X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=host.c;h=1f2ccaa4f49469dae384673bb29b3a662daf0ff2;hb=8606b20768b156b318b6d1a752ff7399cca69085;hp=f01795afeabef0c3280e1ee65176aeacde9e3845;hpb=321a67123284c38c22f8edd418913615ee0c2682;p=xonotic%2Fdarkplaces.git diff --git a/host.c b/host.c index f01795af..1f2ccaa4 100644 --- a/host.c +++ b/host.c @@ -29,6 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "progsvm.h" #include "csprogs.h" #include "sv_demo.h" +#include "snd_main.h" /* @@ -60,7 +61,6 @@ double host_starttime = 0; cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"}; // shows time used by certain subsystems cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"}; -cvar_t host_sleep = {0, "host_sleep","0", "gives up some processing time to other applications each frame, value in milliseconds"}; cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"}; cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "0.2", "how fast the quality adapts to varying framerate"}; cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"}; @@ -68,6 +68,7 @@ cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowes cvar_t cl_minfps_qualitypower = {CVAR_SAVE, "cl_minfps_qualitypower", "4", "raises quality value to a power of itself, higher values make quality drop more sharply in relation to framerate"}; cvar_t cl_minfps_qualityscale = {CVAR_SAVE, "cl_minfps_qualityscale", "0.5", "multiplier for quality"}; cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; +cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"}; cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"}; cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"}; @@ -213,7 +214,6 @@ static void Host_InitLocal (void) Cvar_RegisterVariable (&host_framerate); Cvar_RegisterVariable (&host_speeds); - Cvar_RegisterVariable (&host_sleep); Cvar_RegisterVariable (&cl_minfps); Cvar_RegisterVariable (&cl_minfps_fade); Cvar_RegisterVariable (&cl_minfps_qualitymax); @@ -221,6 +221,7 @@ static void Host_InitLocal (void) Cvar_RegisterVariable (&cl_minfps_qualitypower); Cvar_RegisterVariable (&cl_minfps_qualityscale); Cvar_RegisterVariable (&cl_maxfps); + Cvar_RegisterVariable (&cl_maxfps_alwayssleep); Cvar_RegisterVariable (&cl_maxidlefps); Cvar_RegisterVariable (&developer); @@ -535,6 +536,7 @@ void Host_ShutdownServer(void) // make sure all the clients know we're disconnecting SV_VM_Begin(); + World_End(&sv.world); if(prog->loaded) if(prog->funcoffsets.SV_Shutdown) { @@ -671,6 +673,7 @@ void Host_Main(void) cl.islocalgame = NetConn_IsLocalGame(); // get new key events + SndSys_SendKeyEvents(); Sys_SendKeyEvents(); NetConn_UpdateSockets(); @@ -693,6 +696,7 @@ void Host_Main(void) if (sv.active ? sv_timer > 0 : cl_timer > 0) { // process console commands + CL_VM_PreventInformationLeaks(); Cbuf_Execute(); } @@ -823,7 +827,7 @@ void Host_Main(void) // //------------------- - if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo)) + if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || cl_maxfps.value < 1)) { // decide the simulation time if (cls.capturevideo.active) @@ -837,9 +841,15 @@ void Host_Main(void) cl.realframetime = max(cl_timer, clframetime); } } - else if (vid_activewindow && cl_maxfps.value >= 1) + else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo) + { clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value); - else if (!vid_activewindow && cl_maxidlefps.value >= 1) + // when running slow, we need to sleep to keep input responsive + wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000); + if (wait > 0) + Sys_Sleep((int)wait); + } + else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo) clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value); else clframetime = cl.realframetime = cl_timer; @@ -921,13 +931,13 @@ void Host_Main(void) Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n", pass1+pass2+pass3, pass1, pass2, pass3); } - wait = bound(0, host_sleep.value * 1000, 100000); - if (!cls.timedemo && wait >= 1) - Sys_Sleep((int)wait); } #if MEMPARANOIA Mem_CheckSentinelsGlobal(); +#else + if (developer_memorydebug.integer) + Mem_CheckSentinelsGlobal(); #endif // if there is some time remaining from this frame, reset the timers @@ -991,8 +1001,12 @@ static void Host_Init (void) srand(time(NULL)); // FIXME: this is evil, but possibly temporary + // LordHavoc: doesn't seem very temporary... + // LordHavoc: enabled this by default on debug +#ifndef DEBUG // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers) if (COM_CheckParm("-developer")) +#endif { developer.value = developer.integer = 1; developer.string = "1";