X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=mathlib.c;h=22112734e2fa59565c8c14459e3a5110677ee689;hb=cb312c5dacdb9cb93d05760eb3e58a47a0062e81;hp=a55ab9d6df90b2ef526322591e06be8e630dccb8;hpb=8975282c766a46aa0da84f14a0ba278f62c9c8df;p=xonotic%2Fdarkplaces.git diff --git a/mathlib.c b/mathlib.c index a55ab9d6..22112734 100644 --- a/mathlib.c +++ b/mathlib.c @@ -112,6 +112,7 @@ float m_bytenormals[NUMVERTEXNORMALS][3] = {-0.587785, -0.425325, -0.688191}, {-0.688191, -0.587785, -0.425325}, }; +#if 0 qbyte NormalToByte(const vec3_t n) { int i, best; @@ -151,7 +152,6 @@ float Q_RSqrt(float number) return y * (1.5f - (number * 0.5f * y * y)); } - // assumes "src" is normalized void PerpendicularVector( vec3_t dst, const vec3_t src ) { @@ -202,6 +202,7 @@ void PerpendicularVector( vec3_t dst, const vec3_t src ) dst[2] = 0; } } +#endif // LordHavoc: like AngleVectors, but taking a forward vector instead of angles, useful! @@ -214,9 +215,7 @@ void VectorVectors(const vec3_t forward, vec3_t right, vec3_t up) right[2] = forward[1]; d = DotProduct(forward, right); - right[0] -= d * forward[0]; - right[1] -= d * forward[1]; - right[2] -= d * forward[2]; + VectorMA(right, -d, forward, right); VectorNormalizeFast(right); CrossProduct(right, forward, up); } @@ -230,9 +229,7 @@ void VectorVectorsDouble(const double *forward, double *right, double *up) right[2] = forward[1]; d = DotProduct(forward, right); - right[0] -= d * forward[0]; - right[1] -= d * forward[1]; - right[2] -= d * forward[2]; + VectorMA(right, -d, forward, right); VectorNormalize(right); CrossProduct(right, forward, up); } @@ -271,19 +268,9 @@ void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, /*-----------------------------------------------------------------*/ -void BoxOnPlaneSideClassify(mplane_t *p) -{ - p->signbits = 0; - if (p->normal[0] < 0) // 1 - p->signbits |= 1; - if (p->normal[1] < 0) // 2 - p->signbits |= 2; - if (p->normal[2] < 0) // 4 - p->signbits |= 4; -} - void PlaneClassify(mplane_t *p) { + // for optimized plane comparisons if (p->normal[0] == 1) p->type = 0; else if (p->normal[1] == 1) @@ -292,32 +279,124 @@ void PlaneClassify(mplane_t *p) p->type = 2; else p->type = 3; - BoxOnPlaneSideClassify(p); + // for BoxOnPlaneSide + p->signbits = 0; + if (p->normal[0] < 0) // 1 + p->signbits |= 1; + if (p->normal[1] < 0) // 2 + p->signbits |= 2; + if (p->normal[2] < 0) // 4 + p->signbits |= 4; } -int BoxOnPlaneSide (const vec3_t emins, const vec3_t emaxs, const mplane_t *p) +int BoxOnPlaneSide(const vec3_t emins, const vec3_t emaxs, const mplane_t *p) { if (p->type < 3) return ((emaxs[p->type] >= p->dist) | ((emins[p->type] < p->dist) << 1)); switch(p->signbits) { default: - case 0: - return (((p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]) >= p->dist) | (((p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]) < p->dist) << 1)); - case 1: - return (((p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]) >= p->dist) | (((p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]) < p->dist) << 1)); - case 2: - return (((p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]) >= p->dist) | (((p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]) < p->dist) << 1)); - case 3: - return (((p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]) >= p->dist) | (((p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]) < p->dist) << 1)); - case 4: - return (((p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]) >= p->dist) | (((p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]) < p->dist) << 1)); - case 5: - return (((p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]) >= p->dist) | (((p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]) < p->dist) << 1)); - case 6: - return (((p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]) >= p->dist) | (((p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]) < p->dist) << 1)); - case 7: - return (((p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]) >= p->dist) | (((p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]) < p->dist) << 1)); + case 0: return (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) < p->dist) << 1)); + case 1: return (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) < p->dist) << 1)); + case 2: return (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) < p->dist) << 1)); + case 3: return (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) < p->dist) << 1)); + case 4: return (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) < p->dist) << 1)); + case 5: return (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) < p->dist) << 1)); + case 6: return (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) < p->dist) << 1)); + case 7: return (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) < p->dist) << 1)); + } +} + +int BoxOnPlaneSide_Separate(const vec3_t emins, const vec3_t emaxs, const vec3_t normal, const vec_t dist) +{ + switch((normal[0] < 0) | ((normal[1] < 0) << 1) | ((normal[2] < 0) << 2)) + { + default: + case 0: return (((normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2]) >= dist) | (((normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emins[2]) < dist) << 1)); + case 1: return (((normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2]) >= dist) | (((normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emins[2]) < dist) << 1)); + case 2: return (((normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emaxs[2]) >= dist) | (((normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emins[2]) < dist) << 1)); + case 3: return (((normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emaxs[2]) >= dist) | (((normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emins[2]) < dist) << 1)); + case 4: return (((normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emins[2]) >= dist) | (((normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emaxs[2]) < dist) << 1)); + case 5: return (((normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emins[2]) >= dist) | (((normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emaxs[2]) < dist) << 1)); + case 6: return (((normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emins[2]) >= dist) | (((normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2]) < dist) << 1)); + case 7: return (((normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emins[2]) >= dist) | (((normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2]) < dist) << 1)); + } +} + +void BoxPlaneCorners(const vec3_t emins, const vec3_t emaxs, const mplane_t *p, vec3_t outnear, vec3_t outfar) +{ + if (p->type < 3) + { + outnear[0] = outnear[1] = outnear[2] = outfar[0] = outfar[1] = outfar[2] = 0; + outnear[p->type] = emins[p->type]; + outfar[p->type] = emaxs[p->type]; + return; + } + switch(p->signbits) + { + default: + case 0: outnear[0] = emaxs[0];outnear[1] = emaxs[1];outnear[2] = emaxs[2];outfar[0] = emins[0];outfar[1] = emins[1];outfar[2] = emins[2];break; + case 1: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emaxs[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emins[2];break; + case 2: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emaxs[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emins[2];break; + case 3: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emaxs[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emins[2];break; + case 4: outnear[0] = emaxs[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break; + case 5: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break; + case 6: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break; + case 7: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break; + } +} + +void BoxPlaneCorners_Separate(const vec3_t emins, const vec3_t emaxs, const vec3_t normal, vec3_t outnear, vec3_t outfar) +{ + switch((normal[0] < 0) | ((normal[1] < 0) << 1) | ((normal[2] < 0) << 2)) + { + default: + case 0: outnear[0] = emaxs[0];outnear[1] = emaxs[1];outnear[2] = emaxs[2];outfar[0] = emins[0];outfar[1] = emins[1];outfar[2] = emins[2];break; + case 1: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emaxs[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emins[2];break; + case 2: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emaxs[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emins[2];break; + case 3: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emaxs[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emins[2];break; + case 4: outnear[0] = emaxs[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break; + case 5: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break; + case 6: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break; + case 7: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break; + } +} + +void BoxPlaneCornerDistances(const vec3_t emins, const vec3_t emaxs, const mplane_t *p, vec_t *outneardist, vec_t *outfardist) +{ + if (p->type < 3) + { + *outneardist = emins[p->type] - p->dist; + *outfardist = emaxs[p->type] - p->dist; + return; + } + switch(p->signbits) + { + default: + case 0: *outneardist = p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2] - p->dist;*outfardist = p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2] - p->dist;break; + case 1: *outneardist = p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2] - p->dist;*outfardist = p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2] - p->dist;break; + case 2: *outneardist = p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2] - p->dist;*outfardist = p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2] - p->dist;break; + case 3: *outneardist = p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2] - p->dist;*outfardist = p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2] - p->dist;break; + case 4: *outneardist = p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2] - p->dist;*outfardist = p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2] - p->dist;break; + case 5: *outneardist = p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2] - p->dist;*outfardist = p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2] - p->dist;break; + case 6: *outneardist = p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2] - p->dist;*outfardist = p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2] - p->dist;break; + case 7: *outneardist = p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2] - p->dist;*outfardist = p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2] - p->dist;break; + } +} + +void BoxPlaneCornerDistances_Separate(const vec3_t emins, const vec3_t emaxs, const vec3_t normal, vec_t *outneardist, vec_t *outfardist) +{ + switch((normal[0] < 0) | ((normal[1] < 0) << 1) | ((normal[2] < 0) << 2)) + { + default: + case 0: *outneardist = normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2];*outfardist = normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emins[2];break; + case 1: *outneardist = normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2];*outfardist = normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emins[2];break; + case 2: *outneardist = normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emaxs[2];*outfardist = normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emins[2];break; + case 3: *outneardist = normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emaxs[2];*outfardist = normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emins[2];break; + case 4: *outneardist = normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emins[2];*outfardist = normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emaxs[2];break; + case 5: *outneardist = normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emins[2];*outfardist = normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emaxs[2];break; + case 6: *outneardist = normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emins[2];*outfardist = normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2];break; + case 7: *outneardist = normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emins[2];*outfardist = normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2];break; } } @@ -393,6 +472,7 @@ void AngleVectorsFLU (const vec3_t angles, vec3_t forward, vec3_t left, vec3_t u } } +#if 0 void AngleMatrix (const vec3_t angles, const vec3_t translate, vec_t matrix[][4]) { double angle, sr, sp, sy, cr, cp, cy; @@ -419,6 +499,7 @@ void AngleMatrix (const vec3_t angles, const vec3_t translate, vec_t matrix[][4] matrix[2][2] = cr*cp; matrix[2][3] = translate[2]; } +#endif // LordHavoc: renamed this to Length, and made the normal one a #define @@ -510,7 +591,7 @@ void Mathlib_Init(void) #include "matrixlib.h" -void Matrix4x4_Print (const matrix4x4_t *in) +void Matrix4x4_Print(const matrix4x4_t *in) { Con_Printf("%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n" , in->m[0][0], in->m[0][1], in->m[0][2], in->m[0][3] @@ -518,3 +599,25 @@ void Matrix4x4_Print (const matrix4x4_t *in) , in->m[2][0], in->m[2][1], in->m[2][2], in->m[2][3] , in->m[3][0], in->m[3][1], in->m[3][2], in->m[3][3]); } + +int Math_atov(const char *s, vec3_t out) +{ + int i; + VectorClear(out); + if (*s == '\'') + s++; + for (i = 0;i < 3;i++) + { + while (*s == ' ' || *s == '\t') + s++; + out[i] = atof (s); + if (out[i] == 0 && *s != '-' && *s != '+' && (*s < '0' || *s > '9')) + break; // not a number + while (*s && *s != ' ' && *s !='\t' && *s != '\'') + s++; + if (*s == '\'') + break; + } + return i; +} +