X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=misc%2Fbuilddeps%2Fwin32%2Fsdl%2Finclude%2FSDL2%2FSDL_vulkan.h;fp=misc%2Fbuilddeps%2Fwin32%2Fsdl%2Finclude%2FSDL2%2FSDL_vulkan.h;h=d69a436b3eae783af21c74efc3c9d051b6870852;hb=a3ad712adbd29e73ac347ddbfef4400b3fd6bd07;hp=0000000000000000000000000000000000000000;hpb=c40448285437999d5a83a3c9adb62c58ba8640bc;p=xonotic%2Fxonotic.git diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_vulkan.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_vulkan.h new file mode 100644 index 00000000..d69a436b --- /dev/null +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_vulkan.h @@ -0,0 +1,278 @@ +/* + Simple DirectMedia Layer + Copyright (C) 2017, Mark Callow + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_vulkan.h + * + * Header file for functions to creating Vulkan surfaces on SDL windows. + */ + +#ifndef SDL_vulkan_h_ +#define SDL_vulkan_h_ + +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Avoid including vulkan.h, don't define VkInstance if it's already included */ +#ifdef VULKAN_H_ +#define NO_SDL_VULKAN_TYPEDEFS +#endif +#ifndef NO_SDL_VULKAN_TYPEDEFS +#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + +#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; +#else +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; +#endif + +VK_DEFINE_HANDLE(VkInstance) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) + +#endif /* !NO_SDL_VULKAN_TYPEDEFS */ + +typedef VkInstance SDL_vulkanInstance; +typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */ + +/** + * \name Vulkan support functions + * + * \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API + * is compatable with Tizen's implementation of Vulkan in SDL. + */ +/* @{ */ + +/** + * \brief Dynamically load a Vulkan loader library. + * + * \param [in] path The platform dependent Vulkan loader library name, or + * \c NULL. + * + * \return \c 0 on success, or \c -1 if the library couldn't be loaded. + * + * If \a path is NULL SDL will use the value of the environment variable + * \c SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan + * loader library. + * + * This should be called after initializing the video driver, but before + * creating any Vulkan windows. If no Vulkan loader library is loaded, the + * default library will be loaded upon creation of the first Vulkan window. + * + * \note It is fairly common for Vulkan applications to link with \a libvulkan + * instead of explicitly loading it at run time. This will work with + * SDL provided the application links to a dynamic library and both it + * and SDL use the same search path. + * + * \note If you specify a non-NULL \c path, an application should retrieve all + * of the Vulkan functions it uses from the dynamic library using + * \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee + * \c path points to the same vulkan loader library the application + * linked to. + * + * \note On Apple devices, if \a path is NULL, SDL will attempt to find + * the vkGetInstanceProcAddr address within all the mach-o images of + * the current process. This is because it is fairly common for Vulkan + * applications to link with libvulkan (and historically MoltenVK was + * provided as a static library). If it is not found then, on macOS, SDL + * will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib, + * followed by \c libvulkan.dylib, in that order. + * On iOS SDL will attempt to load \c libvulkan.dylib only. Applications + * using a dynamic framework or .dylib must ensure it is included in its + * application bundle. + * + * \note On non-Apple devices, application linking with a static libvulkan is + * not supported. Either do not link to the Vulkan loader or link to a + * dynamic library version. + * + * \note This function will fail if there are no working Vulkan drivers + * installed. + * + * \sa SDL_Vulkan_GetVkGetInstanceProcAddr() + * \sa SDL_Vulkan_UnloadLibrary() + */ +extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path); + +/** + * \brief Get the address of the \c vkGetInstanceProcAddr function. + * + * \note This should be called after either calling SDL_Vulkan_LoadLibrary + * or creating an SDL_Window with the SDL_WINDOW_VULKAN flag. + */ +extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); + +/** + * \brief Unload the Vulkan loader library previously loaded by + * \c SDL_Vulkan_LoadLibrary(). + * + * \sa SDL_Vulkan_LoadLibrary() + */ +extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); + +/** + * \brief Get the names of the Vulkan instance extensions needed to create + * a surface with \c SDL_Vulkan_CreateSurface(). + * + * \param [in] \c NULL or window Window for which the required Vulkan instance + * extensions should be retrieved + * \param [in,out] pCount pointer to an \c unsigned related to the number of + * required Vulkan instance extensions + * \param [out] pNames \c NULL or a pointer to an array to be filled with the + * required Vulkan instance extensions + * + * \return \c SDL_TRUE on success, \c SDL_FALSE on error. + * + * If \a pNames is \c NULL, then the number of required Vulkan instance + * extensions is returned in pCount. Otherwise, \a pCount must point to a + * variable set to the number of elements in the \a pNames array, and on + * return the variable is overwritten with the number of names actually + * written to \a pNames. If \a pCount is less than the number of required + * extensions, at most \a pCount structures will be written. If \a pCount + * is smaller than the number of required extensions, \c SDL_FALSE will be + * returned instead of \c SDL_TRUE, to indicate that not all the required + * extensions were returned. + * + * \note If \c window is not NULL, it will be checked against its creation + * flags to ensure that the Vulkan flag is present. This parameter + * will be removed in a future major release. + * + * \note The returned list of extensions will contain \c VK_KHR_surface + * and zero or more platform specific extensions + * + * \note The extension names queried here must be enabled when calling + * VkCreateInstance, otherwise surface creation will fail. + * + * \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag + * or be \c NULL + * + * \code + * unsigned int count; + * // get count of required extensions + * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL)) + * handle_error(); + * + * static const char *const additionalExtensions[] = + * { + * VK_EXT_DEBUG_REPORT_EXTENSION_NAME, // example additional extension + * }; + * size_t additionalExtensionsCount = sizeof(additionalExtensions) / sizeof(additionalExtensions[0]); + * size_t extensionCount = count + additionalExtensionsCount; + * const char **names = malloc(sizeof(const char *) * extensionCount); + * if(!names) + * handle_error(); + * + * // get names of required extensions + * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names)) + * handle_error(); + * + * // copy additional extensions after required extensions + * for(size_t i = 0; i < additionalExtensionsCount; i++) + * names[i + count] = additionalExtensions[i]; + * + * VkInstanceCreateInfo instanceCreateInfo = {}; + * instanceCreateInfo.enabledExtensionCount = extensionCount; + * instanceCreateInfo.ppEnabledExtensionNames = names; + * // fill in rest of instanceCreateInfo + * + * VkInstance instance; + * // create the Vulkan instance + * VkResult result = vkCreateInstance(&instanceCreateInfo, NULL, &instance); + * free(names); + * \endcode + * + * \sa SDL_Vulkan_CreateSurface() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions( + SDL_Window *window, + unsigned int *pCount, + const char **pNames); + +/** + * \brief Create a Vulkan rendering surface for a window. + * + * \param [in] window SDL_Window to which to attach the rendering surface. + * \param [in] instance handle to the Vulkan instance to use. + * \param [out] surface pointer to a VkSurfaceKHR handle to receive the + * handle of the newly created surface. + * + * \return \c SDL_TRUE on success, \c SDL_FALSE on error. + * + * \code + * VkInstance instance; + * SDL_Window *window; + * + * // create instance and window + * + * // create the Vulkan surface + * VkSurfaceKHR surface; + * if(!SDL_Vulkan_CreateSurface(window, instance, &surface)) + * handle_error(); + * \endcode + * + * \note \a window should have been created with the \c SDL_WINDOW_VULKAN flag. + * + * \note \a instance should have been created with the extensions returned + * by \c SDL_Vulkan_CreateSurface() enabled. + * + * \sa SDL_Vulkan_GetInstanceExtensions() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface( + SDL_Window *window, + VkInstance instance, + VkSurfaceKHR* surface); + +/** + * \brief Get the size of a window's underlying drawable in pixels (for use + * with setting viewport, scissor & etc). + * + * \param window SDL_Window from which the drawable size should be queried + * \param w Pointer to variable for storing the width in pixels, + * may be NULL + * \param h Pointer to variable for storing the height in pixels, + * may be NULL + * + * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI + * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a + * platform with high-DPI support (Apple calls this "Retina"), and not disabled + * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. + * + * \note On macOS high-DPI support must be enabled for an application by + * setting NSHighResolutionCapable to true in its Info.plist. + * + * \sa SDL_GetWindowSize() + * \sa SDL_CreateWindow() + */ +extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window, + int *w, int *h); + +/* @} *//* Vulkan support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_vulkan_h_ */