X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=gl_rmain.c;h=375f4d566674e0fc20abad256543ea2819d9a6b0;hb=093c41bf532834207d8a23df44f5b39fa707815d;hp=c0d23b14322d382bedc7aa9494e0b27d67487ce6;hpb=280dfec993b7638197739853a87e64384381f3e9;p=xonotic%2Fdarkplaces.git diff --git a/gl_rmain.c b/gl_rmain.c index c0d23b14..375f4d56 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -538,9 +538,8 @@ void R_ShadowVolumeLighting(int visiblevolumes) worldlight_t *wl; rdlight_t *rd; rmeshstate_t m; - matrix4x4_t matrix; - matrix4x4_t matrix_worldtofilter, matrix_worldtoattenuationxyz, matrix_worldtoattenuationz; - matrix4x4_t matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz; + rtexture_t *cubemaptexture; + matrix4x4_t matrix_modeltolight, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz; if (visiblevolumes) { @@ -571,19 +570,19 @@ void R_ShadowVolumeLighting(int visiblevolumes) continue; cullradius = wl->cullradius; - lightradius = wl->lightradius; + lightradius = wl->radius; VectorCopy(wl->mins, clipmins); VectorCopy(wl->maxs, clipmaxs); f = d_lightstylevalue[wl->style] * (1.0f / 256.0f); - VectorScale(wl->light, f, lightcolor); + VectorScale(wl->color, f, lightcolor); if (wl->selected) { f = 2 + sin(realtime * M_PI * 4.0); VectorScale(lightcolor, f, lightcolor); } - if (r_shadow_worldshadows.integer && wl->castshadows && (gl_stencil || visiblevolumes)) + if (r_shadow_worldshadows.integer && wl->drawshadows && (gl_stencil || visiblevolumes)) { if (!visiblevolumes) R_Shadow_Stage_ShadowVolumes(); @@ -599,37 +598,23 @@ void R_ShadowVolumeLighting(int visiblevolumes) if (!visiblevolumes) { - if (r_shadow_worldshadows.integer && wl->castshadows && gl_stencil) + if (r_shadow_worldshadows.integer && wl->drawshadows && gl_stencil) R_Shadow_Stage_LightWithShadows(); else R_Shadow_Stage_LightWithoutShadows(); - // calculate world to filter matrix - //Matrix4x4_CreateFromQuakeEntity(&matrix, wl->origin[0], wl->origin[1], wl->origin[2], wl->angles[0] + cl.time * 12, wl->angles[1] + cl.time * 45, wl->angles[2], lightradius); - Matrix4x4_CreateFromQuakeEntity(&matrix, wl->origin[0], wl->origin[1], wl->origin[2], wl->angles[0], wl->angles[1], wl->angles[2], lightradius); - Matrix4x4_Invert_Simple(&matrix_worldtofilter, &matrix); - // calculate world to attenuationxyz/xy matrix - Matrix4x4_CreateFromQuakeEntity(&matrix, 0.5, 0.5, 0.5, 0, 0, 0, 0.5); - Matrix4x4_Concat(&matrix_worldtoattenuationxyz, &matrix, &matrix_worldtofilter); - // calculate world to attenuationz matrix - matrix.m[0][0] = 0;matrix.m[0][1] = 0;matrix.m[0][2] = 0.5;matrix.m[0][3] = 0.5; - matrix.m[1][0] = 0;matrix.m[1][1] = 0;matrix.m[1][2] = 0 ;matrix.m[1][3] = 0.5; - matrix.m[2][0] = 0;matrix.m[2][1] = 0;matrix.m[2][2] = 0 ;matrix.m[2][3] = 0.5; - matrix.m[3][0] = 0;matrix.m[3][1] = 0;matrix.m[3][2] = 0 ;matrix.m[3][3] = 1; - Matrix4x4_Concat(&matrix_worldtoattenuationz, &matrix, &matrix_worldtofilter); - ent = &cl_entities[0].render; if (ent->model && ent->model->DrawLight) { Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin); Matrix4x4_Transform(&ent->inversematrix, r_vieworigin, relativeeyeorigin); - Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix); - Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix); - Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix); + Matrix4x4_Concat(&matrix_modeltolight, &wl->matrix_worldtolight, &ent->matrix); + Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &wl->matrix_worldtoattenuationxyz, &ent->matrix); + Matrix4x4_Concat(&matrix_modeltoattenuationz, &wl->matrix_worldtoattenuationz, &ent->matrix); if (r_shadow_staticworldlights.integer) - R_Shadow_DrawStaticWorldLight_Light(wl, &ent->matrix, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz); + R_Shadow_DrawStaticWorldLight_Light(wl, &ent->matrix, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, &matrix_modeltolight, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz); else - ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz, wl->cubemap); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltolight, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz, wl->cubemap); } if (r_drawentities.integer) { @@ -642,10 +627,10 @@ void R_ShadowVolumeLighting(int visiblevolumes) { Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin); Matrix4x4_Transform(&ent->inversematrix, r_vieworigin, relativeeyeorigin); - Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix); - Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix); - Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix); - ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz, wl->cubemap); + Matrix4x4_Concat(&matrix_modeltolight, &wl->matrix_worldtolight, &ent->matrix); + Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &wl->matrix_worldtoattenuationxyz, &ent->matrix); + Matrix4x4_Concat(&matrix_modeltoattenuationz, &wl->matrix_worldtoattenuationz, &ent->matrix); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltolight, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz, wl->cubemap); } } } @@ -656,7 +641,7 @@ void R_ShadowVolumeLighting(int visiblevolumes) { for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++) { - lightradius = rd->cullradius; + lightradius = rd->radius; clipmins[0] = rd->origin[0] - lightradius; clipmins[1] = rd->origin[1] - lightradius; clipmins[2] = rd->origin[2] - lightradius; @@ -667,9 +652,14 @@ void R_ShadowVolumeLighting(int visiblevolumes) continue; cullradius = RadiusFromBoundsAndOrigin(clipmins, clipmaxs, rd->origin); - VectorScale(rd->light, (1.0f / 4096.0f), lightcolor); + VectorCopy(rd->color, lightcolor); + + if (rd->cubemapnum > 0) + cubemaptexture = R_Shadow_Cubemap(va("cubemaps/%i", rd->cubemapnum)); + else + cubemaptexture = NULL; - if (r_shadow_dlightshadows.integer && (gl_stencil || visiblevolumes)) + if (r_shadow_dlightshadows.integer && rd->shadow && (gl_stencil || visiblevolumes)) { if (!visiblevolumes) R_Shadow_Stage_ShadowVolumes(); @@ -688,33 +678,20 @@ void R_ShadowVolumeLighting(int visiblevolumes) if (!visiblevolumes) { - if (r_shadow_dlightshadows.integer && gl_stencil) + if (r_shadow_dlightshadows.integer && gl_stencil && rd->shadow) R_Shadow_Stage_LightWithShadows(); else R_Shadow_Stage_LightWithoutShadows(); - // calculate world to filter matrix - Matrix4x4_CreateFromQuakeEntity(&matrix, rd->origin[0], rd->origin[1], rd->origin[2], 0, 0, 0, lightradius); - Matrix4x4_Invert_Simple(&matrix_worldtofilter, &matrix); - // calculate world to attenuationxyz/xy matrix - Matrix4x4_CreateFromQuakeEntity(&matrix, 0.5, 0.5, 0.5, 0, 0, 0, 0.5); - Matrix4x4_Concat(&matrix_worldtoattenuationxyz, &matrix, &matrix_worldtofilter); - // calculate world to attenuationz matrix - matrix.m[0][0] = 0;matrix.m[0][1] = 0;matrix.m[0][2] = 0.5;matrix.m[0][3] = 0.5; - matrix.m[1][0] = 0;matrix.m[1][1] = 0;matrix.m[1][2] = 0 ;matrix.m[1][3] = 0.5; - matrix.m[2][0] = 0;matrix.m[2][1] = 0;matrix.m[2][2] = 0 ;matrix.m[2][3] = 0.5; - matrix.m[3][0] = 0;matrix.m[3][1] = 0;matrix.m[3][2] = 0 ;matrix.m[3][3] = 1; - Matrix4x4_Concat(&matrix_worldtoattenuationz, &matrix, &matrix_worldtofilter); - ent = &cl_entities[0].render; if (ent->model && ent->model->DrawLight) { Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); Matrix4x4_Transform(&ent->inversematrix, r_vieworigin, relativeeyeorigin); - Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix); - Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix); - Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix); - ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz, NULL); + Matrix4x4_Concat(&matrix_modeltolight, &rd->matrix_worldtolight, &ent->matrix); + Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &rd->matrix_worldtoattenuationxyz, &ent->matrix); + Matrix4x4_Concat(&matrix_modeltoattenuationz, &rd->matrix_worldtoattenuationz, &ent->matrix); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltolight, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz, cubemaptexture); } if (r_drawentities.integer) { @@ -727,10 +704,10 @@ void R_ShadowVolumeLighting(int visiblevolumes) { Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); Matrix4x4_Transform(&ent->inversematrix, r_vieworigin, relativeeyeorigin); - Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix); - Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix); - Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix); - ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz, NULL); + Matrix4x4_Concat(&matrix_modeltolight, &rd->matrix_worldtolight, &ent->matrix); + Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &rd->matrix_worldtoattenuationxyz, &ent->matrix); + Matrix4x4_Concat(&matrix_modeltoattenuationz, &rd->matrix_worldtoattenuationz, &ent->matrix); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltolight, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz, cubemaptexture); } } }