X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=physicsX.cfg;h=252c2e7e9bc044d6806ea7e7ae596afac22eab26;hb=8842c05be28a2479fca5cbc4e41e48a98015c943;hp=1fe218f06adf5d9837cf570c79720d8bf3b16859;hpb=922354d1191d534b0b12516e28561bc70cbe2a87;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/physicsX.cfg b/physicsX.cfg index 1fe218f06..252c2e7e9 100644 --- a/physicsX.cfg +++ b/physicsX.cfg @@ -17,7 +17,7 @@ sv_stepheight 31 // Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps) // jump duration == 2*sv_jumpvelocity / sv_gravity -// in this case: 0.6888888888 (thus either 20 or 21 frames) +// in this case: 0.65 (thus either 19 or 20 frames) // jump height == sv_jumpvelocity^2 / (2*sv_gravity) // in this case: 42.25 // player: 24+45 qu @@ -25,6 +25,7 @@ sv_stepheight 31 // this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in // the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! sv_jumpvelocity 260 +sv_jumpvelocity_crouch 0 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0 @@ -39,6 +40,7 @@ sv_aircontrol 100 sv_aircontrol_penalty 0 sv_aircontrol_power 2 sv_aircontrol_backwards 0 +sv_aircontrol_sidewards 0 sv_airspeedlimit_nonqw 900 sv_warsowbunny_turnaccel 0 sv_warsowbunny_accel 0.1593 @@ -51,3 +53,5 @@ sv_jumpspeedcap_min "" sv_jumpspeedcap_max "" sv_jumpspeedcap_max_disable_on_ramps 1 g_teleport_maxspeed 0 +sv_gameplayfix_stepdown_maxspeed 400 +g_movement_highspeed_q3_compat 0