee1c31;hpb=24151b08c3de08e46dace760129f0526a455be4b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/effects/qc/casings.qc b/qcsrc/common/effects/qc/casings.qc index 68eccb461..95e90a149 100644 --- a/qcsrc/common/effects/qc/casings.qc +++ b/qcsrc/common/effects/qc/casings.qc @@ -1,5 +1,6 @@ #include "casings.qh" +#include #include #ifdef CSQC @@ -9,24 +10,32 @@ REGISTER_NET_TEMP(casings) -#if defined(SVQC) -.bool cvar_cl_casings; -#elif defined(CSQC) -bool cvar_cl_casings; -#endif REPLICATE(cvar_cl_casings, bool, "cl_casings"); +REPLICATE(cvar_r_drawviewmodel, int, "r_drawviewmodel"); #ifdef SVQC void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner, .entity weaponentity) { - entity wep = casingowner.(weaponentity); - vector org = casingowner.origin + casingowner.view_ofs + wep.spawnorigin.x * v_forward - wep.spawnorigin.y * v_right + wep.spawnorigin.z * v_up; + vector org = casingowner.(weaponentity).spawnorigin; + org = casingowner.origin + casingowner.view_ofs + org.x * v_forward - org.y * v_right + org.z * v_up; FOREACH_CLIENT(true, { - if (!(CS(it).cvar_cl_casings)) + if (!(CS_CVAR(it).cvar_cl_casings)) + continue; + + casingtype &= 0x3F; // reset any bitflags that were set for the previous client + + if (it == casingowner || (IS_SPEC(it) && it.enemy == casingowner)) + { + if (!(CS_CVAR(it).cvar_r_drawviewmodel)) + continue; + + casingtype |= 0x40; // client will apply autocvar_cl_gunoffset in first person + } + else if (1 & ~checkpvs(it.origin + it.view_ofs, casingowner)) // 1 or 3 means visible continue; - msg_entity = it; + msg_entity = it; // sound_allowed checks this if (!sound_allowed(MSG_ONE, it)) casingtype |= 0x80; // silent @@ -36,7 +45,7 @@ void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float ran WriteShort(MSG_ONE, compressShortVector(vel)); // actually compressed velocity WriteByte(MSG_ONE, ang.x * 256 / 360); WriteByte(MSG_ONE, ang.y * 256 / 360); - WriteByte(MSG_ONE, ang.z * 256 / 360); + // weapons only have pitch and yaw, so no need to send ang.z }); } #endif @@ -134,30 +143,30 @@ void Casing_Damage(entity this, float thisdmg, int hittype, vector org, vector t NET_HANDLE(casings, bool isNew) { - int _state = ReadByte(); - vector org = ReadVector(); - vector vel = decompressShortVector(ReadShort()); - vector ang; - ang_x = ReadByte() * 360 / 256; - ang_y = ReadByte() * 360 / 256; - ang_z = ReadByte() * 360 / 256; + Casing casing = ListNewChildRubble(CasingsNGibs, new(casing)); + + casing.state = ReadByte(); + casing.origin = ReadVector(); + casing.velocity = decompressShortVector(ReadShort()); + casing.angles_x = ReadByte() * 360 / 256; + casing.angles_y = ReadByte() * 360 / 256; + return = true; - Casing casing = RubbleNew("casing"); - casing.silent = (_state & 0x80); - casing.state = (_state & 0x7F); - casing.origin = org; + casing.silent = casing.state & 0x80; + if (casing.state & 0x40 && !autocvar_chase_active) + casing.origin += autocvar_cl_gunoffset.x * v_forward + - autocvar_cl_gunoffset.y * v_right + + autocvar_cl_gunoffset.z * v_up; + casing.state &= 0x3F; // the 2 most significant bits are reserved for the silent and casingowner bitflags + setorigin(casing, casing.origin); - casing.velocity = vel; - casing.angles = ang; casing.drawmask = MASK_NORMAL; - casing.draw = Casing_Draw; if (isNew) IL_PUSH(g_drawables, casing); - casing.velocity = casing.velocity + 2 * prandomvec(); + casing.velocity += 2 * prandomvec(); casing.avelocity = '0 250 0' + 100 * prandomvec(); set_movetype(casing, MOVETYPE_BOUNCE); - casing.bouncefactor = 0.25; settouch(casing, Casing_Touch); casing.move_time = time; casing.event_damage = Casing_Damage; @@ -167,17 +176,19 @@ NET_HANDLE(casings, bool isNew) { case 1: setmodel(casing, MDL_CASING_SHELL); + casing.bouncefactor = 0.25; casing.cnt = time + autocvar_cl_casings_shell_time; break; default: setmodel(casing, MDL_CASING_BULLET); + casing.bouncefactor = 0.5; casing.cnt = time + autocvar_cl_casings_bronze_time; break; } setsize(casing, '0 0 -1', '0 0 -1'); - RubbleLimit("casing", autocvar_cl_casings_maxcount, Casing_Delete); + LimitedChildrenRubble(CasingsNGibs, "casing", autocvar_cl_casings_maxcount, Casing_Delete, NULL); } #endif