X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=gl_rsurf.c;h=0bec0bde0c8adada5874f224afc06b37fdc9cfa0;hb=eb693bfa601d534d0e2f3035d1c640f1d2c220bf;hp=d589cfcb1b726f3f83304063c83b4267411b8628;hpb=cb6472b4ced79f6cd093756c6483699761cf674d;p=xonotic%2Fdarkplaces.git diff --git a/gl_rsurf.c b/gl_rsurf.c index d589cfcb..0bec0bde 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -583,10 +583,7 @@ void R_Q1BSP_DrawSky(entity_render_t *ent) { if (ent->model == NULL) return; - if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(true, true, false, false, false); - else - R_DrawModelSurfaces(ent, true, true, false, false, false); + R_DrawModelSurfaces(ent, true, true, false, false, false); } void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent) @@ -597,10 +594,7 @@ void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent) if (model == NULL) return; - if (ent == r_refdef.scene.worldentity) - RSurf_ActiveWorldEntity(); - else - RSurf_ActiveModelEntity(ent, true, false, false); + RSurf_ActiveModelEntity(ent, true, false, false); surfaces = model->data_surfaces; flagsmask = MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA; @@ -629,7 +623,7 @@ void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent) R_Water_AddWaterPlane(surfaces + j, n); } } - rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity + rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveModelEntity } void R_Q1BSP_Draw(entity_render_t *ent) @@ -637,10 +631,7 @@ void R_Q1BSP_Draw(entity_render_t *ent) dp_model_t *model = ent->model; if (model == NULL) return; - if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(false, true, false, false, false); - else - R_DrawModelSurfaces(ent, false, true, false, false, false); + R_DrawModelSurfaces(ent, false, true, false, false, false); } void R_Q1BSP_DrawDepth(entity_render_t *ent) @@ -654,10 +645,7 @@ void R_Q1BSP_DrawDepth(entity_render_t *ent) GL_BlendFunc(GL_ONE, GL_ZERO); GL_DepthMask(true); // R_Mesh_ResetTextureState(); - if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(false, false, true, false, false); - else - R_DrawModelSurfaces(ent, false, false, true, false, false); + R_DrawModelSurfaces(ent, false, false, true, false, false); GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1); } @@ -665,10 +653,7 @@ void R_Q1BSP_DrawDebug(entity_render_t *ent) { if (ent->model == NULL) return; - if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(false, false, false, true, false); - else - R_DrawModelSurfaces(ent, false, false, false, true, false); + R_DrawModelSurfaces(ent, false, false, false, true, false); } void R_Q1BSP_DrawPrepass(entity_render_t *ent) @@ -676,10 +661,7 @@ void R_Q1BSP_DrawPrepass(entity_render_t *ent) dp_model_t *model = ent->model; if (model == NULL) return; - if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(false, true, false, false, true); - else - R_DrawModelSurfaces(ent, false, true, false, false, true); + R_DrawModelSurfaces(ent, false, true, false, false, true); } typedef struct r_q1bsp_getlightinfo_s @@ -704,6 +686,8 @@ typedef struct r_q1bsp_getlightinfo_s const unsigned char *pvs; qboolean svbsp_active; qboolean svbsp_insertoccluder; + qboolean noocclusion; // avoids PVS culling + qboolean frontsidecasting; // casts shadows from surfaces facing the light (otherwise ones facing away) int numfrustumplanes; const mplane_t *frustumplanes; } @@ -734,7 +718,8 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo const vec_t *v[3]; float v2[3][3]; qboolean insidebox; - qboolean frontsidecasting = r_shadow_frontsidecasting.integer != 0; + qboolean noocclusion = info->noocclusion; + qboolean frontsidecasting = info->frontsidecasting; qboolean svbspactive = info->svbsp_active; qboolean svbspinsertoccluder = info->svbsp_insertoccluder; const int *leafsurfaceindices; @@ -824,7 +809,7 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo // leaf leaf = (mleaf_t *)node; #if 1 - if (r_shadow_frontsidecasting.integer && info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex)) + if (!info->noocclusion && info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex)) continue; #endif #if 1 @@ -941,7 +926,7 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo addedtris = true; if (castshadow) { - if (currentmaterialflags & MATERIALFLAG_NOCULLFACE) + if (noocclusion || (currentmaterialflags & MATERIALFLAG_NOCULLFACE)) { // if the material is double sided we // can't cull by direction @@ -983,6 +968,8 @@ static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, cons int nodeleafindex; int currentmaterialflags; qboolean castshadow; + qboolean noocclusion = info->noocclusion; + qboolean frontsidecasting = info->frontsidecasting; msurface_t *surface; const int *e; const vec_t *v[3]; @@ -1042,13 +1029,13 @@ static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, cons SETPVSBIT(info->outlighttrispvs, t); if (castshadow) { - if (currentmaterialflags & MATERIALFLAG_NOCULLFACE) + if (noocclusion || (currentmaterialflags & MATERIALFLAG_NOCULLFACE)) { // if the material is double sided we // can't cull by direction SETPVSBIT(info->outshadowtrispvs, t); } - else if (r_shadow_frontsidecasting.integer) + else if (frontsidecasting) { // front side casting occludes backfaces, // so they are completely useless as both @@ -1205,9 +1192,11 @@ static int R_Q1BSP_GetLightInfo_comparefunc(const void *ap, const void *bp) extern cvar_t r_shadow_sortsurfaces; -void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes) +void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qboolean noocclusion) { r_q1bsp_getlightinfo_t info; + info.frontsidecasting = r_shadow_frontsidecasting.integer != 0; + info.noocclusion = noocclusion || !info.frontsidecasting; VectorCopy(relativelightorigin, info.relativelightorigin); info.lightradius = lightradius; info.lightmins[0] = info.relativelightorigin[0] - info.lightradius; @@ -1246,18 +1235,18 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa else memset(outshadowtrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3); memset(outlighttrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3); - if (info.model->brush.GetPVS && r_shadow_frontsidecasting.integer) + if (info.model->brush.GetPVS && !info.noocclusion) info.pvs = info.model->brush.GetPVS(info.model, info.relativelightorigin); else info.pvs = NULL; - RSurf_ActiveWorldEntity(); + RSurf_ActiveModelEntity(r_refdef.scene.worldentity, false, false, false); - if (r_shadow_frontsidecasting.integer && r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer && info.model->brush.data_portals) + if (!info.noocclusion && r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer && info.model->brush.data_portals) { // use portal recursion for exact light volume culling, and exact surface checking Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, true, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs, info.visitingleafpvs); } - else if (r_shadow_frontsidecasting.integer && r_shadow_realtime_dlight_portalculling.integer && info.model->brush.data_portals) + else if (!info.noocclusion && r_shadow_realtime_dlight_portalculling.integer && info.model->brush.data_portals) { // use portal recursion for exact light volume culling, but not the expensive exact surface checking Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, r_shadow_realtime_dlight_portalculling.integer >= 2, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs, info.visitingleafpvs); @@ -1268,10 +1257,10 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa // optionally using svbsp for exact culling of compiled lights // (or if the user enables dlight svbsp culling, which is mostly for // debugging not actual use) - R_Q1BSP_CallRecursiveGetLightInfo(&info, (r_shadow_compilingrtlight ? r_shadow_realtime_world_compilesvbsp.integer : r_shadow_realtime_dlight_svbspculling.integer) != 0); + R_Q1BSP_CallRecursiveGetLightInfo(&info, !info.noocclusion && (r_shadow_compilingrtlight ? r_shadow_realtime_world_compilesvbsp.integer : r_shadow_realtime_dlight_svbspculling.integer) != 0); } - rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity + rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveModelEntity // limit combined leaf box to light boundaries outmins[0] = max(info.outmins[0] - 1, info.lightmins[0]); @@ -1449,7 +1438,7 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co // note: in practice this never actually receives batches R_Shadow_RenderMode_Begin(); R_Shadow_RenderMode_ActiveLight(rtlight); - R_Shadow_RenderMode_Lighting(false, true, false); + R_Shadow_RenderMode_Lighting(false, true, rtlight->shadowmapatlassidesize != 0, (ent->flags & RENDER_NOSELFSHADOW) != 0); R_Shadow_SetupEntityLight(ent); for (i = 0;i < numsurfaces;i = j) { @@ -1511,7 +1500,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface ; // now figure out what to do with this particular range of surfaces // VorteX: added MATERIALFLAG_NORTLIGHT - if ((rsurface.texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NORTLIGHT)) != MATERIALFLAG_WALL) + if ((rsurface.texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_NORTLIGHT)) != MATERIALFLAG_WALL) continue; if (r_fb.water.renderingscene && (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))) continue; @@ -1618,7 +1607,7 @@ static void R_ListWorldTextures (void) Con_Print("Worldmodel textures :\n"); for(i=0,t=m->data_textures;inum_textures;i++,t++) - if (t->numskinframes) + if (t->name[0] && strcasecmp(t->name, "NO TEXTURE FOUND")) Con_Printf("%s\n", t->name); }