X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fdamage.qc;h=34c15837acc26fe3e9cade3ce1430bd218b9da87;hb=1ecbcab6230a6b7b58eb1c5dfddb887b390c937e;hp=a2e280e0696aa312c452f5658f414a8ccd23729e;hpb=2688900d166aafad3060106b722f6421b09a8d30;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/damage.qc b/qcsrc/client/damage.qc index a2e280e06..34c15837a 100644 --- a/qcsrc/client/damage.qc +++ b/qcsrc/client/damage.qc @@ -22,7 +22,11 @@ void DamageEffect_Think() return; } self.state = self.owner.csqcmodel_isdead; +#ifdef COMPAT_XON050_ENGINE if(self.owner.isplayermodel && (self.owner.entnum == player_localentnum || self.owner.entnum == spectatee_status) && !autocvar_chase_active) +#else + if(self.owner.isplayermodel && (self.owner.entnum == player_localentnum) && !autocvar_chase_active) +#endif return; // if we aren't using a third person camera, hide our own effects // now generate the particles @@ -63,7 +67,7 @@ void DamageEffect(vector hitorg, float dmg, float type, float specnum) gettaginfo(self, nearestbone); // set gettaginfo_name // return if we reached our damage effect limit or damages are disabled - // TODO: it would be better if the oldest damage was removed instead of not adding a new one + // TODO: When the limit is reached, it would be better if the oldest damage was removed instead of not adding a new one if(nearestbone) { if(self.total_damages >= autocvar_cl_damageeffect_bones)