X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=mutators.cfg;h=79ac41791ade308fde3b9371f47757b23b2656b0;hb=8c29e5e56e59a607bab4cdbfcba816e6316ab426;hp=a8b611aaa80bb081489b1ae04a0b9e482d70bbcf;hpb=d79c4230cc705cd8a55129d20ccb131afd036f24;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/mutators.cfg b/mutators.cfg index a8b611aaa..79ac41791 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -12,17 +12,21 @@ seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on set sv_dodging_air_dodging 0 set sv_dodging_wall_dodging 0 "allow dodging off walls" -set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging" +set sv_dodging_delay 0.6 "determines how long a player has to wait to be able to dodge again after dodging" set sv_dodging_up_speed 200 "the jump velocity of the dodge" -set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" -set sv_dodging_horiz_speed_frozen 200 "the horizontal velocity of the dodge while frozen" +set sv_dodging_horiz_speed_min 200 "the lower bound of current velocity for force scaling" +set sv_dodging_horiz_speed_max 1000 "the upper bound of current velocity for force scaling" +set sv_dodging_horiz_force_slowest 400 "the horizontal velocity of the dodge when current velocity is <= sv_dodging_horiz_speed_min, values between min and max are linearly scaled" +set sv_dodging_horiz_force_fastest 400 "the horizontal velocity of the dodge when current velocity is >= sv_dodging_horiz_speed_max, values between min and max are linearly scaled" +set sv_dodging_horiz_force_frozen 200 "the horizontal velocity of the dodge while frozen" set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)" set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set sv_dodging_frozen 0 "allow dodging while frozen" set sv_dodging_frozen_doubletap 0 -set sv_dodging_maxspeed 450 "maximum speed a player can be moving at before they dodge again" +set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" +set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled" // =========== @@ -36,7 +40,9 @@ set g_instagib_ammo_convert_bullets 0 "convert bullet ammo packs to insta cell a set g_instagib_ammo_convert_cells 0 "convert normal cell ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_rockets 0 "convert rocket ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_shells 0 "convert shell ammo packs to insta cell ammo packs" +set g_instagib_invisibility_time 30 "Time of ivisibility powerup in seconds." set g_instagib_invis_alpha 0.15 +set g_instagib_speed_time 30 "Time of speed powerup in seconds." set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players" @@ -474,83 +480,23 @@ set g_dynamic_handicap_exponent 1 "The exponent used to calculate handicap. 1 me set g_dynamic_handicap_min 0 "The minimum value of the handicap." set g_dynamic_handicap_max 0 "The maximum value of the handicap." +// =============== +// kick teamkiller +// =============== +set g_kick_teamkiller_rate 0 "Limit for teamkills per minute before the client gets dropped. 0 means that the teamkillers don't get kicked automatically" +set g_kick_teamkiller_lower_limit 5 "Minimum number of teamkills before the teamkill rate is considered" + +// ===================== +// stale-move negation +// ===================== +set g_smneg 0 "Stale-move negation: penalize repeated use of the same weapon" +set g_smneg_bonus 1 "Stale-move negation: allow weapons to become stronger than their baseline" +set g_smneg_bonus_asymptote 4 "Stale-move negation: damage = infinity at this bonus level" +set g_smneg_cooldown_factor 0.25 "Stale-move negation: penalty cooldown factor" + // ============== // random items // ============== set g_random_items 0 "Whether to enable random items." -set g_random_items_replace_health_small 1 "Whether to randomly replace small health." -set g_random_items_replace_health_medium 1 "Whether to randomly replace medium health." -set g_random_items_replace_health_big 1 "Whether to randomly replace big health." -set g_random_items_replace_health_mega 1 "Whether to randomly replace mega health." -set g_random_items_replace_armor_small 1 "Whether to randomly replace small armor." -set g_random_items_replace_armor_medium 1 "Whether to randomly replace medium armor." -set g_random_items_replace_armor_big 1 "Whether to randomly replace big armor." -set g_random_items_replace_armor_mega 1 "Whether to randomly replace mega armor." -set g_random_items_replace_item_shells 1 "Whether to randomly replace shells." -set g_random_items_replace_item_bullets 1 "Whether to randomly replace bullets." -set g_random_items_replace_item_rockets 1 "Whether to randomly replace rockets." -set g_random_items_replace_item_cells 1 "Whether to randomly replace cells." -set g_random_items_replace_weapon_blaster 1 "Whether to randomly replace blaster." -set g_random_items_replace_weapon_shotgun 1 "Whether to randomly replace shotgun." -set g_random_items_replace_weapon_machinegun 1 "Whether to randomly replace machinegun." -set g_random_items_replace_weapon_mortar 1 "Whether to randomly replace mortar." -set g_random_items_replace_weapon_electro 1 "Whether to randomly replace electro." -set g_random_items_replace_weapon_crylink 1 "Whether to randomly replace crylink." -set g_random_items_replace_weapon_vortex 1 "Whether to randomly replace vortex." -set g_random_items_replace_weapon_hagar 1 "Whether to randomly replace hagar." -set g_random_items_replace_weapon_devastator 1 "Whether to randomly replace devastator." -set g_random_items_replace_weapon_shockwave 1 "Whether to randomly replace shockwave." -set g_random_items_replace_weapon_arc 1 "Whether to randomly replace arc." -set g_random_items_replace_weapon_hook 1 "Whether to randomly replace hook." -set g_random_items_replace_weapon_tuba 1 "Whether to randomly replace tuba." -set g_random_items_replace_weapon_porto 1 "Whether to randomly replace port-o-launch." -set g_random_items_replace_weapon_fireball 1 "Whether to randomly replace fireball." -set g_random_items_replace_weapon_minelayer 1 "Whether to randomly replace mine layer." -set g_random_items_replace_weapon_hlac 1 "Whether to randomly replace HLAC." -set g_random_items_replace_weapon_rifle 1 "Whether to randomly replace rifle." -set g_random_items_replace_weapon_seeker 1 "Whether to randomly replace TAG seeker." -set g_random_items_replace_weapon_vaporizer 1 "Whether to randomly replace vaporizer." -set g_random_items_replace_item_strength 1 "Whether to randomly replace strength." -set g_random_items_replace_item_shield 1 "Whether to randomly replace shield." -set g_random_map_health_probability 1 "Probability of random health items spawning in the map." -set g_random_map_armor_probability 1 "Probability of random armor items spawning in the map." -set g_random_map_ammo_probability 1 "Probability of random ammo items spawning in the map." -set g_random_map_weapon_probability 1 "Probability of random weapons spawning in the map." -set g_random_map_powerup_probability 0.25 "Probability of random powerups spawning in the map." -set g_random_map_health_small_probability 10 "Probability of random small health spawning in the map." -set g_random_map_health_medium_probability 4 "Probability of random medium health spawning in the map." -set g_random_map_health_big_probability 2 "Probability of random big health spawning in the map." -set g_random_map_health_mega_probability 1 "Probability of random mega health spawning in the map." -set g_random_map_armor_small_probability 10 "Probability of random small armor spawning in the map." -set g_random_map_armor_medium_probability 4 "Probability of random medium armor spawning in the map." -set g_random_map_armor_big_probability 2 "Probability of random big armor spawning in the map." -set g_random_map_armor_mega_probability 1 "Probability of random mega armor spawning in the map." -set g_random_map_ammo_shells_probability 1 "Probability of random shells spawning in the map." -set g_random_map_ammo_bullets_probability 1 "Probability of random bullets spawning in the map." -set g_random_map_ammo_rockets_probability 1 "Probability of random rockets spawning in the map." -set g_random_map_ammo_cells_probability 1 "Probability of random cells spawning in the map." -set g_random_map_weapon_blaster_probability 0 "Probability of random blaster spawning in the map." -set g_random_map_weapon_shotgun_probability 0 "Probability of random shotgun spawning in the map." -set g_random_map_weapon_machinegun_probability 1 "Probability of random machinegun spawning in the map." -set g_random_map_weapon_mortar_probability 1 "Probability of random mortar spawning in the map." -set g_random_map_weapon_electro_probability 1 "Probability of random electro spawning in the map." -set g_random_map_weapon_crylink_probability 1 "Probability of random crylink spawning in the map." -set g_random_map_weapon_vortex_probability 1 "Probability of random vortex spawning in the map." -set g_random_map_weapon_hagar_probability 1 "Probability of random hagar spawning in the map." -set g_random_map_weapon_devastator_probability 1 "Probability of random devastator spawning in the map." -set g_random_map_weapon_shockwave_probability 0 "Probability of random shockwave spawning in the map." -set g_random_map_weapon_arc_probability 0 "Probability of random arc spawning in the map." -set g_random_map_weapon_hook_probability 0 "Probability of random hook spawning in the map." -set g_random_map_weapon_tuba_probability 0 "Probability of random tuba spawning in the map." -set g_random_map_weapon_porto_probability 0 "Probability of random port-o-launch spawning in the map." -set g_random_map_weapon_fireball_probability 0 "Probability of random fireball spawning in the map." -set g_random_map_weapon_minelayer_probability 0 "Probability of random mine layer spawning in the map." -set g_random_map_weapon_hlac_probability 0 "Probability of random HLAC spawning in the map." -set g_random_map_weapon_rifle_probability 0 "Probability of random rifle spawning in the map." -set g_random_map_weapon_seeker_probability 0 "Probability of random TAG seeker spawning in the map." -set g_random_map_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning in the map." -set g_random_map_strength_probability 1 "Probability of random strength spawning in the map." -set g_random_map_shield_probability 1 "Probability of random shield spawning in the map." -set g_random_loot_min 0 "Minimum amount of loot items." -set g_random_loot_max 4 "Minimum amount of loot items." -set g_random_loot_time 10 "Amount of time the loot will stay." +set g_random_loot 0 "Whether to enable random loot." +exec randomitems-xonotic.cfg