X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fplayer_skeleton.qc;h=c8abdc6f57b6cf7d62f20ae5c6288aae3397549f;hb=eac60648c4017e495060dd3ba9e50ac4bad5000a;hp=96b91d1c8042d4a7611e47da81b778443c625dbe;hpb=bf3c240a5ab4e78cce4e1c9e8bb76a0368ff458d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/player_skeleton.qc b/qcsrc/client/player_skeleton.qc index 96b91d1c8..c8abdc6f5 100644 --- a/qcsrc/client/player_skeleton.qc +++ b/qcsrc/client/player_skeleton.qc @@ -1,8 +1,10 @@ #include "player_skeleton.qh" -#include "../common/csqcmodel_settings.qh" +#include "mutators/events.qh" +#include "../lib/csqcmodel/cl_player.qh" +#include "../lib/warpzone/anglestransform.qh" -#include "../warpzonelib/anglestransform.qh" +.vector v_angle; class(Skeleton) .float skeleton_info_modelindex; class(Skeleton) .float skeleton_info_skin; @@ -48,7 +50,7 @@ void skeleton_loadinfo(entity e) } } else - dprint("No model parameters for ", e.model, "\n"); + LOG_TRACE("No model parameters for ", e.model, "\n"); //dprint(e.model, " uses ", ftos(e.bone_upperbody), " ", ftos(e.fixbone), "\n"); get_model_parameters(string_null, 0); e.skeleton_info_modelindex = e.modelindex; @@ -77,8 +79,9 @@ void skeleton_markbones(entity e) } } -void skel_set_boneabs(float s, float bone, vector absorg) +void skel_set_boneabs(float s, int bone, vector absorg) { + TC(int, bone); vector absang = fixedvectoangles2(v_forward, v_up); vector parentorg = skel_get_boneabs(s, skel_get_boneparent(s, bone)); @@ -106,8 +109,9 @@ void free_skeleton_from_frames(entity e) } } -void skeleton_from_frames(entity e, float is_dead) +void skeleton_from_frames(entity e, bool is_dead) { + TC(bool, is_dead); float m = e.modelindex; if(!e.skeletonindex) { @@ -174,14 +178,14 @@ void skeleton_from_frames(entity e, float is_dead) if(!is_dead) { - if(self == csqcplayer) - self.v_angle_x = input_angles_x; + if(e == csqcplayer) + e.v_angle_x = input_angles_x; int i; for(i = 0; i < MAX_AIM_BONES; ++i) { if(e.(bone_aim[i])) { - vector aim = '1 0 0' * bound(-90, self.v_angle.x, 90) * e.(bone_aimweight[i]); + vector aim = '1 0 0' * bound(-90, e.v_angle.x, 90) * e.(bone_aimweight[i]); vector org = skel_get_boneabs(s, e.(bone_aim[i])); vector ang_cur = fixedvectoangles2(v_forward, v_up); vector ang = AnglesTransform_Multiply(aim, ang_cur);