X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=507cff85abcdb2780ee6af7054a6500d5f9f18d6;hb=ed824943e98b79cca1b1ef0e283408b5afcf5d54;hp=e8fa2fcb5ebb851bf210f9c2ac44f7c1acf2e441;hpb=81fd06082f4878a126140befaa404427b264724b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index e8fa2fcb5..507cff85a 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -62,7 +62,8 @@ const float TE_CSQC_TARGET_MUSIC = 111; const float TE_CSQC_NOTIFY = 112; const float TE_CSQC_WEAPONCOMPLAIN = 113; const float TE_CSQC_NEX_SCOPE = 116; -const float TE_CSQC_CR_MAXBULLETS = 117; +const float TE_CSQC_MINELAYER_MAXMINES = 117; +const float TE_CSQC_HAGAR_MAXROCKETS = 118; const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder const float RACE_NET_CHECKPOINT_CLEAR = 1; @@ -113,6 +114,8 @@ const float ENT_CLIENT_HOOK = 27; const float ENT_CLIENT_LGBEAM = 28; const float ENT_CLIENT_GAUNTLET = 29; const float ENT_CLIENT_ACCURACY = 30; +const float ENT_CLIENT_SHOWNAMES = 31; +const float ENT_CLIENT_WARPZONE_TELEPORTED = 32; const float ENT_CLIENT_TURRET = 40; @@ -308,11 +311,16 @@ const float STAT_FUEL = 44; const float STAT_NB_METERSTART = 45; const float STAT_SHOTORG = 46; // compressShotOrigin const float STAT_LEADLIMIT = 47; -const float STAT_BULLETS_LOADED = 48; -const float STAT_NEX_CHARGE = 49; -const float STAT_LAST_PICKUP = 50; -const float STAT_HUD = 51; -const float STAT_NEX_CHARGEPOOL = 52; +const float STAT_WEAPON_CLIPLOAD = 48; +const float STAT_WEAPON_CLIPSIZE = 49; +const float STAT_NEX_CHARGE = 50; +const float STAT_LAST_PICKUP = 51; +const float STAT_HUD = 52; +const float STAT_NEX_CHARGEPOOL = 53; +const float STAT_HIT_TIME = 54; +const float STAT_TYPEHIT_TIME = 55; +const float STAT_LAYED_MINES = 56; +const float STAT_HAGAR_LOAD = 57; // see DP source, quakedef.h const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; @@ -627,7 +635,8 @@ float WR_KILLMESSAGE = 8; // (CSQC) sets w_deathtypestring or leaves it alone float WR_RELOAD = 9; // (SVQC) does not need to do anything float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything float WR_IMPACTEFFECT = 11; // (CSQC) impact effect - +float WR_SWITCHABLE = 12; // (CSQC) impact effect +float WR_PLAYERDEATH = 13; // (SVQC) does not need to do anything float HUD_PANEL_WEAPONS = 0; float HUD_PANEL_AMMO = 1;