X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=host.c;h=f70a17f7fd06c775dc2a12d73e5540396f09fbee;hb=d69771d5b0b6d67a0b4e91a1b2884860e86a40ce;hp=7862e440f2b95a519a8378518b5c40c069de8421;hpb=1d8da07221092afe494af77d6cd5e47fa9d8bf5d;p=xonotic%2Fdarkplaces.git diff --git a/host.c b/host.c index 7862e440..f70a17f7 100644 --- a/host.c +++ b/host.c @@ -29,6 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "progsvm.h" #include "csprogs.h" #include "sv_demo.h" +#include "snd_main.h" /* @@ -54,16 +55,25 @@ double realtime; client_t *host_client; jmp_buf host_abortframe; +double host_starttime = 0; // pretend frames take this amount of time (in seconds), 0 = realtime cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"}; // shows time used by certain subsystems cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"}; -// LordHavoc: framerate upper cap -cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000000", "maximum fps cap, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; +cvar_t host_sleep = {0, "host_sleep","1", "gives up some processing time to other applications each frame, value in milliseconds"}; +cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"}; +cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "0.2", "how fast the quality adapts to varying framerate"}; +cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"}; +cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"}; +cvar_t cl_minfps_qualitypower = {CVAR_SAVE, "cl_minfps_qualitypower", "4", "raises quality value to a power of itself, higher values make quality drop more sharply in relation to framerate"}; +cvar_t cl_minfps_qualityscale = {CVAR_SAVE, "cl_minfps_qualityscale", "0.5", "multiplier for quality"}; +cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"}; cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"}; +cvar_t developer_loadfile = {0, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"}; +cvar_t developer_loading = {0, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"}; cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"}; cvar_t timestamps = {CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"}; @@ -96,7 +106,8 @@ void Host_Error (const char *error, ...) va_list argptr; // turn off rcon redirect if it was active when the crash occurred - rcon_redirect = false; + // to prevent loops when it is a networking problem + Con_Rcon_Redirect_Abort(); va_start (argptr,error); dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr); @@ -180,7 +191,7 @@ void Host_ServerOptions (void) } } - svs.maxclients = bound(1, svs.maxclients, MAX_SCOREBOARD); + svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD); svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients); @@ -195,6 +206,7 @@ Host_InitLocal */ void Host_SaveConfig_f(void); void Host_LoadConfig_f(void); +extern cvar_t sv_writepicture_quality; static void Host_InitLocal (void) { Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)"); @@ -202,14 +214,25 @@ static void Host_InitLocal (void) Cvar_RegisterVariable (&host_framerate); Cvar_RegisterVariable (&host_speeds); + Cvar_RegisterVariable (&host_sleep); + Cvar_RegisterVariable (&cl_minfps); + Cvar_RegisterVariable (&cl_minfps_fade); + Cvar_RegisterVariable (&cl_minfps_qualitymax); + Cvar_RegisterVariable (&cl_minfps_qualitymin); + Cvar_RegisterVariable (&cl_minfps_qualitypower); + Cvar_RegisterVariable (&cl_minfps_qualityscale); Cvar_RegisterVariable (&cl_maxfps); Cvar_RegisterVariable (&cl_maxidlefps); Cvar_RegisterVariable (&developer); + Cvar_RegisterVariable (&developer_loadfile); + Cvar_RegisterVariable (&developer_loading); Cvar_RegisterVariable (&developer_entityparsing); Cvar_RegisterVariable (×tamps); Cvar_RegisterVariable (&timeformat); + + Cvar_RegisterVariable (&sv_writepicture_quality); } @@ -229,7 +252,7 @@ void Host_SaveConfig_to(const char *file) // LordHavoc: don't save a config if it crashed in startup if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo")) { - f = FS_Open (file, "wb", false, false); + f = FS_OpenRealFile(file, "wb", false); if (!f) { Con_Printf("Couldn't write %s.\n", file); @@ -513,9 +536,6 @@ void Host_ShutdownServer(void) // make sure all the clients know we're disconnecting SV_VM_Begin(); - for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) - if (host_client->active) - SV_DropClient(false); // server shutdown if(prog->loaded) if(prog->funcoffsets.SV_Shutdown) { @@ -523,6 +543,9 @@ void Host_ShutdownServer(void) prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again PRVM_ExecuteProgram(s,"SV_Shutdown() required"); } + for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) + if (host_client->active) + SV_DropClient(false); // server shutdown SV_VM_End(); NetConn_CloseServerPorts(); @@ -565,7 +588,7 @@ Host_TimeReport Returns a time report string, for example for ================== */ -const char *Host_TimingReport() +const char *Host_TimingReport(void) { return va("%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000); } @@ -593,11 +616,14 @@ void Host_Main(void) cl_timer = 0; sv_timer = 0; - realtime = Sys_DoubleTime(); + realtime = host_starttime = Sys_DoubleTime(); for (;;) { if (setjmp(host_abortframe)) + { + SCR_ClearLoadingScreen(false); continue; // something bad happened, or the server disconnected + } oldrealtime = realtime; realtime = Sys_DoubleTime(); @@ -646,6 +672,7 @@ void Host_Main(void) cl.islocalgame = NetConn_IsLocalGame(); // get new key events + SndSys_SendKeyEvents(); Sys_SendKeyEvents(); NetConn_UpdateSockets(); @@ -664,10 +691,11 @@ void Host_Main(void) // when a server is running we only execute console commands on server frames // (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc) - // otherwise we execute them on all frames - if (sv_timer > 0 || !sv.active) + // otherwise we execute them on client frames + if (sv.active ? sv_timer > 0 : cl_timer > 0) { // process console commands + CL_VM_PreventInformationLeaks(); Cbuf_Execute(); } @@ -680,22 +708,15 @@ void Host_Main(void) wait = cl_timer * -1000000.0; else wait = max(cl_timer, sv_timer) * -1000000.0; - if (wait > 100000) - wait = 100000; + wait = bound(0, wait, 100000); - if (!cls.timedemo && wait > 0) + if (!cls.timedemo && wait >= 1) { double time0 = Sys_DoubleTime(); if (sv_checkforpacketsduringsleep.integer) - { - if (wait >= 1) - NetConn_SleepMicroseconds((int)wait); - } + NetConn_SleepMicroseconds((int)wait); else - { - if (wait >= 1000) - Sys_Sleep((int)wait / 1000); - } + Sys_Sleep((int)wait); svs.perf_acc_sleeptime += Sys_DoubleTime() - time0; continue; } @@ -786,6 +807,11 @@ void Host_Main(void) // send all messages to the clients SV_SendClientMessages(); + + if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) { + prog->globals.generic[OFS_PARM0] = realtime - sv.pausedstart; + PRVM_ExecuteProgram(prog->funcoffsets.SV_PausedTic, "QC function SV_PausedTic is missing"); + } // end the server VM frame SV_VM_End(); @@ -800,11 +826,12 @@ void Host_Main(void) // //------------------- - if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo)) + if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || cl_maxfps.value < 1)) { // decide the simulation time if (cls.capturevideo.active) { + //*** if (cls.capturevideo.realtime) clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate); else @@ -813,10 +840,12 @@ void Host_Main(void) cl.realframetime = max(cl_timer, clframetime); } } - else if (vid_activewindow) - clframetime = cl.realframetime = max(cl_timer, 1.0 / max(5.0f, cl_maxfps.value)); + else if (vid_activewindow && cl_maxfps.value >= 1) + clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value); + else if (!vid_activewindow && cl_maxidlefps.value >= 1) + clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value); else - clframetime = cl.realframetime = max(cl_timer, 1.0 / max(5.0f, cl_maxidlefps.value)); + clframetime = cl.realframetime = cl_timer; // apply slowmo scaling clframetime *= cl.movevars_timescale; @@ -833,6 +862,9 @@ void Host_Main(void) if (host_framerate.value) clframetime = host_framerate.value; + if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive))) + clframetime = 0; + if (cls.timedemo) clframetime = cl.realframetime = cl_timer; @@ -842,6 +874,10 @@ void Host_Main(void) cl.oldtime = cl.time; cl.time += clframetime; + // update video + if (host_speeds.integer) + time1 = Sys_DoubleTime(); + // Collect input into cmd CL_Input(); @@ -857,12 +893,6 @@ void Host_Main(void) // update client world (interpolate entities, create trails, etc) CL_UpdateWorld(); - // update video - if (host_speeds.integer) - time1 = Sys_DoubleTime(); - - //ui_update(); - CL_Video_Frame(); CL_Gecko_Frame(); @@ -882,6 +912,9 @@ void Host_Main(void) CDAudio_Update(); + // reset gathering of mouse input + in_mouse_x = in_mouse_y = 0; + if (host_speeds.integer) { pass1 = (int)((time1 - time3)*1000000); @@ -891,8 +924,15 @@ void Host_Main(void) Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n", pass1+pass2+pass3, pass1, pass2, pass3); } + wait = bound(0, host_sleep.value * 1000, 100000); + if (!cls.timedemo && wait >= 1) + Sys_Sleep((int)wait); } +#if MEMPARANOIA + Mem_CheckSentinelsGlobal(); +#endif + // if there is some time remaining from this frame, reset the timers if (cl_timer >= 0) cl_timer = 0; @@ -914,6 +954,8 @@ void Host_StartVideo(void) if (!vid_opened && cls.state != ca_dedicated) { vid_opened = true; + // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers + NetConn_UpdateSockets(); VID_Start(); CDAudio_Startup(); } @@ -952,11 +994,15 @@ static void Host_Init (void) srand(time(NULL)); // FIXME: this is evil, but possibly temporary + // LordHavoc: doesn't seem very temporary... + // LordHavoc: enabled this by default on debug +#ifndef DEBUG // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers) if (COM_CheckParm("-developer")) +#endif { - developer.value = developer.integer = 100; - developer.string = "100"; + developer.value = developer.integer = 1; + developer.string = "1"; } if (COM_CheckParm("-developer2")) @@ -1021,9 +1067,11 @@ static void Host_Init (void) Host_InitLocal(); Host_ServerOptions(); - if (cls.state != ca_dedicated) + if (cls.state == ca_dedicated) + Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)"); + else { - Con_Printf("Initializing client\n"); + Con_DPrintf("Initializing client\n"); R_Modules_Init(); Palette_Init(); @@ -1179,10 +1227,12 @@ void Host_Shutdown(void) } Cmd_Shutdown(); + Key_Shutdown(); CL_Shutdown(); Sys_Shutdown(); Log_Close(); FS_Shutdown(); + Con_Shutdown(); Memory_Shutdown(); }