X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=host.c;h=3274be807cd098c522c2953c076f25092f7e3327;hb=cd51987a9fd5813e15dfb442b7ded432173390f9;hp=43bfb2ff9cdf39ebbf5fe350abc7c74497667d50;hpb=fc04b7c05c8f66d33f0d843f3fbbc9f161e3c743;p=xonotic%2Fdarkplaces.git diff --git a/host.c b/host.c index 43bfb2ff..3274be80 100644 --- a/host.c +++ b/host.c @@ -42,7 +42,6 @@ host_static_t host; // pretend frames take this amount of time (in seconds), 0 = realtime cvar_t host_framerate = {CF_CLIENT | CF_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"}; -cvar_t cl_maxphysicsframesperserverframe = {CF_CLIENT, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"}; // shows time used by certain subsystems cvar_t host_speeds = {CF_CLIENT | CF_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"}; cvar_t host_maxwait = {CF_CLIENT | CF_SERVER, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."}; @@ -134,6 +133,9 @@ void Host_Error (const char *error, ...) if (cls.state == ca_dedicated) Sys_Error ("Host_Error: %s",hosterrorstring2); // dedicated servers exit + // prevent an endless loop if the error was triggered by a command + Cbuf_Clear(cmd_local->cbuf); + CL_Disconnect(); cls.demonum = -1; @@ -157,7 +159,7 @@ static void Host_Quit_f(cmd_state_t *cmd) static void Host_Version_f(cmd_state_t *cmd) { - Con_Printf("Version: %s build %s\n", gamename, buildstring); + Con_Printf("Version: %s\n", engineversion); } static void Host_Framerate_c(cvar_t *var) @@ -270,7 +272,6 @@ static void Host_InitLocal (void) Cmd_AddCommand(CF_SHARED, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)"); Cmd_AddCommand(CF_SHARED, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs"); Cmd_AddCommand(CF_SHARED, "sendcvar", SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); - Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe); Cvar_RegisterVariable (&host_framerate); Cvar_RegisterCallback (&host_framerate, Host_Framerate_c); Cvar_RegisterVariable (&host_speeds); @@ -367,9 +368,12 @@ Host_Init static void Host_Init (void) { int i; - const char* os; char vabuf[1024]; + Sys_SDL_Init(); + + Memory_Init(); + host.hook.ConnectLocal = NULL; host.hook.Disconnect = NULL; host.hook.ToggleMenu = NULL; @@ -447,8 +451,7 @@ static void Host_Init (void) FS_Init(); // construct a version string for the corner of the console - os = DP_OS_NAME; - dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring); + dpsnprintf (engineversion, sizeof (engineversion), "%s %s%s, buildstring: %s", gamename, DP_OS_NAME, cls.state == ca_dedicated ? " dedicated" : "", buildstring); Con_Printf("%s\n", engineversion); // initialize process nice level @@ -505,6 +508,7 @@ static void Host_Init (void) { // put up the loading image so the user doesn't stare at a black screen... SCR_BeginLoadingPlaque(true); + S_Startup(); #ifdef CONFIG_MENU MR_Init(); #endif @@ -609,7 +613,7 @@ void Host_Shutdown(void) TaskQueue_Shutdown(); Thread_Shutdown(); Cmd_Shutdown(); - Sys_Shutdown(); + Sys_SDL_Shutdown(); Log_Close(); Crypto_Shutdown(); @@ -645,60 +649,26 @@ static double Host_Frame(double time) // Run any downloads Curl_Frame(); + // get new SDL events and add commands from keybindings to the cbuf + Sys_SDL_HandleEvents(); + // process console commands Cbuf_Frame(host.cbuf); R_TimeReport("---"); - sv_wait = SV_Frame(time); - cl_wait = CL_Frame(time); - -// Con_Printf("%6.0f %6.0f\n", cl_wait * 1000000.0, sv_wait * 1000000.0); + // if the accumulators haven't become positive yet, wait a while + sv_wait = - SV_Frame(time); + cl_wait = - CL_Frame(time); Mem_CheckSentinelsGlobal(); - if(host.restless) - return 0; - - // if the accumulators haven't become positive yet, wait a while if (cls.state == ca_dedicated) - return sv_wait * -1000000.0; // dedicated + return sv_wait; // dedicated else if (!sv.active || svs.threaded) - return cl_wait * -1000000.0; // connected to server, main menu, or server is on different thread + return cl_wait; // connected to server, main menu, or server is on different thread else - return max(cl_wait, sv_wait) * -1000000.0; // listen server or singleplayer -} - -static inline void Host_Sleep(double time) -{ - double delta, time0; - - if(host_maxwait.value <= 0) - time = min(time, 1000000.0); - else - time = min(time, host_maxwait.value * 1000.0); - if(time < 1) - time = 1; // because we cast to int - - time0 = Sys_DirtyTime(); - if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) { - NetConn_SleepMicroseconds((int)time); - if (cls.state != ca_dedicated) - NetConn_ClientFrame(); // helps server browser get good ping values - // TODO can we do the same for ServerFrame? Probably not. - } - else - { - if (cls.state != ca_dedicated) - Curl_Select(&time); - Sys_Sleep((int)time); - } - delta = Sys_DirtyTime() - time0; - if (delta < 0 || delta >= 1800) - delta = 0; - host.sleeptime += delta; -// R_TimeReport("sleep"); - return; + return min(cl_wait, sv_wait); // listen server or singleplayer } // Cloudwalk: Most overpowered function declaration... @@ -724,7 +694,7 @@ static inline double Host_UpdateTime (double newtime, double oldtime) void Host_Main(void) { - double time, newtime, oldtime, sleeptime; + double time, oldtime, sleeptime; Host_Init(); // Start! @@ -741,19 +711,14 @@ void Host_Main(void) continue; } - newtime = host.dirtytime = Sys_DirtyTime(); - host.realtime += time = Host_UpdateTime(newtime, oldtime); + host.dirtytime = Sys_DirtyTime(); + host.realtime += time = Host_UpdateTime(host.dirtytime, oldtime); + oldtime = host.dirtytime; sleeptime = Host_Frame(time); - oldtime = newtime; - - if (sleeptime >= 1) - { - Host_Sleep(sleeptime); - continue; - } - - host.framecount++; + ++host.framecount; + sleeptime -= Sys_DirtyTime() - host.dirtytime; // execution time + host.sleeptime = Sys_Sleep(sleeptime); } return;