X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fmutators%2Fevents.qh;h=9a2e8b1373be23d9d79db6e53fe9326384beb8b3;hb=fc15d72b041c9a748b605ba28735380fbe5b5b01;hp=baaba14aef2a0f6d5607f688f1d79192486f4d0c;hpb=7f64f637f43db3555fbe00e2424c68474de7bcc0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/mutators/events.qh b/qcsrc/client/mutators/events.qh index baaba14ae..9a2e8b137 100644 --- a/qcsrc/client/mutators/events.qh +++ b/qcsrc/client/mutators/events.qh @@ -1,13 +1,6 @@ -#ifndef CLIENT_MUTATORS_EVENTS_H -#define CLIENT_MUTATORS_EVENTS_H +#pragma once -#include "../../common/mutators/base.qh" - -// globals - -string cmd_name; -int cmd_argc; -string cmd_string; +#include /** * Called when a client command is parsed @@ -17,6 +10,8 @@ string cmd_string; * // example: * MUTATOR_HOOKFUNCTION(foo, CSQC_ConsoleCommand) { * if (MUTATOR_RETURNVALUE) return false; // command was already handled + * string cmd_name = M_ARGV(0, string); + * int cmd_argc = M_ARGV(1, int); * if (cmd_name == "echocvar" && cmd_argc >= 2) { * print(cvar_string(argv(1)), "\n"); * return true; @@ -29,9 +24,9 @@ string cmd_string; * } */ #define EV_CSQC_ConsoleCommand(i, o) \ - /** command name */ i(string, cmd_name) \ - /** also, argv() can be used */ i(int, cmd_argc) \ - /** whole command, use only if you really have to */ i(string, cmd_string) \ + /** command name */ i(string, MUTATOR_ARGV_0_string) \ + /** argc (also, argv() can be used) */ i(int, MUTATOR_ARGV_1_int) \ + /** whole command, use only if you really have to */ i(string, MUTATOR_ARGV_2_string) \ /**/ MUTATOR_HOOKABLE(CSQC_ConsoleCommand, EV_CSQC_ConsoleCommand); @@ -40,13 +35,13 @@ MUTATOR_HOOKABLE(UpdateCrosshair, EV_NO_ARGS); /** Called when a projectile is linked with CSQC */ #define EV_Ent_Projectile(i, o) \ - /** entity id */ i(entity, __self) \ + /** entity id */ i(entity, MUTATOR_ARGV_0_entity) \ /**/ MUTATOR_HOOKABLE(Ent_Projectile, EV_Ent_Projectile); /** Called when a projectile's properties are being modified */ #define EV_EditProjectile(i, o) \ - /** entity id */ i(entity, __self) \ + /** entity id */ i(entity, MUTATOR_ARGV_0_entity) \ /**/ MUTATOR_HOOKABLE(EditProjectile, EV_EditProjectile); @@ -55,25 +50,25 @@ MUTATOR_HOOKABLE(PrecacheProjectiles, EV_NO_ARGS); /** Called when updating the attached tags index */ #define EV_TagIndex_Update(i, o) \ - /** entity id */ i(entity, __self) \ + /** entity id */ i(entity, MUTATOR_ARGV_0_entity) \ /**/ MUTATOR_HOOKABLE(TagIndex_Update, EV_TagIndex_Update); /** Called when setting the attached tags */ #define EV_TagIndex_Apply(i, o) \ - /** entity id */ i(entity, __self) \ + /** entity id */ i(entity, MUTATOR_ARGV_0_entity) \ /**/ MUTATOR_HOOKABLE(TagIndex_Apply, EV_TagIndex_Apply); /** Called when setting up skeleton bones */ #define EV_Skeleton_CheckBones(i, o) \ - /** entity id */ i(entity, __self) \ + /** entity id */ i(entity, MUTATOR_ARGV_0_entity) \ /**/ MUTATOR_HOOKABLE(Skeleton_CheckBones, EV_Skeleton_CheckBones); /** Called when setting up bones from the loaded model */ #define EV_Skeleton_CheckModel(i, o) \ - /** entity id */ i(entity, __self) \ + /** entity id */ i(entity, MUTATOR_ARGV_0_entity) \ /**/ MUTATOR_HOOKABLE(Skeleton_CheckModel, EV_Skeleton_CheckModel); @@ -82,32 +77,20 @@ MUTATOR_HOOKABLE(ClearModelParams, EV_NO_ARGS); /** Called when getting the global parameters for a model */ #define EV_GetModelParams(i, o) \ - /** entity id */ i(string, checkmodel_input) \ - /** entity id */ i(string, checkmodel_command) \ + /** input */ i(string, MUTATOR_ARGV_0_string) \ + /** command */ i(string, MUTATOR_ARGV_1_string) \ /**/ -string checkmodel_input, checkmodel_command; MUTATOR_HOOKABLE(GetModelParams, EV_GetModelParams); -/** called when a player presses the jump key */ -#define EV_PlayerJump(i, o) \ - /**/ i(float, player_multijump) \ - /**/ i(float, player_jumpheight) \ - /**/ o(float, player_multijump) \ - /**/ o(float, player_jumpheight) \ - /**/ -float player_multijump; -float player_jumpheight; -MUTATOR_HOOKABLE(PlayerJump, EV_PlayerJump); - /** Called checking if 3rd person mode should be forced on */ #define EV_WantEventchase(i, o) \ - /** entity id */ i(entity, __self) \ + /** entity id */ i(entity, MUTATOR_ARGV_0_entity) \ /**/ MUTATOR_HOOKABLE(WantEventchase, EV_WantEventchase); #define EV_AnnouncerOption(i, o) \ - /**/ i(string, ret_string) \ - /**/ o(string, ret_string) \ + /** announcer string */ i(string, MUTATOR_ARGV_0_string) \ + /** announcer string */ o(string, MUTATOR_ARGV_0_string) \ /**/ MUTATOR_HOOKABLE(AnnouncerOption, EV_AnnouncerOption); @@ -115,7 +98,7 @@ MUTATOR_HOOKABLE(Ent_Init, EV_NO_ARGS); #define EV_HUD_Draw_overlay(i, o) \ /**/ o(vector, MUTATOR_ARGV_0_vector) \ - /**/ o(float, MUTATOR_ARGV_0_float) \ + /**/ o(float, MUTATOR_ARGV_1_float) \ /**/ MUTATOR_HOOKABLE(HUD_Draw_overlay, EV_HUD_Draw_overlay); @@ -123,18 +106,21 @@ MUTATOR_HOOKABLE(HUD_Powerups_add, EV_NO_ARGS); /** Return true to not draw any vortex beam */ #define EV_Particles_VortexBeam(i, o) \ - /**/ i(vector, vbeam_shotorg) \ - /**/ i(vector, vbeam_endpos) \ + /** beam shot origin */ i(vector, MUTATOR_ARGV_0_vector) \ + /** beam end position */ i(vector, MUTATOR_ARGV_1_vector) \ /**/ -vector vbeam_shotorg; -vector vbeam_endpos; MUTATOR_HOOKABLE(Particles_VortexBeam, EV_Particles_VortexBeam); /** Return true to not draw any impact effect */ #define EV_Weapon_ImpactEffect(i, o) \ - /**/ i(entity, w_hitwep) \ + /** weapon */ i(entity, MUTATOR_ARGV_0_entity) \ + /** damage entity */ i(entity, MUTATOR_ARGV_1_entity) \ /**/ -entity w_hitwep; MUTATOR_HOOKABLE(Weapon_ImpactEffect, EV_Weapon_ImpactEffect); -#endif +/* NOTE: hooks MUST start with if (MUTATOR_RETURNVALUE) return false; +*/ +#define EV_HUD_Command(i, o) \ + /** argc (also, argv() can be used) */ i(int, MUTATOR_ARGV_0_int) \ + /**/ +MUTATOR_HOOKABLE(HUD_Command, EV_HUD_Command);