X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=host.c;h=fbe40b6aa70d9ee5d3965ebc073082fe1a985268;hb=HEAD;hp=54d91ac6062a5048dedf3deac811519fe9491611;hpb=871fb1b5e52004f173db84c9101eeb440a2f6f29;p=xonotic%2Fdarkplaces.git diff --git a/host.c b/host.c index 54d91ac6..78536822 100644 --- a/host.c +++ b/host.c @@ -1,5 +1,6 @@ /* Copyright (C) 1996-1997 Id Software, Inc. +Copyright (C) 2000-2021 DarkPlaces contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License @@ -23,12 +24,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include "libcurl.h" -#include "cdaudio.h" -#include "cl_video.h" -#include "progsvm.h" -#include "csprogs.h" -#include "sv_demo.h" -#include "snd_main.h" #include "taskqueue.h" #include "utf8lib.h" @@ -43,14 +38,12 @@ Memory is cleared / released when a server or client begins, not when they end. */ -host_t host; +host_static_t host; // pretend frames take this amount of time (in seconds), 0 = realtime cvar_t host_framerate = {CF_CLIENT | CF_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"}; -cvar_t cl_maxphysicsframesperserverframe = {CF_CLIENT, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"}; // shows time used by certain subsystems cvar_t host_speeds = {CF_CLIENT | CF_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"}; -cvar_t host_maxwait = {CF_CLIENT | CF_SERVER, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."}; cvar_t developer = {CF_CLIENT | CF_SERVER | CF_ARCHIVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"}; cvar_t developer_extra = {CF_CLIENT | CF_SERVER, "developer_extra", "0", "prints additional debugging messages, often very verbose!"}; @@ -65,6 +58,8 @@ cvar_t timeformat = {CF_CLIENT | CF_SERVER | CF_ARCHIVE, "timeformat", "[%Y-%m-% cvar_t sessionid = {CF_CLIENT | CF_SERVER | CF_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"}; cvar_t locksession = {CF_CLIENT | CF_SERVER, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"}; +cvar_t host_isclient = {CF_SHARED | CF_READONLY, "_host_isclient", "0", "If 1, clientside is active."}; + /* ================ Host_AbortCurrentFrame @@ -72,7 +67,6 @@ Host_AbortCurrentFrame aborts the current host frame and goes on with the next one ================ */ -void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN; void Host_AbortCurrentFrame(void) { // in case we were previously nice, make us mean again @@ -94,6 +88,10 @@ void Host_Error (const char *error, ...) static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE static qbool hosterror = false; va_list argptr; + int outfd = sys.outfd; + + // set output to stderr + sys.outfd = fileno(stderr); // turn off rcon redirect if it was active when the crash occurred // to prevent loops when it is a networking problem @@ -108,94 +106,38 @@ void Host_Error (const char *error, ...) // LadyHavoc: if crashing very early, or currently shutting down, do // Sys_Error instead if (host.framecount < 3 || host.state == host_shutdown) - Sys_Error ("Host_Error: %s", hosterrorstring1); + Sys_Error ("Host_Error during %s: %s", host.framecount < 3 ? "startup" : "shutdown", hosterrorstring1); if (hosterror) Sys_Error ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring2, hosterrorstring1); hosterror = true; - strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2)); + dp_strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2)); CL_Parse_DumpPacket(); - CL_Parse_ErrorCleanUp(); - //PR_Crash(); - // print out where the crash happened, if it was caused by QC (and do a cleanup) - PRVM_Crash(SVVM_prog); - PRVM_Crash(CLVM_prog); -#ifdef CONFIG_MENU - PRVM_Crash(MVM_prog); -#endif - - cl.csqc_loaded = false; - Cvar_SetValueQuick(&csqc_progcrc, -1); - Cvar_SetValueQuick(&csqc_progsize, -1); + PRVM_Crash(); - SV_LockThreadMutex(); - SV_Shutdown (); - SV_UnlockThreadMutex(); + if(host.hook.SV_Shutdown) + host.hook.SV_Shutdown(); if (cls.state == ca_dedicated) - Sys_Error ("Host_Error: %s",hosterrorstring2); // dedicated servers exit - - CL_Disconnect (); - cls.demonum = -1; - - hosterror = false; + Sys_Error("Host_Error: %s", hosterrorstring1); // dedicated servers exit - Host_AbortCurrentFrame(); -} - -static void Host_ServerOptions (void) -{ - int i; + // prevent an endless loop if the error was triggered by a command + Cbuf_Clear(cmd_local->cbuf); - // general default - svs.maxclients = 8; - -// COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8 -// COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8 - // if no client is in the executable or -dedicated is specified on - // commandline, start a dedicated server - i = Sys_CheckParm ("-dedicated"); - if (i || !cl_available) - { - cls.state = ca_dedicated; - // check for -dedicated specifying how many players - if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1) - svs.maxclients = atoi (sys.argv[i+1]); - if (Sys_CheckParm ("-listen")) - Con_Printf ("Only one of -dedicated or -listen can be specified\n"); - // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users) - Cvar_SetValue(&cvars_all, "sv_public", 1); - } - else if (cl_available) - { - // client exists and not dedicated, check if -listen is specified - cls.state = ca_disconnected; - i = Sys_CheckParm ("-listen"); - if (i) - { - // default players unless specified - if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1) - svs.maxclients = atoi (sys.argv[i+1]); - } - else - { - // default players in some games, singleplayer in most - if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH) - svs.maxclients = 1; - } - } + CL_DisconnectEx(false, "Host_Error: %s", hosterrorstring1); + cls.demonum = -1; // stop demo loop - svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD); + hosterror = false; - svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients); + // restore configured outfd + sys.outfd = outfd; - if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer) - Cvar_SetValueQuick(&deathmatch, 1); + Host_AbortCurrentFrame(); } /* @@ -203,7 +145,7 @@ static void Host_ServerOptions (void) Host_Quit_f ================== */ -void Host_Quit_f(cmd_state_t *cmd) +static void Host_Quit_f(cmd_state_t *cmd) { if(host.state == host_shutdown) Con_Printf("shutting down already!\n"); @@ -213,7 +155,12 @@ void Host_Quit_f(cmd_state_t *cmd) static void Host_Version_f(cmd_state_t *cmd) { - Con_Printf("Version: %s build %s\n", gamename, buildstring); + Con_Printf("Version: %s\n", engineversion); +} + +void Host_UpdateVersion(void) +{ + dpsnprintf(engineversion, sizeof(engineversion), "%s %s%s %s", gamename ? gamename : "DarkPlaces", DP_OS_NAME, cls.state == ca_dedicated ? " dedicated" : "", buildstring); } static void Host_Framerate_c(cvar_t *var) @@ -222,42 +169,21 @@ static void Host_Framerate_c(cvar_t *var) Cvar_SetValueQuick(var, 0); } -/* -======================= -Host_InitLocal -====================== -*/ -void Host_SaveConfig_f(cmd_state_t *cmd); -void Host_LoadConfig_f(cmd_state_t *cmd); -extern cvar_t sv_writepicture_quality; -extern cvar_t r_texture_jpeg_fastpicmip; -static void Host_InitLocal (void) +// TODO: Find a better home for this. +static void SendCvar_f(cmd_state_t *cmd) { - Cmd_AddCommand(CF_SHARED, "quit", Host_Quit_f, "quit the game"); - Cmd_AddCommand(CF_SHARED, "version", Host_Version_f, "print engine version"); - Cmd_AddCommand(CF_SHARED, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)"); - Cmd_AddCommand(CF_SHARED, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs"); - Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe); - Cvar_RegisterVariable (&host_framerate); - Cvar_RegisterCallback (&host_framerate, Host_Framerate_c); - Cvar_RegisterVariable (&host_speeds); - Cvar_RegisterVariable (&host_maxwait); - - Cvar_RegisterVariable (&developer); - Cvar_RegisterVariable (&developer_extra); - Cvar_RegisterVariable (&developer_insane); - Cvar_RegisterVariable (&developer_loadfile); - Cvar_RegisterVariable (&developer_loading); - Cvar_RegisterVariable (&developer_entityparsing); - - Cvar_RegisterVariable (×tamps); - Cvar_RegisterVariable (&timeformat); - - Cvar_RegisterVariable (&sv_writepicture_quality); - Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip); + if(cmd->source == src_local && host.hook.SV_SendCvar) + { + host.hook.SV_SendCvar(cmd); + return; + } + if(cmd->source == src_client && host.hook.CL_SendCvar) + { + host.hook.CL_SendCvar(cmd); + return; + } } - /* =============== Host_SaveConfig_f @@ -265,7 +191,7 @@ Host_SaveConfig_f Writes key bindings and archived cvars to config.cfg =============== */ -static void Host_SaveConfig_to(const char *file) +void Host_SaveConfig(const char *file) { qfile_t *f; @@ -277,9 +203,11 @@ static void Host_SaveConfig_to(const char *file) f = FS_OpenRealFile(file, "wb", false); if (!f) { - Con_Printf(CON_ERROR "Couldn't write %s.\n", file); + Con_Printf(CON_ERROR "Couldn't write %s\n", file); return; } + else + Con_Printf("Saving config to %s ...\n", file); Key_WriteBindings (f); Cvar_WriteVariables (&cvars_all, f); @@ -287,20 +215,15 @@ static void Host_SaveConfig_to(const char *file) FS_Close (f); } } -void Host_SaveConfig(void) -{ - Host_SaveConfig_to(CONFIGFILENAME); -} -void Host_SaveConfig_f(cmd_state_t *cmd) + +static void Host_SaveConfig_f(cmd_state_t *cmd) { const char *file = CONFIGFILENAME; - if(Cmd_Argc(cmd) >= 2) { + if(Cmd_Argc(cmd) >= 2) file = Cmd_Argv(cmd, 1); - Con_Printf("Saving to %s\n", file); - } - Host_SaveConfig_to(file); + Host_SaveConfig(file); } static void Host_AddConfigText(cmd_state_t *cmd) @@ -315,7 +238,10 @@ static void Host_AddConfigText(cmd_state_t *cmd) Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n"); else Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n"); - Cbuf_Execute(cmd->cbuf); + + // if quake.rc is missing, use default + if (!FS_FileExists(STARTCONFIGFILENAME)) + Cbuf_InsertText(cmd, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n"); } /* @@ -325,218 +251,55 @@ Host_LoadConfig_f Resets key bindings and cvars to defaults and then reloads scripts =============== */ -void Host_LoadConfig_f(cmd_state_t *cmd) +static void Host_LoadConfig_f(cmd_state_t *cmd) { - // reset all cvars, commands and aliases to init values +#ifdef CONFIG_MENU + // Xonotic QC complains/breaks if its cvars are deleted before its m_shutdown() is called + if(MR_Shutdown) + MR_Shutdown(); +#endif Cmd_RestoreInitState(); #ifdef CONFIG_MENU - // prepend a menu restart command to execute after the config - Cbuf_InsertText(&cmd_client, "\nmenu_restart\n"); + // Must re-add menu.c commands or load menu.dat before executing quake.rc or handling events + MR_Init(); #endif - // reset cvars to their defaults, and then exec startup scripts again - Host_AddConfigText(&cmd_client); -} - -//============================================================================ - -/* -=================== -Host_GetConsoleCommands - -Add them exactly as if they had been typed at the console -=================== -*/ -static void Host_GetConsoleCommands (void) -{ - char *line; - - while ((line = Sys_ConsoleInput())) - { - if (cls.state == ca_dedicated) - Cbuf_AddText(&cmd_server, line); - else - Cbuf_AddText(&cmd_client, line); - } -} - -/* -================== -Host_TimeReport - -Returns a time report string, for example for -================== -*/ -const char *Host_TimingReport(char *buf, size_t buflen) -{ - return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000); + // exec startup scripts again + Host_AddConfigText(cmd); } /* -================== -Host_Frame - -Runs all active servers -================== +======================= +Host_InitLocal +====================== */ -static void Host_Init(void); -double Host_Frame(double time) -{ - double cl_timer = 0; - double sv_timer = 0; - static double wait; - - TaskQueue_Frame(false); - - // keep the random time dependent, but not when playing demos/benchmarking - if(!*sv_random_seed.string && !host.restless) - rand(); - - NetConn_UpdateSockets(); - - Log_DestBuffer_Flush(); - - Curl_Run(); - - // check for commands typed to the host - Host_GetConsoleCommands(); - - // process console commands -// R_TimeReport("preconsole"); - - Cbuf_Frame(host.cbuf); - -// R_TimeReport("console"); - - //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0); - - R_TimeReport("---"); - - sv_timer = SV_Frame(time); - cl_timer = CL_Frame(time); - - Mem_CheckSentinelsGlobal(); - - // if the accumulators haven't become positive yet, wait a while - if (cls.state == ca_dedicated) - wait = sv_timer * -1000000.0; // dedicated - else if (!sv.active || svs.threaded) - wait = cl_timer * -1000000.0; // connected to server, main menu, or server is on different thread - else - wait = max(cl_timer, sv_timer) * -1000000.0; // listen server or singleplayer - - if (!host.restless && wait >= 1) - return wait; - else - return 0; -} - -static inline void Host_Sleep(double time) -{ - static double delta; - double time0; - - if(host_maxwait.value <= 0) - time = min(time, 1000000.0); - else - time = min(time, host_maxwait.value * 1000.0); - if(time < 1) - time = 1; // because we cast to int - - time0 = Sys_DirtyTime(); - if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) { - NetConn_SleepMicroseconds((int)time); - if (cls.state != ca_dedicated) - NetConn_ClientFrame(); // helps server browser get good ping values - // TODO can we do the same for ServerFrame? Probably not. - } - else - Sys_Sleep((int)time); - delta = Sys_DirtyTime() - time0; - if (delta < 0 || delta >= 1800) - delta = 0; - host.sleeptime += delta; -// R_TimeReport("sleep"); - return; -} - -// Cloudwalk: Most overpowered function declaration... -static inline double Host_UpdateTime (double newtime, double oldtime) -{ - double time = newtime - oldtime; - - if (time < 0) - { - // warn if it's significant - if (time < -0.01) - Con_Printf(CON_WARN "Host_UpdateTime: time stepped backwards (went from %f to %f, difference %f)\n", oldtime, newtime, time); - time = 0; - } - else if (time >= 1800) - { - Con_Printf(CON_WARN "Host_UpdateTime: time stepped forward (went from %f to %f, difference %f)\n", oldtime, newtime, time); - time = 0; - } - - return time; -} - -void Host_Main(void) +extern cvar_t r_texture_jpeg_fastpicmip; +static void Host_InitLocal (void) { - double time, newtime, oldtime, sleeptime; - - Host_Init(); // Start! - - host.realtime = 0; - oldtime = Sys_DirtyTime(); - - // Main event loop - while(host.state != host_shutdown) - { - // Something bad happened, or the server disconnected - if (setjmp(host.abortframe)) - { - host.state = host_active; // In case we were loading - continue; - } - - newtime = host.dirtytime = Sys_DirtyTime(); - host.realtime += time = Host_UpdateTime(newtime, oldtime); - - sleeptime = Host_Frame(time); - oldtime = newtime; - - if (sleeptime) - { - Host_Sleep(sleeptime); - continue; - } - - host.framecount++; - } + Cmd_AddCommand(CF_SHARED, "quit", Host_Quit_f, "quit the game"); + Cmd_AddCommand(CF_SHARED, "version", Host_Version_f, "print engine version"); + Cmd_AddCommand(CF_SHARED, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)"); + Cmd_AddCommand(CF_SHARED, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs"); + Cmd_AddCommand(CF_SHARED, "sendcvar", SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); + Cvar_RegisterVariable (&host_framerate); + Cvar_RegisterCallback (&host_framerate, Host_Framerate_c); + Cvar_RegisterVariable (&host_speeds); + Cvar_RegisterVariable (&host_isclient); - return; -} + Cvar_RegisterVariable (&developer); + Cvar_RegisterVariable (&developer_extra); + Cvar_RegisterVariable (&developer_insane); + Cvar_RegisterVariable (&developer_loadfile); + Cvar_RegisterVariable (&developer_loading); + Cvar_RegisterVariable (&developer_entityparsing); -//============================================================================ + Cvar_RegisterVariable (×tamps); + Cvar_RegisterVariable (&timeformat); -qbool vid_opened = false; -void Host_StartVideo(void) -{ - if (!vid_opened && cls.state != ca_dedicated) - { - vid_opened = true; -#ifdef WIN32 - // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers - NetConn_UpdateSockets(); -#endif - VID_Start(); - CDAudio_Startup(); - } + Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip); } -char engineversion[128]; +char engineversion[128]; ///< version string for the corner of the console, crash messages, status command, etc -qbool sys_nostdout = false; static qfile_t *locksession_fh = NULL; static qbool locksession_run = false; @@ -560,6 +323,7 @@ static void Host_InitSession(void) } } } + void Host_LockSession(void) { if(locksession_run) @@ -585,6 +349,7 @@ void Host_LockSession(void) } } } + void Host_UnlockSession(void) { if(!locksession_run) @@ -609,9 +374,17 @@ Host_Init static void Host_Init (void) { int i; - const char* os; char vabuf[1024]; - cmd_state_t *cmd = &cmd_client; + + Sys_SDL_Init(); + + Memory_Init(); + + host.hook.ConnectLocal = NULL; + host.hook.Disconnect = NULL; + host.hook.ToggleMenu = NULL; + host.hook.CL_Intermission = NULL; + host.hook.SV_Shutdown = NULL; host.state = host_init; @@ -657,9 +430,13 @@ static void Host_Init (void) gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1"; } -// COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from - if (Sys_CheckParm("-nostdout")) - sys_nostdout = 1; + // -dedicated is checked in SV_ServerOptions() but that's too late for Cvar_RegisterVariable() to skip all the client-only cvars + if (Sys_CheckParm ("-dedicated") || !cl_available) + cls.state = ca_dedicated; + + // set and print initial version string (will be updated when gamename is changed) + Host_UpdateVersion(); // checks for cls.state == ca_dedicated + Con_Printf("%s\n", engineversion); // initialize console command/cvar/alias/command execution systems Cmd_Init(); @@ -668,6 +445,7 @@ static void Host_Init (void) Memory_Init_Commands(); // initialize console and logging and its cvars/commands + // this enables Con_Printf() messages to be coloured Con_Init(); // initialize various cvars that could not be initialized earlier @@ -676,14 +454,9 @@ static void Host_Init (void) Sys_Init_Commands(); COM_Init_Commands(); - // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name) + // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name, gamename) FS_Init(); - // construct a version string for the corner of the console - os = DP_OS_NAME; - dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring); - Con_Printf("%s\n", engineversion); - // initialize process nice level Sys_InitProcessNice(); @@ -704,7 +477,6 @@ static void Host_Init (void) World_Init(); SV_Init(); Host_InitLocal(); - Host_ServerOptions(); Thread_Init(); TaskQueue_Init(); @@ -720,35 +492,33 @@ static void Host_Init (void) // here comes the not so critical stuff - Host_AddConfigText(cmd); - - // if quake.rc is missing, use default - if (!FS_FileExists("quake.rc")) - { - Cbuf_AddText(cmd, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n"); - Cbuf_Execute(cmd->cbuf); - } + Host_AddConfigText(cmd_local); + Cbuf_Execute(cmd_local->cbuf); // cannot be in Host_AddConfigText as that would cause Host_LoadConfig_f to loop! host.state = host_active; - Host_StartVideo(); + CL_StartVideo(); Log_Start(); - // put up the loading image so the user doesn't stare at a black screen... - SCR_BeginLoadingPlaque(true); -#ifdef CONFIG_MENU if (cls.state != ca_dedicated) + { + // put up the loading image so the user doesn't stare at a black screen... + SCR_BeginLoadingPlaque(true); + S_Startup(); +#ifdef CONFIG_MENU MR_Init(); #endif + } + // check for special benchmark mode // COMMANDLINEOPTION: Client: -benchmark runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log) i = Sys_CheckParm("-benchmark"); if (i && i + 1 < sys.argc) if (!sv.active && !cls.demoplayback && !cls.connect_trying) { - Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "timedemo %s\n", sys.argv[i + 1])); - Cbuf_Execute((&cmd_client)->cbuf); + Cbuf_AddText(cmd_local, va(vabuf, sizeof(vabuf), "timedemo %s\n", sys.argv[i + 1])); + Cbuf_Execute(cmd_local->cbuf); } // check for special demo mode @@ -757,8 +527,8 @@ static void Host_Init (void) if (i && i + 1 < sys.argc) if (!sv.active && !cls.demoplayback && !cls.connect_trying) { - Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\n", sys.argv[i + 1])); - Cbuf_Execute((&cmd_client)->cbuf); + Cbuf_AddText(cmd_local, va(vabuf, sizeof(vabuf), "playdemo %s\n", sys.argv[i + 1])); + Cbuf_Execute(cmd_local->cbuf); } #ifdef CONFIG_VIDEO_CAPTURE @@ -767,24 +537,24 @@ static void Host_Init (void) if (i && i + 1 < sys.argc) if (!sv.active && !cls.demoplayback && !cls.connect_trying) { - Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", sys.argv[i + 1])); - Cbuf_Execute((&cmd_client)->cbuf); + Cbuf_AddText(cmd_local, va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", sys.argv[i + 1])); + Cbuf_Execute((cmd_local)->cbuf); } #endif if (cls.state == ca_dedicated || Sys_CheckParm("-listen")) if (!sv.active && !cls.demoplayback && !cls.connect_trying) { - Cbuf_AddText(&cmd_client, "startmap_dm\n"); - Cbuf_Execute((&cmd_client)->cbuf); + Cbuf_AddText(cmd_local, "startmap_dm\n"); + Cbuf_Execute(cmd_local->cbuf); } if (!sv.active && !cls.demoplayback && !cls.connect_trying) { #ifdef CONFIG_MENU - Cbuf_AddText(&cmd_client, "togglemenu 1\n"); + Cbuf_AddText(cmd_local, "togglemenu 1\n"); #endif - Cbuf_Execute((&cmd_client)->cbuf); + Cbuf_Execute(cmd_local->cbuf); } Con_DPrint("========Initialized=========\n"); @@ -793,30 +563,17 @@ static void Host_Init (void) SV_StartThread(); } - /* =============== Host_Shutdown -FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better -to run quit through here before the final handoff to the sys code. +Cleanly shuts down after the main loop exits. =============== */ -void Host_Shutdown(void) +static void Host_Shutdown(void) { - static qbool isdown = false; - - if (isdown) - { - Con_Print("recursive shutdown\n"); - return; - } - if (setjmp(host.abortframe)) - { - Con_Print("aborted the quitting frame?!?\n"); - return; - } - isdown = true; + if (Sys_CheckParm("-profilegameonly")) + Sys_AllowProfiling(false); if(cls.state != ca_dedicated) CL_Shutdown(); @@ -826,14 +583,13 @@ void Host_Shutdown(void) SV_StopThread(); // shut down local server if active - SV_LockThreadMutex(); - SV_Shutdown (); - SV_UnlockThreadMutex(); + if(host.hook.SV_Shutdown) + host.hook.SV_Shutdown(); // AK shutdown PRVM // AK hmm, no PRVM_Shutdown(); yet - Host_SaveConfig(); + Host_SaveConfig(CONFIGFILENAME); Curl_Shutdown (); NetConn_Shutdown (); @@ -842,7 +598,7 @@ void Host_Shutdown(void) TaskQueue_Shutdown(); Thread_Shutdown(); Cmd_Shutdown(); - Sys_Shutdown(); + Sys_SDL_Shutdown(); Log_Close(); Crypto_Shutdown(); @@ -852,6 +608,103 @@ void Host_Shutdown(void) Memory_Shutdown(); } -void Host_NoOperation_f(cmd_state_t *cmd) +//============================================================================ + +/* +================== +Host_Frame + +Runs all active servers +================== +*/ +static double Host_Frame(double time) +{ + double cl_wait, sv_wait; + + TaskQueue_Frame(false); + + // keep the random time dependent, but not when playing demos/benchmarking + if(!*sv_random_seed.string && !host.restless) + rand(); + + NetConn_UpdateSockets(); + + Log_DestBuffer_Flush(); + + // Run any downloads + Curl_Frame(); + + // get new SDL events and add commands from keybindings to the cbuf + Sys_SDL_HandleEvents(); + + // process console commands + Cbuf_Frame(host.cbuf); + + R_TimeReport("---"); + + // if the accumulators haven't become positive yet, wait a while + sv_wait = - SV_Frame(time); + cl_wait = - CL_Frame(time); + + Mem_CheckSentinelsGlobal(); + + if (cls.state == ca_dedicated) + return sv_wait; // dedicated + else if (!sv.active || svs.threaded) + return cl_wait; // connected to server, main menu, or server is on different thread + else + return min(cl_wait, sv_wait); // listen server or singleplayer +} + +// Cloudwalk: Most overpowered function declaration... +static inline double Host_UpdateTime (double newtime, double oldtime) { + double time = newtime - oldtime; + + if (time < 0) + { + // warn if it's significant + if (time < -0.01) + Con_Printf(CON_WARN "Host_UpdateTime: time stepped backwards (went from %f to %f, difference %f)\n", oldtime, newtime, time); + time = 0; + } + else if (time >= 1800) + { + Con_Printf(CON_WARN "Host_UpdateTime: time stepped forward (went from %f to %f, difference %f)\n", oldtime, newtime, time); + time = 0; + } + + return time; +} + +void Host_Main(void) +{ + double time, oldtime, sleeptime; + + Host_Init(); // Start! + + host.realtime = 0; + oldtime = Sys_DirtyTime(); + + // Main event loop + while(host.state < host_shutdown) // see Sys_HandleCrash() comments + { + // Something bad happened, or the server disconnected + if (setjmp(host.abortframe)) + { + host.state = host_active; // In case we were loading + continue; + } + + host.dirtytime = Sys_DirtyTime(); + host.realtime += time = Host_UpdateTime(host.dirtytime, oldtime); + oldtime = host.dirtytime; + + sleeptime = Host_Frame(time); + ++host.framecount; + sleeptime -= Sys_DirtyTime() - host.dirtytime; // execution time + host.sleeptime = Sys_Sleep(sleeptime); + } + + Host_Shutdown(); }