X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=model_brush.h;h=9660c484114b9865ff443bff15a7bdb5908babf7;hb=33d5e5ada3c068d54ba5ca9bdcd2eb4e0125912a;hp=f2de302ca3a16eeabd51729ae52e126f112c65c3;hpb=3c626a98c5ea3971a9a3a06d133c72f63c1386eb;p=xonotic%2Fdarkplaces.git diff --git a/model_brush.h b/model_brush.h index f2de302c..9660c484 100644 --- a/model_brush.h +++ b/model_brush.h @@ -35,7 +35,7 @@ BRUSH MODELS // // in memory representation // -typedef struct +typedef struct mvertex_s { vec3_t position; } @@ -86,8 +86,15 @@ mplane_t; #define MATERIALFLAG_NODRAW 512 // probably used only on q1bsp water #define MATERIALFLAG_LIGHTBOTHSIDES 1024 +// use alpha test on this material +#define MATERIALFLAG_ALPHATEST 2048 +// treat this material as a blended transparency (as opposed to an alpha test +// transparency), this causes special fog behavior, and disables glDepthMask +#define MATERIALFLAG_BLENDED 4096 +// render using a custom blendfunc +#define MATERIALFLAG_CUSTOMBLEND 8192 -typedef struct +typedef struct medge_s { unsigned short v[2]; } @@ -134,13 +141,13 @@ typedef struct mleaf_s int *firstleafsurface; int numleafbrushes; // q3bsp int *firstleafbrush; // q3bsp - qbyte ambient_sound_level[NUM_AMBIENTS]; // q1bsp + unsigned char ambient_sound_level[NUM_AMBIENTS]; // q1bsp int contents; // q1bsp: // TODO: remove (only used temporarily during loading when making collision hull 0) int portalmarkid; // q1bsp // used by see-polygon-through-portals visibility checker } mleaf_t; -typedef struct +typedef struct hull_s { dclipnode_t *clipnodes; mplane_t *planes; @@ -174,43 +181,6 @@ typedef struct svbspmesh_s } svbspmesh_t; -typedef struct mlight_s -{ - // location of light - vec3_t origin; - // distance attenuation scale (smaller is a larger light) - float falloff; - // color and brightness combined - vec3_t light; - // brightness bias, used for limiting radius without a hard edge - float subtract; - // spotlight direction - vec3_t spotdir; - // cosine of spotlight cone angle (or 0 if not a spotlight) - float spotcone; - // distance bias (larger value is softer and darker) - float distbias; - // light style controlling this light - int style; - // maximum extent of the light for shading purposes - float lightradius; - // maximum extent of the light for culling purposes - float cullradius; - float cullradius2; - /* - // surfaces this shines on - int numsurfaces; - msurface_t **surfaces; - // lit area - vec3_t mins, maxs; - // precomputed shadow volume meshs - //svbspmesh_t *shadowvolume; - //vec3_t shadowvolumemins, shadowvolumemaxs; - shadowmesh_t *shadowvolume; - */ -} -mlight_t; - // Q2 bsp stuff #define Q2BSPVERSION 38 @@ -241,14 +211,14 @@ mlight_t; #define Q2LUMP_AREAPORTALS 18 #define Q2HEADER_LUMPS 19 -typedef struct +typedef struct q2dheader_s { int ident; int version; - lump_t lumps[HEADER_LUMPS]; + lump_t lumps[Q2HEADER_LUMPS]; } q2dheader_t; -typedef struct +typedef struct q2dmodel_s { float mins[3], maxs[3]; float origin[3]; // for sounds or lights @@ -314,7 +284,7 @@ typedef struct -typedef struct +typedef struct q2dnode_s { int planenum; int children[2]; // negative numbers are -(leafs+1), not nodes @@ -325,7 +295,7 @@ typedef struct } q2dnode_t; -typedef struct +typedef struct q2texinfo_s { float vecs[2][4]; // [s/t][xyz offset] int flags; // miptex flags + overrides @@ -334,7 +304,7 @@ typedef struct int nexttexinfo; // for animations, -1 = end of chain } q2texinfo_t; -typedef struct +typedef struct q2dleaf_s { int contents; // OR of all brushes (not needed?) @@ -351,13 +321,13 @@ typedef struct unsigned short numleafbrushes; } q2dleaf_t; -typedef struct +typedef struct q2dbrushside_s { unsigned short planenum; // facing out of the leaf short texinfo; } q2dbrushside_t; -typedef struct +typedef struct q2dbrush_s { int firstside; int numsides; @@ -370,7 +340,7 @@ typedef struct // compressed bit vectors #define Q2DVIS_PVS 0 #define Q2DVIS_PHS 1 -typedef struct +typedef struct q2dvis_s { int numclusters; int bitofs[8][2]; // bitofs[numclusters][2] @@ -379,13 +349,13 @@ typedef struct // each area has a list of portals that lead into other areas // when portals are closed, other areas may not be visible or // hearable even if the vis info says that it should be -typedef struct +typedef struct q2dareaportal_s { int portalnum; int otherarea; } q2dareaportal_t; -typedef struct +typedef struct q2darea_s { int numareaportals; int firstareaportal; @@ -415,14 +385,14 @@ typedef struct #define Q3LUMP_PVS 16 // potentially visible set; bit[clusters][clusters] (used by rendering) #define Q3HEADER_LUMPS 17 -typedef struct +typedef struct q3dheader_s { int ident; int version; - lump_t lumps[HEADER_LUMPS]; + lump_t lumps[Q3HEADER_LUMPS]; } q3dheader_t; -typedef struct +typedef struct q3dtexture_s { char name[Q3PATHLENGTH]; int surfaceflags; @@ -431,14 +401,14 @@ typedef struct q3dtexture_t; // note: planes are paired, the pair of planes with i and i ^ 1 are opposites. -typedef struct +typedef struct q3dplane_s { float normal[3]; float dist; } q3dplane_t; -typedef struct +typedef struct q3dnode_s { int planeindex; int childrenindex[2]; @@ -447,7 +417,7 @@ typedef struct } q3dnode_t; -typedef struct +typedef struct q3dleaf_s { int clusterindex; // pvs index int areaindex; // area index @@ -460,7 +430,7 @@ typedef struct } q3dleaf_t; -typedef struct +typedef struct q3dmodel_s { float mins[3]; float maxs[3]; @@ -471,7 +441,7 @@ typedef struct } q3dmodel_t; -typedef struct +typedef struct q3dbrush_s { int firstbrushside; int numbrushsides; @@ -479,14 +449,14 @@ typedef struct } q3dbrush_t; -typedef struct +typedef struct q3dbrushside_s { int planeindex; int textureindex; } q3dbrushside_t; -typedef struct +typedef struct q3dvertex_s { float origin3f[3]; float texcoord2f[2]; @@ -496,7 +466,7 @@ typedef struct } q3dvertex_t; -typedef struct +typedef struct q3dmeshvertex_s { int offset; // first vertex index of mesh } @@ -515,7 +485,7 @@ q3deffect_t; #define Q3FACETYPE_MESH 3 // common #define Q3FACETYPE_FLARE 4 // rare (is this ever used?) -typedef struct +typedef struct q3dface_s { int textureindex; int effectindex; // -1 if none @@ -586,13 +556,13 @@ typedef struct } q3dface_t; -typedef struct +typedef struct q3dlightmap_s { unsigned char rgb[128*128*3]; } q3dlightmap_t; -typedef struct +typedef struct q3dlightgrid_s { unsigned char ambientrgb[3]; unsigned char diffusergb[3]; @@ -601,7 +571,7 @@ typedef struct } q3dlightgrid_t; -typedef struct +typedef struct q3dpvs_s { int numclusters; int chainlength; @@ -660,15 +630,17 @@ q3dpvs_t; #define Q3SURFACEPARM_TRANS 16777216 #define Q3SURFACEPARM_WATER 33554432 #define Q3SURFACEPARM_POINTLIGHT 67108864 +#define Q3SURFACEPARM_HINT 134217728 +#define Q3SURFACEPARM_DUST 268435456 +#define Q3SURFACEPARM_BOTCLIP 536870912 +#define Q3SURFACEPARM_LIGHTGRID 1073741824 -// various flags from shaders +// various flags from shaders, used for special effects not otherwise classified #define Q3TEXTUREFLAG_TWOSIDED 1 -#define Q3TEXTUREFLAG_ADDITIVE 2 -#define Q3TEXTUREFLAG_NOMIPMAPS 4 -#define Q3TEXTUREFLAG_NOPICMIP 8 -#define Q3TEXTUREFLAG_AUTOSPRITE 16 -#define Q3TEXTUREFLAG_AUTOSPRITE2 32 -#define Q3TEXTUREFLAG_ALPHATEST 64 +#define Q3TEXTUREFLAG_AUTOSPRITE 2 +#define Q3TEXTUREFLAG_AUTOSPRITE2 4 +#define Q3TEXTUREFLAG_ALPHATEST 8 +#define Q3TEXTUREFLAG_NOPICMIP 16 typedef struct q3mbrush_s {