X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=bb2c6ce091f81fd36a1e6c8baffaaa9e46fe0dd1;hb=34863a007ec889fda4c131fe4ed5e959c4832763;hp=4bc11f4e35aeb14afa6e225264ffb8f9da375bca;hpb=0f060ee04a520b3692340198b22fa6184181c827;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index 4bc11f4e3..bb2c6ce09 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -54,15 +54,22 @@ float autocvar_cl_gunalign; float autocvar_cl_hidewaypoints; float autocvar_cl_lockview; float autocvar_cl_nogibs; +float autocvar_cl_orthoview; +float autocvar_cl_orthoview_nofog; float autocvar_cl_particlegibs; float autocvar_cl_particles_oldnexbeam; float autocvar_cl_particles_quality; float autocvar_cl_projectiles_sloppy; float autocvar_cl_readpicture_force; var float autocvar_cl_reticle = 1; -float autocvar_cl_reticle_item_nex; -float autocvar_cl_reticle_item_normal; +var float autocvar_cl_reticle_normal_alpha = 1; +var float autocvar_cl_reticle_weapon = 1; +var float autocvar_cl_reticle_weapon_alpha = 1; float autocvar_cl_reticle_stretch; +float autocvar_cl_spawn_event_particles; +var float autocvar_cl_spawn_event_sound = 1; +// float autocvar_cl_spawn_point_model; +float autocvar_cl_spawn_point_particles; var float autocvar_cl_spawnzoom = 1; var float autocvar_cl_spawnzoom_speed = 1; var float autocvar_cl_spawnzoom_factor = 2; @@ -92,14 +99,16 @@ float autocvar_con_notifysize; string autocvar_crosshair; float autocvar_crosshair_alpha; string autocvar_crosshair_color; -float autocvar_crosshair_color_per_weapon; +float autocvar_crosshair_color_special; +var float autocvar_crosshair_color_special_rainbow_brightness = 2; +var float autocvar_crosshair_color_special_rainbow_delay = 0.1; float autocvar_crosshair_dot; float autocvar_crosshair_dot_alpha; string autocvar_crosshair_dot_color; var float autocvar_crosshair_dot_color_custom = 1; float autocvar_crosshair_dot_size; float autocvar_crosshair_effect_scalefade; -float autocvar_crosshair_effect_speed; +var float autocvar_crosshair_effect_time = 0.2; var float autocvar_crosshair_enabled = 1; float autocvar_crosshair_hitindication; string autocvar_crosshair_hitindication_color; @@ -117,22 +126,19 @@ float autocvar_crosshair_ring_minelayer; float autocvar_crosshair_ring_minelayer_alpha; float autocvar_crosshair_ring_hagar; float autocvar_crosshair_ring_hagar_alpha; -float autocvar_crosshair_ring_nex; -float autocvar_crosshair_ring_nex_alpha; -float autocvar_crosshair_ring_nex_currentcharge_movingavg_rate; -float autocvar_crosshair_ring_nex_currentcharge_scale; -float autocvar_crosshair_ring_nex_inner_alpha; -float autocvar_crosshair_ring_nex_inner_color_blue; -float autocvar_crosshair_ring_nex_inner_color_green; -float autocvar_crosshair_ring_nex_inner_color_red; +float autocvar_crosshair_ring_vortex; +float autocvar_crosshair_ring_vortex_alpha; +float autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate; +float autocvar_crosshair_ring_vortex_currentcharge_scale; +float autocvar_crosshair_ring_vortex_inner_alpha; +float autocvar_crosshair_ring_vortex_inner_color_blue; +float autocvar_crosshair_ring_vortex_inner_color_green; +float autocvar_crosshair_ring_vortex_inner_color_red; float autocvar_crosshair_ring_size; float autocvar_crosshair_ring_reload; float autocvar_crosshair_ring_reload_alpha; float autocvar_crosshair_ring_reload_size; float autocvar_crosshair_size; -float autocvar_crosshair_rainbow; -var float autocvar_crosshair_rainbow_brightness = 2; -var float autocvar_crosshair_rainbow_delay = 0.1; float autocvar_ekg; float autocvar_fov; float autocvar_g_balance_damagepush_speedfactor; @@ -166,7 +172,6 @@ float autocvar_g_waypointsprite_spam; float autocvar_g_waypointsprite_timealphaexponent; var float autocvar_g_waypointsprite_turrets = TRUE; var float autocvar_g_waypointsprite_turrets_maxdist = 5000; - var float autocvar_hud_cursormode = TRUE; float autocvar_hud_colorflash_alpha; float autocvar_hud_configure_checkcollisions; @@ -317,6 +322,7 @@ float autocvar_hud_panel_weapons_ammo; float autocvar_hud_panel_weapons_ammo_alpha; string autocvar_hud_panel_weapons_ammo_color; float autocvar_hud_panel_weapons_ammo_full_cells; +float autocvar_hud_panel_weapons_ammo_full_plasma; float autocvar_hud_panel_weapons_ammo_full_fuel; float autocvar_hud_panel_weapons_ammo_full_nails; float autocvar_hud_panel_weapons_ammo_full_rockets; @@ -335,9 +341,19 @@ float autocvar_hud_panel_weapons_timeout; float autocvar_hud_panel_weapons_timeout_effect; float autocvar_hud_panel_weapons_timeout_fadebgmin; float autocvar_hud_panel_weapons_timeout_fadefgmin; -var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25; +var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25; var float autocvar_hud_panel_weapons_timeout_speed_out = 0.75; +vector autocvar_hud_progressbar_acceleration_color; +vector autocvar_hud_progressbar_acceleration_neg_color; float autocvar_hud_progressbar_alpha; +vector autocvar_hud_progressbar_armor_color; +vector autocvar_hud_progressbar_fuel_color; +vector autocvar_hud_progressbar_health_color; +vector autocvar_hud_progressbar_nexball_color; +vector autocvar_hud_progressbar_shield_color; +vector autocvar_hud_progressbar_speed_color; +vector autocvar_hud_progressbar_strength_color; +vector autocvar_hud_progressbar_superweapons_color; float autocvar_hud_showbinds; float autocvar_hud_showbinds_limit; float autocvar__hud_showbinds_reload; @@ -393,7 +409,6 @@ float autocvar_vid_conheight; float autocvar_vid_conwidth; float autocvar_vid_pixelheight; float autocvar_viewsize; -float autocvar_crosshair_color_by_health; float autocvar_cl_hitsound; float autocvar_cl_hitsound_antispam_time; var float autocvar_cl_eventchase_death = 1; @@ -423,7 +438,6 @@ float autocvar_cl_forcemyplayercolors; float autocvar__cl_color; float autocvar__cl_playerskin; string autocvar__cl_playermodel; -float autocvar_cl_precacheplayermodels; float autocvar_cl_deathglow; float autocvar_developer_csqcentities; float autocvar_g_jetpack_attenuation;