X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fannouncer.qc;h=077a1c6d012ecb97f68f95fc15f00cad0d06ff9a;hb=bf7f5c0b22733002fbde9ac642ef3d9b9274aba0;hp=59f977818748240387cc9cca1bc569093a9623d4;hpb=a4649ea0e37c5fcc186c5f315a97af7205e29760;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/announcer.qc b/qcsrc/client/announcer.qc index 59f977818..077a1c6d0 100644 --- a/qcsrc/client/announcer.qc +++ b/qcsrc/client/announcer.qc @@ -42,8 +42,7 @@ void Announcer_Duel() strcpy(prev_pl2_name, pl2_name); // There are new duelers, update title - float offset = stringwidth(pl2_name, true, hud_fontsize) - stringwidth(pl1_name, true, hud_fontsize) - 1; - centerprint_SetTitle(sprintf("^BG%s^BG %s %s", pl1_name, _("vs"), pl2_name), offset / 2); + centerprint_SetDuelTitle(pl1_name, pl2_name); } void Announcer_ClearTitle() @@ -54,6 +53,8 @@ void Announcer_ClearTitle() } bool prev_inround; +float prev_starttime; +float prev_roundstarttime; void Announcer_Countdown(entity this) { float starttime = STAT(GAMESTARTTIME); @@ -71,10 +72,13 @@ void Announcer_Countdown(entity this) float countdown = (inround ? roundstarttime - time : starttime - time); float countdown_rounded = floor(0.5 + countdown); + if (starttime != prev_starttime || roundstarttime != prev_roundstarttime || prev_inround != inround) + this.skin = 0; // restart centerprint countdown + if(countdown <= 0) // countdown has finished, starttime is now { Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN); - Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN); + Local_Notification(MSG_MULTI, COUNTDOWN_BEGIN); delete(this); announcer_countdown = NULL; Announcer_ClearTitle(); @@ -85,7 +89,8 @@ void Announcer_Countdown(entity this) if(inround) { if(!prev_inround) Announcer_ClearTitle(); // clear title if we just started the match - Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, STAT(ROUNDS_PLAYED) + 1, countdown_rounded); + if (!this.skin) // first tic + Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, STAT(ROUNDS_PLAYED) + 1, countdown_rounded); Notification annce_num = Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded); if(annce_num != NULL) Local_Notification(MSG_ANNCE, annce_num); @@ -93,15 +98,22 @@ void Announcer_Countdown(entity this) } else { - Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded); + if (!this.skin) // first tic + Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded); Notification annce_num = Announcer_PickNumber(CNT_GAMESTART, countdown_rounded); if(!roundstarttime && annce_num != NULL) // Don't announce game start in round based modes Local_Notification(MSG_ANNCE, annce_num); this.nextthink = (starttime - (countdown - 1)); } + // Don't call centerprint countdown in the remaining tics, it will continue automatically. + // It's an optimization but also fixes ^COUNT shown in the last tic because of high slowmo values (15+). + // Hopefully it fixes ^COUNT occasionally shown in online servers, probably due to lags. + this.skin = 1; // recycled field } prev_inround = inround; + prev_starttime = starttime; + prev_roundstarttime = roundstarttime; } /** @@ -118,8 +130,9 @@ void Announcer_Gamestart() float roundstarttime = STAT(ROUNDSTARTTIME); if(roundstarttime > startTime) startTime = roundstarttime; - if(intermission) + if(intermission || warmup_stage) { + Announcer_ClearTitle(); if(announcer_countdown) { centerprint_Kill(ORDINAL(CPID_ROUND)); @@ -150,7 +163,7 @@ void Announcer_Gamestart() if (gametype.m_1v1) Announcer_Duel(); else - centerprint_SetTitle(strcat("^BG", MapInfo_Type_ToText(gametype)), 0); // Show game type as title + centerprint_SetTitle(strcat("^BG", MapInfo_Type_ToText(gametype))); // Show game type as title if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle Local_Notification(MSG_ANNCE, ANNCE_PREPARE); @@ -201,7 +214,7 @@ void Announcer_Time() { float warmup_timelimit = STAT(WARMUP_TIMELIMIT); if(warmup_timelimit > 0) - timeleft = max(0, warmup_timelimit - time); + timeleft = max(0, warmup_timelimit + starttime - time); else timeleft = 0; } @@ -217,6 +230,9 @@ void Announcer_Time() void Announcer() { + // announcer code sets gametype name as centerprint title + if(!gametype) + return; Announcer_Gamestart(); Announcer_Time(); }