X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud%2Fhud.qh;h=3aa5d8f8c9071996445568e3d33f0621ba61f27d;hb=f34fd47ee0a7f283ab60592a17399ec5a500416c;hp=2a53444669b7829c9818ca342ae8bf6484f0fafa;hpb=f52ddede69621c7c9d31983591902f47fd40d7d0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/hud/hud.qh b/qcsrc/client/hud/hud.qh index 2a5344466..3aa5d8f8c 100644 --- a/qcsrc/client/hud/hud.qh +++ b/qcsrc/client/hud/hud.qh @@ -1,6 +1,6 @@ #pragma once -#include +#include bool HUD_Radar_Clickable(); void HUD_Radar_Mouse(); @@ -88,7 +88,7 @@ int complain_weapon; float complain_weapon_type; float complain_weapon_time; -int ps_primary, ps_secondary; +PlayerScoreField ps_primary, ps_secondary; int ts_primary, ts_secondary; Weapon last_switchweapon; @@ -98,18 +98,11 @@ float weaponprevtime; float teamnagger; -float hud_configure_checkcollisions; -float hud_configure_prev; -vector hud_configure_gridSize; -vector hud_configure_realGridSize; - int hudShiftState; const int S_SHIFT = 1; const int S_CTRL = 2; const int S_ALT = 4; -float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel - float hud_fade_alpha; string hud_skin_path; @@ -235,6 +228,7 @@ REGISTER_HUD_PANEL(MINIGAME_MENU, HUD_MinigameMenu, minigamemenu, PANEL_CO REGISTER_HUD_PANEL(MAPVOTE, MapVote_Draw, mapvote, PANEL_CONFIG_NO , PANEL_SHOW_MAPVOTE ) REGISTER_HUD_PANEL(ITEMSTIME, HUD_ItemsTime, itemstime, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME) REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME) +REGISTER_HUD_PANEL(SCOREBOARD, Scoreboard_Draw, scoreboard, PANEL_CONFIG_NO , PANEL_SHOW_ALWAYS ) // always add new panels to the end of list // Because calling lots of functions in QC apparently cuts fps in half on many machines: @@ -274,21 +268,21 @@ REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CO // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector. #define HUD_Panel_GetColor() MACRO_BEGIN { \ - if ((teamplay) && panel_bg_color_team) { \ + if ((teamplay) && panel_bg_color_team > 0) { \ if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \ panel_bg_color = '1 0 0' * panel_bg_color_team; \ else \ panel_bg_color = myteamcolors * panel_bg_color_team; \ - } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) { \ + } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team > 0) { \ panel_bg_color = '1 0 0' * panel_bg_color_team; \ } else { \ if (panel_bg_color_str == "") { \ panel_bg_color = autocvar_hud_panel_bg_color; \ } else { \ if (panel_bg_color_str == "shirt") { \ - panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player, "colors")) / 16), 0); \ + panel_bg_color = colormapPaletteColor(floor(entcs_GetClientColors(current_player) / 16), 0); \ } else if (panel_bg_color_str == "pants") { \ - panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player, "colors")) % 16, 1); \ + panel_bg_color = colormapPaletteColor(entcs_GetClientColors(current_player) % 16, 1); \ } else { \ panel_bg_color = stov(panel_bg_color_str); \ } \ @@ -315,7 +309,7 @@ REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CO if (autocvar__hud_configure) { \ if (!panel_enabled) \ panel_bg_alpha = 0.25; \ - else if (menu_enabled == 2 && panel == highlightedPanel) \ + else if (hud_configure_menu_open == 2 && panel == highlightedPanel) \ panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\ else \ panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \ @@ -353,16 +347,16 @@ REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CO // return smoothly faded pos and size of given panel when a dialog is active // don't center too wide panels, it doesn't work with different resolutions #define HUD_Panel_UpdatePosSize_ForMenu() MACRO_BEGIN { \ - vector menu_enable_size = panel_size; \ + vector new_size = panel_size; \ float max_panel_width = 0.52 * vid_conwidth; \ if(panel_size.x > max_panel_width) \ { \ - menu_enable_size.x = max_panel_width; \ - menu_enable_size.y = panel_size.y * (menu_enable_size.x / panel_size.x); \ + new_size.x = max_panel_width; \ + new_size.y = panel_size.y * (new_size.x / panel_size.x); \ } \ - vector menu_enable_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * menu_enable_size; \ - panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \ - panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \ + vector new_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * new_size; \ + panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * new_pos; \ + panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * new_size; \ } MACRO_END // Scale the pos and size vectors to absolute coordinates @@ -386,16 +380,16 @@ REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CO panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \ HUD_Panel_GetBg(); \ if (panel.current_panel_bg != "0") { \ - HUD_Panel_GetColorTeam(); \ - HUD_Panel_GetColor(); \ HUD_Panel_GetBgAlpha(); \ HUD_Panel_GetBorder(); \ } \ + HUD_Panel_GetColorTeam(); \ + HUD_Panel_GetColor(); \ HUD_Panel_GetFgAlpha(); \ HUD_Panel_GetPadding(); \ panel.current_panel_bg_alpha = panel_bg_alpha; \ panel.current_panel_fg_alpha = panel_fg_alpha; \ - if (menu_enabled == 2 && panel == highlightedPanel) { \ + if (hud_configure_menu_open == 2 && panel == highlightedPanel) { \ HUD_Panel_UpdatePosSize_ForMenu(); \ } else { \ panel_bg_alpha *= hud_fade_alpha; \ @@ -425,7 +419,7 @@ REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CO panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \ panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \ HUD_Panel_ScalePosSize(); \ - if (menu_enabled == 2 && panel == highlightedPanel) { \ + if (hud_configure_menu_open == 2 && panel == highlightedPanel) { \ HUD_Panel_UpdatePosSize_ForMenu(); \ } \ panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \