X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fcsqcmodel_hooks.qh;h=16cc29a0b06b10da56bb51174145dde8cd95df79;hb=5214041311eb0bb3b6ef385a176f0292761be169;hp=899588059382d2ba8ef69a457729b09251546cae;hpb=6e12e42c14caa13f188ad12ce1fce1358428bee4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/csqcmodel_hooks.qh b/qcsrc/client/csqcmodel_hooks.qh index 899588059..16cc29a0b 100644 --- a/qcsrc/client/csqcmodel_hooks.qh +++ b/qcsrc/client/csqcmodel_hooks.qh @@ -1,6 +1,50 @@ -#ifndef CSQCMODEL_HOOKS -#define CSQCMODEL_HOOKS +#pragma once -void CSQCPlayer_Precache(); +bool autocvar_cl_respawn_ghosts_keepcolors; +int autocvar_cl_playerdetailreduction; +int autocvar_cl_modeldetailreduction; +float autocvar_cl_loddistance1 = 768; +float autocvar_cl_loddistance2 = 2048; +bool autocvar_cl_forceplayermodels; +bool autocvar_cl_forceplayercolors; +bool autocvar_cl_forceuniqueplayercolors; +string autocvar_cl_forcemyplayermodel; +int autocvar_cl_forcemyplayerskin; +int autocvar_cl_forcemyplayercolors; +int autocvar__cl_color; +int autocvar__cl_playerskin; +string autocvar__cl_playermodel; +float autocvar_cl_deathglow; +float autocvar_cl_deathglow_min = 0.5; +float autocvar_cl_jetpack_attenuation = 2; -#endif +// FEATURE: EF_NODRAW workalike +const int EF_BRIGHTFIELD = BIT(0); +const int EF_BRIGHTLIGHT = BIT(2); +const int EF_DIMLIGHT = BIT(3); +const int EF_DOUBLESIDED = BIT(15); +const int EF_NOSELFSHADOW = BIT(16); +const int EF_DYNAMICMODELLIGHT = BIT(17); +const int EF_RESTARTANIM_BIT = BIT(20); +const int EF_TELEPORT_BIT = BIT(21); + +const int MF_ROCKET = BIT(0); // leave a trail +const int MF_GRENADE = BIT(1); // leave a trail +const int MF_GIB = BIT(2); // leave a trail +const int MF_ROTATE = BIT(3); // rotate (bonus items) +const int MF_TRACER = BIT(4); // green split trail +const int MF_ZOMGIB = BIT(5); // small blood trail +const int MF_TRACER2 = BIT(6); // orange split trail +const int MF_TRACER3 = BIT(7); // purple trail + +.int csqcmodel_effects; +.int csqcmodel_modelflags; +.int csqcmodel_traileffect; + +.bool csqcmodel_isdead; // used by shownames and miscfunctions (entcs_IsDead) to know when a player is dead + +.int isplayermodel; + +void CSQCModel_Effects_Apply(entity this); + +void CSQCModel_Hook_PreDraw(entity this, bool isplayer);