X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=matrixlib.h;h=ae83c1d68901cab73bf8642990b7ebb8bde2f7cf;hb=e63a0114bbd617c020c6217f5e1fe1145b1d2c78;hp=8d7c3a6c08cef3e5a2310e7660026329fd506189;hpb=f40047a4c83d9d5cd57c731c101296131e509332;p=xonotic%2Fdarkplaces.git diff --git a/matrixlib.h b/matrixlib.h index 8d7c3a6c..ae83c1d6 100644 --- a/matrixlib.h +++ b/matrixlib.h @@ -115,9 +115,16 @@ void Matrix4x4_FromArray12FloatD3D(matrix4x4_t *out, const float in[12]); // creates a matrix4x4 from an origin and quaternion (used mostly with skeletal model formats such as PSK) void Matrix4x4_FromOriginQuat(matrix4x4_t *m, double ox, double oy, double oz, double x, double y, double z, double w); +// creates an origin and quaternion from a matrix4x4_t, quat[3] is always positive +void Matrix4x4_ToOrigin3Quat4Float(const matrix4x4_t *m, float *origin, float *quat); // creates a matrix4x4 from an origin and canonical unit-length quaternion (used mostly with skeletal model formats such as MD5) void Matrix4x4_FromDoom3Joint(matrix4x4_t *m, double ox, double oy, double oz, double x, double y, double z); +// creates a matrix4x4_t from an origin and canonical unit-length quaternion in short[6] normalized format +void Matrix4x4_FromBonePose6s(matrix4x4_t *m, float originscale, const short *pose6s); +// creates a short[6] representation from normalized matrix4x4_t +void Matrix4x4_ToBonePose6s(const matrix4x4_t *m, float origininvscale, short *pose6s); + // blends two matrices together, at a given percentage (blend controls percentage of in2) void Matrix4x4_Blend (matrix4x4_t *out, const matrix4x4_t *in1, const matrix4x4_t *in2, double blend); @@ -159,5 +166,7 @@ void Matrix4x4_SetOrigin (matrix4x4_t *out, double x, double y, double z); void Matrix4x4_AdjustOrigin (matrix4x4_t *out, double x, double y, double z); // scales vectors of a matrix in place and allows you to scale origin as well void Matrix4x4_Scale (matrix4x4_t *out, double rotatescale, double originscale); +// ensures each element of the 3x3 rotation matrix is facing in the + direction +void Matrix4x4_Abs (matrix4x4_t *out); #endif