X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=gl_models.c;h=223be1b81b87af20c877d54b988831638ee23e9e;hb=019f4c92dac0c76a7447eb391171a1c00228795c;hp=7d3a70026f34d0395b7b344d2f0779fd76d41131;hpb=e24d834dcbcc61f28fdf0e2c1ba75693d9e23ed1;p=xonotic%2Fdarkplaces.git diff --git a/gl_models.c b/gl_models.c index 7d3a7002..223be1b8 100644 --- a/gl_models.c +++ b/gl_models.c @@ -175,7 +175,7 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2) fog = 0; if (fogenabled) { - VectorSubtract(ent->origin, r_origin, diff); + VectorSubtract(ent->origin, r_vieworigin, diff); fog = DotProduct(diff,diff); if (fog < 0.01f) fog = 0.01f; @@ -200,7 +200,7 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2) || ((layer->flags & ALIASLAYER_NODRAW_IF_COLORMAPPED) && ent->colormap >= 0) || ((layer->flags & ALIASLAYER_FOG) && !fogenabled) || (layer->flags & ALIASLAYER_SPECULAR) - || ((layer->flags & ALIASLAYER_DIFFUSE) && (r_shadow_realtime_world.integer && r_ambient.integer <= 0 && r_fullbright.integer == 0 && !(ent->effects & EF_FULLBRIGHT)))) + || ((layer->flags & ALIASLAYER_DIFFUSE) && (r_shadow_realtime_world.integer && r_shadow_realtime_world_lightmaps.value <= 0 && r_ambient.integer <= 0 && r_fullbright.integer == 0 && !(ent->effects & EF_FULLBRIGHT)))) continue; } if (!firstpass || (ent->effects & EF_ADDITIVE)) @@ -221,7 +221,7 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2) GL_DepthTest(true); firstpass = false; expandaliasvert(mesh->num_vertices); - colorscale = r_colorscale; + colorscale = 1.0f; memset(&m, 0, sizeof(m)); if (layer->texture != NULL) @@ -234,10 +234,9 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2) m.texrgbscale[0] = 4; } } - R_Mesh_State_Texture(&m); + m.pointer_vertex = varray_vertex3f; c_alias_polys += mesh->num_triangles; - GL_VertexPointer(varray_vertex3f); R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f); if (layer->flags & ALIASLAYER_FOG) { @@ -247,11 +246,6 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2) else { fullbright = !(layer->flags & ALIASLAYER_DIFFUSE) || r_fullbright.integer || (ent->effects & EF_FULLBRIGHT); - if (r_shadow_realtime_world.integer && !fullbright) - { - colorscale *= r_ambient.value * (2.0f / 128.0f); - fullbright = true; - } if (layer->flags & (ALIASLAYER_COLORMAP_PANTS | ALIASLAYER_COLORMAP_SHIRT)) { // 128-224 are backwards ranges @@ -266,6 +260,8 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2) } else tint[0] = tint[1] = tint[2] = 1; + if (r_shadow_realtime_world.integer && !fullbright) + VectorScale(tint, r_shadow_realtime_world_lightmaps.value, tint); colorscale *= ifog; if (fullbright) GL_Color(tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha); @@ -273,7 +269,7 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2) { if (R_LightModel(ambientcolor4f, diffusecolor, diffusenormal, ent, tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha, false)) { - GL_ColorPointer(varray_color4f); + m.pointer_color = varray_color4f; R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, varray_normal3f); R_LightModel_CalcVertexColors(ambientcolor4f, diffusecolor, diffusenormal, mesh->num_vertices, varray_vertex3f, varray_normal3f, varray_color4f); } @@ -281,7 +277,10 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2) GL_Color(ambientcolor4f[0], ambientcolor4f[1], ambientcolor4f[2], ambientcolor4f[3]); } } + R_Mesh_State(&m); + GL_LockArrays(0, mesh->num_vertices); R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); + GL_LockArrays(0, 0); } } @@ -303,68 +302,6 @@ void R_Model_Alias_Draw(entity_render_t *ent) } } -void R_Model_Alias_DrawFakeShadow (entity_render_t *ent) -{ - int i, meshnum; - aliasmesh_t *mesh; - aliasskin_t *skin; - rmeshstate_t m; - float *v, plane[4], dist, projection[3], floororigin[3], surfnormal[3], lightdirection[3], v2[3]; - - if ((ent->effects & EF_ADDITIVE) || ent->alpha < 1) - return; - - lightdirection[0] = 0.5; - lightdirection[1] = 0.2; - lightdirection[2] = -1; - VectorNormalizeFast(lightdirection); - - VectorMA(ent->origin, 65536.0f, lightdirection, v2); - if (CL_TraceLine(ent->origin, v2, floororigin, surfnormal, false, NULL, SUPERCONTENTS_SOLID) == 1) - return; - - R_Mesh_Matrix(&ent->matrix); - - memset(&m, 0, sizeof(m)); - R_Mesh_State_Texture(&m); - - GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - GL_DepthMask(false); - GL_DepthTest(true); - GL_VertexPointer(varray_vertex3f); - GL_Color(0, 0, 0, 0.5); - - // put a light direction in the entity's coordinate space - Matrix4x4_Transform3x3(&ent->inversematrix, lightdirection, projection); - VectorNormalizeFast(projection); - - // put the plane's normal in the entity's coordinate space - Matrix4x4_Transform3x3(&ent->inversematrix, surfnormal, plane); - VectorNormalizeFast(plane); - - // put the plane's distance in the entity's coordinate space - VectorSubtract(floororigin, ent->origin, floororigin); - plane[3] = DotProduct(floororigin, surfnormal) + 2; - - dist = -1.0f / DotProduct(projection, plane); - VectorScale(projection, dist, projection); - for (meshnum = 0, mesh = ent->model->alias.aliasdata_meshes;meshnum < ent->model->alias.aliasnum_meshes;meshnum++) - { - skin = R_FetchAliasSkin(ent, mesh); - if (skin->flags & ALIASSKIN_TRANSPARENT) - continue; - R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f); - for (i = 0, v = varray_vertex3f;i < mesh->num_vertices;i++, v += 3) - { - dist = DotProduct(v, plane) - plane[3]; - if (dist > 0) - VectorMA(v, dist, projection, v); - } - c_alias_polys += mesh->num_triangles; - R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); - } -} - void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius) { int meshnum; @@ -373,7 +310,7 @@ void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightor float projectdistance; if (ent->effects & EF_ADDITIVE || ent->alpha < 1) return; - projectdistance = lightradius + ent->model->radius - sqrt(DotProduct(relativelightorigin, relativelightorigin)); + projectdistance = lightradius + ent->model->radius;// - sqrt(DotProduct(relativelightorigin, relativelightorigin)); if (projectdistance > 0.1) { R_Mesh_Matrix(&ent->matrix); @@ -383,12 +320,12 @@ void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightor if (skin->flags & ALIASSKIN_TRANSPARENT) continue; R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f); - R_Shadow_Volume(mesh->num_vertices, mesh->num_triangles, varray_vertex3f, mesh->data_element3i, mesh->data_neighbor3i, relativelightorigin, lightradius, projectdistance); + R_Shadow_VolumeFromSphere(mesh->num_vertices, mesh->num_triangles, varray_vertex3f, mesh->data_element3i, mesh->data_neighbor3i, relativelightorigin, projectdistance, lightradius); } } } -void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz) +void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap) { int c, meshnum, layernum; float fog, ifog, lightcolor2[3]; @@ -406,7 +343,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v fog = 0; if (fogenabled) { - VectorSubtract(ent->origin, r_origin, diff); + VectorSubtract(ent->origin, r_vieworigin, diff); fog = DotProduct(diff,diff); if (fog < 0.01f) fog = 0.01f; @@ -443,7 +380,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v if (layer->flags & ALIASLAYER_SPECULAR) { c_alias_polys += mesh->num_triangles; - R_Shadow_SpecularLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL); + R_Shadow_RenderLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, relativeeyeorigin, lightcolor2, matrix_modeltolight, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, layer->texture, lightcubemap, LIGHTING_SPECULAR); } else if (layer->flags & ALIASLAYER_DIFFUSE) { @@ -472,7 +409,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v lightcolor2[2] *= bcolor[2] * (1.0f / 255.0f); } c_alias_polys += mesh->num_triangles; - R_Shadow_DiffuseLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL); + R_Shadow_RenderLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, relativeeyeorigin, lightcolor2, matrix_modeltolight, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, layer->texture, lightcubemap, LIGHTING_DIFFUSE); } } } @@ -766,7 +703,7 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2) fog = 0; if (fogenabled) { - VectorSubtract(ent->origin, r_origin, diff); + VectorSubtract(ent->origin, r_vieworigin, diff); fog = DotProduct(diff,diff); if (fog < 0.01f) fog = 0.01f; @@ -797,10 +734,9 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2) GL_DepthMask(true); } GL_DepthTest(true); - GL_VertexPointer(varray_vertex3f); memset(&mstate, 0, sizeof(mstate)); - colorscale = r_colorscale; + colorscale = 1.0f; if (gl_combine.integer) { mstate.texrgbscale[0] = 4; @@ -808,7 +744,7 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2) } mstate.tex[0] = R_GetTexture(texture); mstate.pointer_texcoord[0] = ent->model->alias.zymdata_texcoords; - R_Mesh_State_Texture(&mstate); + mstate.pointer_vertex = varray_vertex3f; ZymoticLerpBones(ent->model->alias.zymnum_bones, (zymbonematrix *) ent->model->alias.zymdata_poses, ent->frameblend, ent->model->alias.zymdata_bones); @@ -816,12 +752,15 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2) ZymoticCalcNormal3f(numverts, varray_vertex3f, aliasvert_normal3f, ent->model->alias.zymnum_shaders, ent->model->alias.zymdata_renderlist); if (R_LightModel(ambientcolor4f, diffusecolor, diffusenormal, ent, ifog * colorscale, ifog * colorscale, ifog * colorscale, ent->alpha, false)) { - GL_ColorPointer(varray_color4f); + mstate.pointer_color = varray_color4f; R_LightModel_CalcVertexColors(ambientcolor4f, diffusecolor, diffusenormal, numverts, varray_vertex3f, aliasvert_normal3f, varray_color4f); } else GL_Color(ambientcolor4f[0], ambientcolor4f[1], ambientcolor4f[2], ambientcolor4f[3]); + R_Mesh_State(&mstate); + GL_LockArrays(0, numverts); R_Mesh_Draw(numverts, numtriangles, elements); + GL_LockArrays(0, 0); c_alias_polys += numtriangles; if (fog) @@ -829,17 +768,20 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2) GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); GL_DepthMask(false); GL_DepthTest(true); - GL_VertexPointer(varray_vertex3f); memset(&mstate, 0, sizeof(mstate)); // FIXME: need alpha mask for fogging... //mstate.tex[0] = R_GetTexture(texture); //mstate.pointer_texcoord = ent->model->alias.zymdata_texcoords; - R_Mesh_State_Texture(&mstate); + mstate.pointer_vertex = varray_vertex3f; + R_Mesh_State(&mstate); - GL_Color(fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, ent->alpha * fog); + GL_Color(fogcolor[0], fogcolor[1], fogcolor[2], ent->alpha * fog); ZymoticTransformVerts(numverts, varray_vertex3f, ent->model->alias.zymdata_vertbonecounts, ent->model->alias.zymdata_verts); + R_Mesh_State(&mstate); + GL_LockArrays(0, numverts); R_Mesh_Draw(numverts, numtriangles, elements); + GL_LockArrays(0, 0); c_alias_polys += numtriangles; } } @@ -862,17 +804,12 @@ void R_Model_Zymotic_Draw(entity_render_t *ent) } } -void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent) -{ - // FIXME -} - -void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, float lightradius2, float lightdistbias, float lightsubtract, float *lightcolor) +void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius) { // FIXME } -void R_Model_Zymotic_DrawOntoLight(entity_render_t *ent) +void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap) { // FIXME }