X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=mutators.cfg;h=0dde22eedad304914abc1587f9726d96a8e612df;hb=d6e1aa437e7eb8e182053cf17231597e79df0f81;hp=133a05aa9b3cad4156461cde227cbdc0edc5a5c6;hpb=9e9ae52d6c468d5bbd43df53e54fc8d6c7276175;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/mutators.cfg b/mutators.cfg index 133a05aa9..0dde22eed 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -77,6 +77,11 @@ set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" // ===================== set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" +set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates" +set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player" +set g_spawn_near_teammate_ignore_spawnpoint_delay_death 0 "how long to wait before its OK to spawn at a player after death" +set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full" +set g_spawn_near_teammate_ignore_spawnpoint_closetodeath 1 "spawn as close to death location as possible" // ========================