X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=mod_skeletal_animatevertices_sse.c;h=0c2fa5d9b2b477e632f6606eed3f0377133f230a;hb=8a4f0205f0d377eb77a0f045c6ae02a04e6ed671;hp=7a25a6ca7c8d2cdb3e7388d490c7dbbe7bb9b698;hpb=3c2d90403b205234bbffdce54a718f35d663c717;p=xonotic%2Fdarkplaces.git diff --git a/mod_skeletal_animatevertices_sse.c b/mod_skeletal_animatevertices_sse.c index 7a25a6ca..0c2fa5d9 100644 --- a/mod_skeletal_animatevertices_sse.c +++ b/mod_skeletal_animatevertices_sse.c @@ -8,14 +8,13 @@ #include -void Mod_Skeletal_AnimateVertices_SSE(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f) +void Mod_Skeletal_AnimateVertices_SSE(const model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f) { // vertex weighted skeletal int i, k; int blends; matrix4x4_t *bonepose; matrix4x4_t *boneposerelative; - float m[12]; const blendweights_t * RESTRICT weights; int num_vertices_minus_one; @@ -94,6 +93,7 @@ void Mod_Skeletal_AnimateVertices_SSE(const dp_model_t * RESTRICT model, const f r1 = _mm_add_ps(r1, _mm_mul_ps(b2, _mm_shuffle_ps(nr, nr, _MM_SHUFFLE(1, 1, 1, 1)))); r2 = _mm_add_ps(r2, _mm_mul_ps(b2, _mm_shuffle_ps(nr, nr, _MM_SHUFFLE(2, 2, 2, 2)))); r3 = _mm_add_ps(r3, _mm_mul_ps(b2, _mm_shuffle_ps(nr, nr, _MM_SHUFFLE(3, 3, 3, 3)))); + r3 = _mm_add_ps(r3, b3); _mm_store_ps(r->m[0], r0); _mm_store_ps(r->m[1], r1); _mm_store_ps(r->m[2], r2); @@ -104,52 +104,56 @@ void Mod_Skeletal_AnimateVertices_SSE(const dp_model_t * RESTRICT model, const f { for (i = 0;i < model->num_bones;i++) { - const short * RESTRICT pose7s = model->data_poses7s + 7 * (frameblend[0].subframe * model->num_bones + i); - float lerp = frameblend[0].lerp, - tx = pose7s[0], ty = pose7s[1], tz = pose7s[2], - rx = pose7s[3] * lerp, - ry = pose7s[4] * lerp, - rz = pose7s[5] * lerp, - rw = pose7s[6] * lerp, - dx = tx*rw + ty*rz - tz*ry, - dy = -tx*rz + ty*rw + tz*rx, - dz = tx*ry - ty*rx + tz*rw, - dw = -tx*rx - ty*ry - tz*rz, - scale, originscale; + float m[12]; + const short * RESTRICT firstpose7s = model->data_poses7s + 7 * (frameblend[0].subframe * model->num_bones + i); + float firstlerp = frameblend[0].lerp, + firsttx = firstpose7s[0], firstty = firstpose7s[1], firsttz = firstpose7s[2], + rx = firstpose7s[3] * firstlerp, + ry = firstpose7s[4] * firstlerp, + rz = firstpose7s[5] * firstlerp, + rw = firstpose7s[6] * firstlerp, + dx = firsttx*rw + firstty*rz - firsttz*ry, + dy = -firsttx*rz + firstty*rw + firsttz*rx, + dz = firsttx*ry - firstty*rx + firsttz*rw, + dw = -firsttx*rx - firstty*ry - firsttz*rz, + scale, sx, sy, sz, sw; for (blends = 1;blends < MAX_FRAMEBLENDS && frameblend[blends].lerp > 0;blends++) { - const short * RESTRICT pose7s = model->data_poses7s + 7 * (frameblend[blends].subframe * model->num_bones + i); - float lerp = frameblend[blends].lerp, - tx = pose7s[0], ty = pose7s[1], tz = pose7s[2], - qx = pose7s[3], qy = pose7s[4], qz = pose7s[5], qw = pose7s[6]; - if(rx*qx + ry*qy + rz*qz + rw*qw < 0) lerp = -lerp; - qx *= lerp; - qy *= lerp; - qz *= lerp; - qw *= lerp; + const short * RESTRICT blendpose7s = model->data_poses7s + 7 * (frameblend[blends].subframe * model->num_bones + i); + float blendlerp = frameblend[blends].lerp, + blendtx = blendpose7s[0], blendty = blendpose7s[1], blendtz = blendpose7s[2], + qx = blendpose7s[3], qy = blendpose7s[4], qz = blendpose7s[5], qw = blendpose7s[6]; + if(rx*qx + ry*qy + rz*qz + rw*qw < 0) blendlerp = -blendlerp; + qx *= blendlerp; + qy *= blendlerp; + qz *= blendlerp; + qw *= blendlerp; rx += qx; ry += qy; rz += qz; rw += qw; - dx += tx*qw + ty*qz - tz*qy; - dy += -tx*qz + ty*qw + tz*qx; - dz += tx*qy - ty*qx + tz*qw; - dw += -tx*qx - ty*qy - tz*qz; + dx += blendtx*qw + blendty*qz - blendtz*qy; + dy += -blendtx*qz + blendty*qw + blendtz*qx; + dz += blendtx*qy - blendty*qx + blendtz*qw; + dw += -blendtx*qx - blendty*qy - blendtz*qz; } scale = 1.0f / (rx*rx + ry*ry + rz*rz + rw*rw); - originscale = -model->num_posescale * scale; - m[0] = scale*(rw*rw + rx*rx - ry*ry - rz*rz); - m[1] = 2*scale*(rx*ry - rw*rz); - m[2] = 2*scale*(rx*rz + rw*ry); - m[3] = originscale*(dw*rx - dx*rw + dy*rz - dz*ry); - m[4] = 2*scale*(rx*ry + rw*rz); - m[5] = scale*(rw*rw + ry*ry - rx*rx - rz*rz); - m[6] = 2*scale*(ry*rz - rw*rx); - m[7] = originscale*(dw*ry - dx*rz - dy*rw + dz*rx); - m[8] = 2*scale*(rx*rz - rw*ry); - m[9] = 2*scale*(ry*rz + rw*rx); - m[10] = scale*(rw*rw + rz*rz - rx*rx - ry*ry); - m[11] = originscale*(dw*rz + dx*ry - dy*rx - dz*rw); + sx = rx * scale; + sy = ry * scale; + sz = rz * scale; + sw = rw * scale; + m[0] = sw*rw + sx*rx - sy*ry - sz*rz; + m[1] = 2*(sx*ry - sw*rz); + m[2] = 2*(sx*rz + sw*ry); + m[3] = model->num_posescale*(dx*sw - dy*sz + dz*sy - dw*sx); + m[4] = 2*(sx*ry + sw*rz); + m[5] = sw*rw + sy*ry - sx*rx - sz*rz; + m[6] = 2*(sy*rz - sw*rx); + m[7] = model->num_posescale*(dx*sz + dy*sw - dz*sx - dw*sy); + m[8] = 2*(sx*rz - sw*ry); + m[9] = 2*(sy*rz + sw*rx); + m[10] = sw*rw + sz*rz - sx*rx - sy*ry; + m[11] = model->num_posescale*(dy*sx + dz*sw - dx*sy - dw*sz); if (i == r_skeletal_debugbone.integer) m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value; m[3] *= r_skeletal_debugtranslatex.value; @@ -332,19 +336,19 @@ void Mod_Skeletal_AnimateVertices_SSE(const dp_model_t * RESTRICT model, const f const float * RESTRICT n = model->surfmesh.data_normal3f; if (svector3f && tvector3f) { - const float * RESTRICT sv = model->surfmesh.data_svector3f; - const float * RESTRICT tv = model->surfmesh.data_tvector3f; + const float * RESTRICT svec = model->surfmesh.data_svector3f; + const float * RESTRICT tvec = model->surfmesh.data_tvector3f; // Note that for SSE each iteration stores one element past end, so we break one vertex short // and handle that with scalars in that case - for (i = 0; i < num_vertices_minus_one; i++, v += 3, n += 3, sv += 3, tv += 3, b++, + for (i = 0; i < num_vertices_minus_one; i++, v += 3, n += 3, svec += 3, tvec += 3, b++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3) { LOAD_MATRIX4(); TRANSFORM_POSITION(v, vertex3f); TRANSFORM_VECTOR(n, normal3f); - TRANSFORM_VECTOR(sv, svector3f); - TRANSFORM_VECTOR(tv, tvector3f); + TRANSFORM_VECTOR(svec, svector3f); + TRANSFORM_VECTOR(tvec, tvector3f); } // Last vertex needs to be done with scalars to avoid reading/writing 1 word past end of arrays @@ -352,8 +356,8 @@ void Mod_Skeletal_AnimateVertices_SSE(const dp_model_t * RESTRICT model, const f LOAD_MATRIX_SCALAR(); TRANSFORM_POSITION_SCALAR(v, vertex3f); TRANSFORM_VECTOR_SCALAR(n, normal3f); - TRANSFORM_VECTOR_SCALAR(sv, svector3f); - TRANSFORM_VECTOR_SCALAR(tv, tvector3f); + TRANSFORM_VECTOR_SCALAR(svec, svector3f); + TRANSFORM_VECTOR_SCALAR(tvec, tvector3f); } //printf("elapsed ticks: %llu\n", rdtsc() - ts); // XXX return; @@ -402,31 +406,31 @@ void Mod_Skeletal_AnimateVertices_SSE(const dp_model_t * RESTRICT model, const f if (svector3f) { - const float * RESTRICT sv = model->surfmesh.data_svector3f; + const float * RESTRICT svec = model->surfmesh.data_svector3f; const unsigned short * RESTRICT b = model->surfmesh.blends; - for (i = 0; i < num_vertices_minus_one; i++, sv += 3, b++, svector3f += 3) + for (i = 0; i < num_vertices_minus_one; i++, svec += 3, b++, svector3f += 3) { LOAD_MATRIX3(); - TRANSFORM_VECTOR(sv, svector3f); + TRANSFORM_VECTOR(svec, svector3f); } { LOAD_MATRIX_SCALAR(); - TRANSFORM_VECTOR_SCALAR(sv, svector3f); + TRANSFORM_VECTOR_SCALAR(svec, svector3f); } } if (tvector3f) { - const float * RESTRICT tv = model->surfmesh.data_tvector3f; + const float * RESTRICT tvec = model->surfmesh.data_tvector3f; const unsigned short * RESTRICT b = model->surfmesh.blends; - for (i = 0; i < num_vertices_minus_one; i++, tv += 3, b++, tvector3f += 3) + for (i = 0; i < num_vertices_minus_one; i++, tvec += 3, b++, tvector3f += 3) { LOAD_MATRIX3(); - TRANSFORM_VECTOR(tv, tvector3f); + TRANSFORM_VECTOR(tvec, tvector3f); } { LOAD_MATRIX_SCALAR(); - TRANSFORM_VECTOR_SCALAR(tv, tvector3f); + TRANSFORM_VECTOR_SCALAR(tvec, tvector3f); } }