X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=model_brush.c;h=f652f221c134840744ce84dfddec467984e8ef46;hb=78f404d63112abc53eac617c3b7ace1dec050ab2;hp=de83c8643f918426e5ade92785b8e875a2e9e403;hpb=52fec79f0932e4de7e6a5f9cb0ce9efe26b21f8b;p=xonotic%2Fdarkplaces.git diff --git a/model_brush.c b/model_brush.c index de83c864..f652f221 100644 --- a/model_brush.c +++ b/model_brush.c @@ -27,16 +27,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"}; -cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"}; cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"}; cvar_t r_picmipworld = {CVAR_SAVE, "r_picmipworld", "1", "whether gl_picmip shall apply to world textures too"}; cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"}; cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"}; -cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"}; +cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"}; cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"}; cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"}; cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"}; -cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"}; +cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"}; cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"}; cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"}; cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"}; @@ -54,7 +53,6 @@ static texture_t mod_q1bsp_texture_water; void Mod_BrushInit(void) { // Cvar_RegisterVariable(&r_subdivide_size); - Cvar_RegisterVariable(&halflifebsp); Cvar_RegisterVariable(&r_novis); Cvar_RegisterVariable(&r_picmipworld); Cvar_RegisterVariable(&r_nosurftextures); @@ -1358,7 +1356,6 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) tx->skinframerate = 1; tx->skinframes[0] = skinframe; tx->currentskinframe = tx->skinframes[0]; - tx->basematerialflags = 0; } tx->basematerialflags = MATERIALFLAG_WALL; if (i == loadmodel->num_textures - 1) @@ -1488,17 +1485,14 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) // LordHavoc: HL sky textures are entirely different than quake if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128) { - if (loadmodel->isworldmodel) + data = loadimagepixelsbgra(tx->name, false, false); + if (data && image_width == 256 && image_height == 128) { - data = loadimagepixelsbgra(tx->name, false, false); - if (data && image_width == 256 && image_height == 128) - { - R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4); - Mem_Free(data); - } - else if (mtdata != NULL) - R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1); + R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4); + Mem_Free(data); } + else if (mtdata != NULL) + R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1); } else { @@ -1563,7 +1557,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) else if (!strncmp(tx->name, "sky", 3)) tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW; else if (!strcmp(tx->name, "caulk")) - tx->basematerialflags = MATERIALFLAG_NODRAW; + tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW; else if (tx->skinframes[0] && tx->skinframes[0]->fog) tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; @@ -3448,9 +3442,13 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint; mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize; mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf; - - if (loadmodel->isworldmodel) - Cvar_SetValue("halflifebsp", mod->brush.ishlbsp); + mod->Draw = R_Q1BSP_Draw; + mod->DrawDepth = R_Q1BSP_DrawDepth; + mod->DrawDebug = R_Q1BSP_DrawDebug; + mod->GetLightInfo = R_Q1BSP_GetLightInfo; + mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; + mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; + mod->DrawLight = R_Q1BSP_DrawLight; // load into heap @@ -3556,21 +3554,26 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) if (i > 0) { char name[10]; - // LordHavoc: only register submodels if it is the world - // (prevents external bsp models from replacing world submodels with - // their own) - if (!loadmodel->isworldmodel) - continue; // duplicate the basic information dpsnprintf(name, sizeof(name), "*%i", i); - mod = Mod_FindName(name); + mod = Mod_FindName(name, loadmodel->name); // copy the base model to this one *mod = *loadmodel; // rename the clone back to its proper name strlcpy(mod->name, name, sizeof(mod->name)); + mod->brush.parentmodel = loadmodel; // textures and memory belong to the main model mod->texturepool = NULL; mod->mempool = NULL; + mod->brush.TraceLineOfSight = NULL; + mod->brush.GetPVS = NULL; + mod->brush.FatPVS = NULL; + mod->brush.BoxTouchingPVS = NULL; + mod->brush.BoxTouchingLeafPVS = NULL; + mod->brush.BoxTouchingVisibleLeafs = NULL; + mod->brush.FindBoxClusters = NULL; + mod->brush.LightPoint = NULL; + mod->brush.AmbientSoundLevelsForPoint = NULL; } mod->brush.submodel = i; @@ -3591,32 +3594,8 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) mod->nummodelsurfaces = bm->numfaces; // make the model surface list (used by shadowing/lighting) - mod->surfacelist = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int); - for (j = 0;j < mod->nummodelsurfaces;j++) - mod->surfacelist[j] = mod->firstmodelsurface + j; - - // this gets altered below if sky or water is used - mod->DrawSky = NULL; - mod->DrawAddWaterPlanes = NULL; - mod->Draw = R_Q1BSP_Draw; - mod->DrawDepth = R_Q1BSP_DrawDepth; - mod->DrawDebug = R_Q1BSP_DrawDebug; - mod->GetLightInfo = R_Q1BSP_GetLightInfo; - mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; - mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; - mod->DrawLight = R_Q1BSP_DrawLight; - if (i != 0) - { - mod->brush.TraceLineOfSight = NULL; - mod->brush.GetPVS = NULL; - mod->brush.FatPVS = NULL; - mod->brush.BoxTouchingPVS = NULL; - mod->brush.BoxTouchingLeafPVS = NULL; - mod->brush.BoxTouchingVisibleLeafs = NULL; - mod->brush.FindBoxClusters = NULL; - mod->brush.LightPoint = NULL; - mod->brush.AmbientSoundLevelsForPoint = NULL; - } + mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int); + Mod_MakeSortedSurfaces(mod); // copy the submodel bounds, then enlarge the yaw and rotated bounds according to radius // (previously this code measured the radius of the vertices of surfaces in the submodel, but that broke submodels that contain only CLIP brushes, which do not produce surfaces) @@ -3638,18 +3617,25 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) mod->radius = modelradius; mod->radius2 = modelradius * modelradius; + // this gets altered below if sky or water is used + mod->DrawSky = NULL; + mod->DrawAddWaterPlanes = NULL; + // scan surfaces for sky and water and flag the submodel as possessing these features or not // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker if (mod->nummodelsurfaces) { for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++) - { - // we only need to have a drawsky function if it is used(usually only on world model) if (surface->texture->basematerialflags & MATERIALFLAG_SKY) - mod->DrawSky = R_Q1BSP_DrawSky; + break; + if (j < mod->nummodelsurfaces) + mod->DrawSky = R_Q1BSP_DrawSky; + + for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++) if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION)) - mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes; - } + break; + if (j < mod->nummodelsurfaces) + mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes; // build lightstyle update chains // (used to rapidly mark lightmapupdateflags on many surfaces @@ -4099,9 +4085,6 @@ void static Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) i = LittleLong(header->version); if (i != Q2BSPVERSION) Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION); - mod->brush.ishlbsp = false; - if (loadmodel->isworldmodel) - Cvar_SetValue("halflifebsp", mod->brush.ishlbsp); mod_base = (unsigned char *)header; @@ -4349,6 +4332,9 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l) } // make the colbrush from the planes out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents); + + // this whole loop can take a while (e.g. on redstarrepublic4) + CL_KeepaliveMessage(false); } if (planes) Mem_Free(planes); @@ -4673,15 +4659,13 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump) typedef struct patchtess_s { - qboolean grouped; + patchinfo_t info; + + // Auxiliary data used only by patch loading code in Mod_Q3BSP_LoadFaces int surface_id; - int xtess, ytess; - int xsize, ysize; - int cxtess, cytess; - int cxsize, cysize; float lodgroup[6]; -} -patchtess_t; + float *originalvertex3f; +} patchtess_t; #define PATCHTESS_SAME_LODGROUP(a,b) \ ( \ @@ -4697,7 +4681,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) { q3dface_t *in, *oldin; msurface_t *out, *oldout; - int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, numvertices, numtriangles, groupsize, cxtess, cytess; + int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, numvertices, numtriangles, cxtess, cytess; float lightmaptcbase[2], lightmaptcscale[2]; //int *originalelement3i; //int *originalneighbor3i; @@ -4711,6 +4695,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) float *v; patchtess_t *patchtess = NULL; int patchtesscount = 0; + qboolean again; in = (q3dface_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) @@ -4825,8 +4810,8 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer); ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer); // bound to sanity settings - xtess = bound(1, xtess, 1024); - ytess = bound(1, ytess, 1024); + xtess = bound(0, xtess, 1024); + ytess = bound(0, ytess, 1024); // lower quality collision patches! Same procedure as before, but different cvars // convert patch to Q3FACETYPE_MESH @@ -4836,25 +4821,25 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) cxtess = bound(r_subdivisions_collision_mintess.integer, cxtess, r_subdivisions_collision_maxtess.integer); cytess = bound(r_subdivisions_collision_mintess.integer, cytess, r_subdivisions_collision_maxtess.integer); // bound to sanity settings - cxtess = bound(1, cxtess, 1024); - cytess = bound(1, cytess, 1024); + cxtess = bound(0, cxtess, 1024); + cytess = bound(0, cytess, 1024); // store it for the LOD grouping step + patchtess[patchtesscount].info.xsize = patchsize[0]; + patchtess[patchtesscount].info.ysize = patchsize[1]; + patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].xtess = xtess; + patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].ytess = ytess; + patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].xtess = cxtess; + patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].ytess = cytess; + patchtess[patchtesscount].surface_id = i; - patchtess[patchtesscount].grouped = false; - patchtess[patchtesscount].xtess = xtess; - patchtess[patchtesscount].ytess = ytess; - patchtess[patchtesscount].xsize = patchsize[0]; - patchtess[patchtesscount].ysize = patchsize[1]; patchtess[patchtesscount].lodgroup[0] = in->specific.patch.mins[0]; patchtess[patchtesscount].lodgroup[1] = in->specific.patch.mins[1]; patchtess[patchtesscount].lodgroup[2] = in->specific.patch.mins[2]; patchtess[patchtesscount].lodgroup[3] = in->specific.patch.maxs[0]; patchtess[patchtesscount].lodgroup[4] = in->specific.patch.maxs[1]; patchtess[patchtesscount].lodgroup[5] = in->specific.patch.maxs[2]; - - patchtess[patchtesscount].cxtess = cxtess; - patchtess[patchtesscount].cytess = cytess; + patchtess[patchtesscount].originalvertex3f = originalvertex3f; ++patchtesscount; break; case Q3FACETYPE_FLARE: @@ -4869,129 +4854,36 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) meshtriangles += out->num_triangles; } - for(i = 0; i < patchtesscount; ++i) + // Fix patches tesselations so that they make no seams + do { - if(patchtess[i].grouped) // already grouped - continue; - - // get the highest required tess parameters for this group - groupsize = 0; - xtess = ytess = 0; - cxtess = cytess = 0; - for(j = 0; j < patchtesscount; ++j) - { - if(patchtess[j].grouped) // already grouped - continue; - if(!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j])) - continue; - if(patchtess[j].xtess > xtess) - xtess = patchtess[j].xtess; - if(patchtess[j].ytess > ytess) - ytess = patchtess[j].ytess; - if(patchtess[j].cxtess > cxtess) - cxtess = patchtess[j].cxtess; - if(patchtess[j].cytess > cytess) - cytess = patchtess[j].cytess; - ++groupsize; - } - - if(groupsize == 0) - { - Con_Printf("ERROR: patch %d isn't in any LOD group (1)?!?\n", patchtess[i].surface_id); - continue; - } - - // bound to user limit on vertices - for(;;) + again = false; + for(i = 0; i < patchtesscount; ++i) { - numvertices = 0; - numtriangles = 0; - - for(j = 0; j < patchtesscount; ++j) + for(j = i+1; j < patchtesscount; ++j) { - if(patchtess[j].grouped) // already grouped - continue; - if(!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j])) + if (!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j])) continue; - finalwidth = (patchtess[j].xsize - 1) * xtess + 1; - finalheight = (patchtess[j].ysize - 1) * ytess + 1; - numvertices += finalwidth * finalheight; - numtriangles += (finalwidth - 1) * (finalheight - 1) * 2; - } - - if(xtess <= 1 && ytess <= 1) - break; - - if(numvertices > min(r_subdivisions_maxvertices.integer, 262144) * groupsize) - { - if (xtess > ytess) - xtess--; - else - ytess--; - continue; // try again + if (Q3PatchAdjustTesselation(3, &patchtess[i].info, patchtess[i].originalvertex3f, &patchtess[j].info, patchtess[j].originalvertex3f) ) + again = true; } - - break; } + } + while (again); - // bound to user limit on vertices (collision) - for(;;) - { - numvertices = 0; - numtriangles = 0; - - for(j = 0; j < patchtesscount; ++j) - { - if(patchtess[j].grouped) // already grouped - continue; - if(!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j])) - continue; - - finalwidth = (patchtess[j].xsize - 1) * cxtess + 1; - finalheight = (patchtess[j].ysize - 1) * cytess + 1; - numvertices += finalwidth * finalheight; - numtriangles += (finalwidth - 1) * (finalheight - 1) * 2; - } - - if(cxtess <= 1 && cytess <= 1) - break; - - if(numvertices > min(r_subdivisions_collision_maxvertices.integer, 262144) * groupsize) - { - if (cxtess > cytess) - cxtess--; - else - cytess--; - continue; // try again - } - - break; - } - - for(j = 0; j < patchtesscount; ++j) - { - if(patchtess[j].grouped) // already grouped - continue; - if(!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j])) - continue; - - finalwidth = (patchtess[j].xsize - 1) * xtess + 1; - finalheight = (patchtess[j].ysize - 1) * ytess + 1; - numvertices = finalwidth * finalheight; - numtriangles = (finalwidth - 1) * (finalheight - 1) * 2; - - oldout[patchtess[j].surface_id].num_vertices = numvertices; - oldout[patchtess[j].surface_id].num_triangles = numtriangles; - meshvertices += oldout[patchtess[j].surface_id].num_vertices; - meshtriangles += oldout[patchtess[j].surface_id].num_triangles; + // Calculate resulting number of triangles + for(i = 0; i < patchtesscount; ++i) + { + finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_VISUAL].xtess); + finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_VISUAL].ytess); + numvertices = finalwidth * finalheight; + numtriangles = (finalwidth - 1) * (finalheight - 1) * 2; - patchtess[j].grouped = true; - patchtess[j].xtess = xtess; - patchtess[j].ytess = ytess; - patchtess[j].cxtess = cxtess; - patchtess[j].cytess = cytess; - } + oldout[patchtess[i].surface_id].num_vertices = numvertices; + oldout[patchtess[i].surface_id].num_triangles = numtriangles; + meshvertices += oldout[patchtess[i].surface_id].num_vertices; + meshtriangles += oldout[patchtess[i].surface_id].num_triangles; } i = oldi; @@ -5044,24 +4936,24 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2; originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4; - xtess = ytess = cxtess = cytess = 0; + xtess = ytess = cxtess = cytess = -1; for(j = 0; j < patchtesscount; ++j) - if(patchtess[j].grouped && patchtess[j].surface_id == i) + if(patchtess[j].surface_id == i) { - xtess = patchtess[j].xtess; - ytess = patchtess[j].ytess; - cxtess = patchtess[j].cxtess; - cytess = patchtess[j].cytess; + xtess = patchtess[j].info.lods[PATCH_LOD_VISUAL].xtess; + ytess = patchtess[j].info.lods[PATCH_LOD_VISUAL].ytess; + cxtess = patchtess[j].info.lods[PATCH_LOD_COLLISION].xtess; + cytess = patchtess[j].info.lods[PATCH_LOD_COLLISION].ytess; break; } - if(xtess == 0) + if(xtess == -1) { - Con_Printf("ERROR: patch %d isn't in any LOD group (2)?!?\n", i); - xtess = ytess = cxtess = cytess = 1; + Con_Printf("ERROR: patch %d isn't preprocessed?!?\n", i); + xtess = ytess = cxtess = cytess = 0; } - finalwidth = ((patchsize[0] - 1) * xtess) + 1; - finalheight = ((patchsize[1] - 1) * ytess) + 1; + finalwidth = Q3PatchDimForTess(patchsize[0],xtess); //((patchsize[0] - 1) * xtess) + 1; + finalheight = Q3PatchDimForTess(patchsize[1],ytess); //((patchsize[1] - 1) * ytess) + 1; finalvertices = finalwidth * finalheight; finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2; type = Q3FACETYPE_MESH; @@ -5073,7 +4965,9 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess); Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess); Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex); + out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f); + if (developer.integer >= 100) { if (out->num_triangles < finaltriangles) @@ -5083,8 +4977,8 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) } // q3map does not put in collision brushes for curves... ugh // build the lower quality collision geometry - finalwidth = ((patchsize[0] - 1) * cxtess) + 1; - finalheight = ((patchsize[1] - 1) * cytess) + 1; + finalwidth = Q3PatchDimForTess(patchsize[0],cxtess); //((patchsize[0] - 1) * cxtess) + 1; + finalheight = Q3PatchDimForTess(patchsize[1],cytess); //((patchsize[1] - 1) * cytess) + 1; finalvertices = finalwidth * finalheight; finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2; @@ -5918,9 +5812,6 @@ void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) i = LittleLong(header->version); if (i != Q3BSPVERSION && i != Q3BSPVERSION_IG && i != Q3BSPVERSION_LIVE) Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION); - mod->brush.ishlbsp = false; - if (loadmodel->isworldmodel) - Cvar_SetValue("halflifebsp", mod->brush.ishlbsp); mod->soundfromcenter = true; mod->TraceBox = Mod_Q3BSP_TraceBox; @@ -5936,6 +5827,8 @@ void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters; mod->brush.LightPoint = Mod_Q3BSP_LightPoint; mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation; + mod->brush.AmbientSoundLevelsForPoint = NULL; + mod->brush.RoundUpToHullSize = NULL; mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf; mod->Draw = R_Q1BSP_Draw; mod->DrawDepth = R_Q1BSP_DrawDepth; @@ -5944,7 +5837,6 @@ void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; mod->DrawLight = R_Q1BSP_DrawLight; - mod->DrawAddWaterPlanes = NULL; mod_base = (unsigned char *)header; @@ -5984,6 +5876,9 @@ void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES) continue; mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen); + + // all this checksumming can take a while, so let's send keepalives here too + CL_KeepaliveMessage(false); } Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]); @@ -6040,16 +5935,14 @@ void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) if (i > 0) { char name[10]; - // LordHavoc: only register submodels if it is the world - // (prevents external bsp models from replacing world submodels with - // their own) - if (!loadmodel->isworldmodel) - continue; // duplicate the basic information dpsnprintf(name, sizeof(name), "*%i", i); - mod = Mod_FindName(name); + mod = Mod_FindName(name, loadmodel->name); + // copy the base model to this one *mod = *loadmodel; + // rename the clone back to its proper name strlcpy(mod->name, name, sizeof(mod->name)); + mod->brush.parentmodel = loadmodel; // textures and memory belong to the main model mod->texturepool = NULL; mod->mempool = NULL; @@ -6061,7 +5954,7 @@ void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) mod->brush.BoxTouchingVisibleLeafs = NULL; mod->brush.FindBoxClusters = NULL; mod->brush.LightPoint = NULL; - mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation; + mod->brush.AmbientSoundLevelsForPoint = NULL; } mod->brush.submodel = i; @@ -6070,9 +5963,8 @@ void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces; mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush; mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes; - mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist)); - for (j = 0;j < mod->nummodelsurfaces;j++) - mod->surfacelist[j] = mod->firstmodelsurface + j; + mod->sortedmodelsurfaces = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->sortedmodelsurfaces)); + Mod_MakeSortedSurfaces(mod); VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins); VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs); @@ -6114,21 +6006,21 @@ void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) mod->radius = modelradius; mod->radius2 = modelradius * modelradius; + // this gets altered below if sky or water is used + mod->DrawSky = NULL; + mod->DrawAddWaterPlanes = NULL; + for (j = 0;j < mod->nummodelsurfaces;j++) if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY) break; if (j < mod->nummodelsurfaces) mod->DrawSky = R_Q1BSP_DrawSky; - else - mod->DrawSky = NULL; for (j = 0;j < mod->nummodelsurfaces;j++) if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION)) break; if (j < mod->nummodelsurfaces) mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes; - else - mod->DrawAddWaterPlanes = NULL; } }